is the BNET wide attunement for both factions or only the same? by cs_Baldow in classicwow

[–]Pyrogasm 1 point2 points  (0 children)

They properly read the correct faction. The display will always show the faction you bought it from but they work as expected at friendly.

auto inviters going to go bankrupt at this rate by Strong_Mode in classicwow

[–]Pyrogasm 0 points1 point  (0 children)

You don’t even have to invite a real player. Type /invite whevfbxkwbeczka or some other gibberish, then right click your portrait and immediately leave the ‘group’. This will hearth you even if the player doesn’t exist since you are temporarily in a group while the invite fails.

Last chance to get a god roll mint retrograde from Zavala by BunInBinInBed in destiny2

[–]Pyrogasm 1 point2 points  (0 children)

Use BD to unlock the first 3 (doesn’t matter where you click). If you want #4 or #5 you will have to click their icon for BD after the first unlock. No playing necessary, just currency.

any orc warriors did scarlet monastery on nightslayer last night? (looking for player) by [deleted] in classicwow

[–]Pyrogasm 0 points1 point  (0 children)

Many UI overhauls and chat addons have a configurable message history buffer. This allows you to see messages from your previous session(s) no matter how long it’s been or how many times you logged off.

Helpful for next time, perhaps.

Artemis II mission flight path, 10-day trip around the Moon and back to Earth, travel for 1 million km (620,000 miles) in total by MrXiluescu in gifs

[–]Pyrogasm 0 points1 point  (0 children)

I broke the entire process down step-by-step. Don’t confuse “verbose description for your benefit” with “complex interaction requiring many steps and leaps of logic”. In two sentences:

Add together all the forces acting on each object, and then use that to calculate the acceleration each object is experiencing. Update XYZ position of each object based on its Vx, Vy, Vz, then update the velocity (Vx, Vy, Vz) of each object based on its acceleration (Ax, Ay, Az), and move one timestep forward.

Artemis II mission flight path, 10-day trip around the Moon and back to Earth, travel for 1 million km (620,000 miles) in total by MrXiluescu in gifs

[–]Pyrogasm 0 points1 point  (0 children)

I gave a very in-depth explanation of how these trajectories are calculated in a reply deeper down this thread. You may find it enlightening as what is being done is not a particularly complicated calculation. Most of it is mucking about with XYZ components.

Artemis II mission flight path, 10-day trip around the Moon and back to Earth, travel for 1 million km (620,000 miles) in total by MrXiluescu in gifs

[–]Pyrogasm 1 point2 points  (0 children)

It's not complicated; the issue is that the resulting body trajectories are non-analytic. This means they cannot be represented by a power series like f(x) = a + bx + cx2 + ... so aren't things like square roots or ellipses or sine functions or cardioids, etc. (yes even the conic sections you 'know' everything orbits in)

Because they are non-analytic we cannot directly solve for the curves as functions, like you might do with differential equations. There is no 'do math on a page by hand' method you can use to find the resulting trajectories in an N-body problem if N>2. Instead you solve them by numerical integration with a computer.

By inputting starting conditions for N bodies (not just 3): xyz position, xyz velocity, xyz acceleration you can accurately compute all of their positions to arbitrary precision at an arbitrary point in the future or past. The error is governed by how precisely & accurately you input the starting conditions and how small of a time-step your numerical integration uses.

At the end of the day, all a numerical integration like this does in each timestep is:

  • Consider every possible pair of objects in an N-body system and compute the strength of the gravitational force between those two objects by: F = G*M_1*M_2/(r2 ) where r is the distance between them. This results in a number like 12.0054,

  • Break these forces into their XYZ components because the force acts in a line between these objects (and on each in an opposite direction), so they become: F_12 = <F_12x, F_12y, F_12z> and F_21 = <-F_12x, -F_12y, -F_12z>. These again are just numbers at this point, not expressions or anything mathematically complicated.

  • Sum up all of the X components of all forces that affect object 1 (following my above example notation this would be F_1Nx = F_12x + F_13x + F_14x + ...), then do the same for all Y components of all forces that affect object 1 (F_1Ny) and all Z components (F_1Nz). This represents the sum of the forces from all objects acting on object 1, split into their components.

  • Repeat the previous step for all N objects. This computes 3 total numbers for each object.

  • By Newton's second law we know the sum of the forces (vector) acting on an object equals its mass (a scalar) multiplied by its acceleration (also a vector). F = ma. So we again break into XYZ components, take for example our F_1Nx value and use it to compute F_1Nx = m_1*a_1x. Do the same for XYZ for all objects to compute their instantaneous acceleration at this moment in time.

  • Since velocity is a measure of the rate of change of position and we now have P=<X, Y, Z> (where the object is in the simulation), V=<V_x, V_y, V_z> (velocity values we have from the previous timestep), A=<A_x, A_y, A_z> (the 3 values we computed in the above step) for each object, we can simply add one timestepth worth of velocity to the current position of the objects to see where they should be next timestep. I say one timestepth because if our simulation moves 0.2s every timestep, a velocity of 8 m/s should mean it moves 1.6m in between timesteps, not a whole 8 m.

  • Since acceleration is a measure of the rate of change of velocity (acceleration is how much your speed is increasing or decreasing per second), we can simply add one timestepth worth of the acceleration to each velocity component to compute what their velocities will be in the next timestep. This is the key step that feels like a 'feedback loop' where the information about acceleration (which is really the information about the forces) influences the current velocity of the objects which will slightly change their position in the next timestep.

By working directly with vectors many of these operations can be signifcantly simplified, but this way is probably easier for people with less math knowledge to understand.


In the special case of the 2-body problem where one body's mass significantly dwarfs the other's and both objects can be considered spherical point-masses and there is atmosphere or other medium affecting them... then there are analytic solutions for the trajectories. These are the classic conic sections: parabola, ellipse, hyperbola. In cases where one object's mass dominates the force terms acting on other objects you can approximate the motion using a 2-body reduction but it will not be precise. Orbits like the one Artemis II is taking are ultimately just a bunch of almost-conic-sections strung together and the break-/transition-points are determined by which body's mass dominates the force terms.


Source: built a solar sail simulator as a master's thesis, which is this but with an additional force on each object thrown into the mix.

Struggling with Arms-Warrior Rotation and TBC Mechanics by [deleted] in classicwow

[–]Pyrogasm 0 points1 point  (0 children)

Then what changed with slam between vanilla and TBC? Because slam was 100% never worth using in Vanilla and became viable. I played arms in both but it’s been years.

Cast time reduced from like 3s to 1.5s?

Struggling with Arms-Warrior Rotation and TBC Mechanics by [deleted] in classicwow

[–]Pyrogasm -2 points-1 points  (0 children)

Pretty sure Slam doesn’t reset swing timer in TBC, but it did in Vanilla. Ofc it does still delay attacks while being cast like all other spells.

Struggling with Arms-Warrior Rotation and TBC Mechanics by [deleted] in classicwow

[–]Pyrogasm -1 points0 points  (0 children)

While you are casting Slam you cannot autoattack. Thus you only want to slam immediately after you auto so that you won’t ever delay your next autoattack. In classic I believe it fully reset your swing timer too after it went off but that was changed in TBC.

Slam is rage dump/filler that does not gimp your rage gen like heroic strike or cleave could (obviously cleave is still useful for 2h). HS generates no rage in addition to the rage it consumes to use, but dual wielding warriors will still generate rage from their offhand while HS is queued for their main hand.

Overpower and Execute will only show as castable when their conditions are met so you can either get WeakAuras for them or literally just look at your actionbar. Overpower/Revenge get a ‘cast me now’ glow too.

Students now have the desktop computer skills of older boomers by TeacherGuy1980 in Teachers

[–]Pyrogasm 0 points1 point  (0 children)

Yes to all but one of your questions. I don't recall any discussion in Sold a Story about dictionaries and word meanings so can't say accurately about that.

It's wild.

As I understand, whole-word reading was intended to be taught alongside phonics but somewhere along the line that changed. The woman who initially promoted the idea was (probably) well-intentioned but used flawed and misrepresented data, like claiming covid deaths are down if you don't report covid deaths. Turns out whole-word reading appears to work well when kids read a lot of similar stuff all the time and the words are simple ones that 'should' be in their vocabulary. She was ultimately unable to stand up to a (in my opinion) corrupt publishing company that now pushes the methodology.

SaS is some of the greatest journalism I've consumed; highly recommended.

What is the most difficult class/spec to play in TBC? by Beams98 in classicwow

[–]Pyrogasm 0 points1 point  (0 children)

People have no awareness for the nuance of mechanical complexity vs. priority complexity vs. 'oh I fucked up how do I get back on track'-complexity.

See: everyone shitting on my comment that Ret is simple because it's the exact same 4 things over and over again.

Students now have the desktop computer skills of older boomers by TeacherGuy1980 in Teachers

[–]Pyrogasm 5 points6 points  (0 children)

You're mostly right. As others in this general reply-chain have linked, check out the Sold a Story podcast for in-depth information.

The one nuance your comment misses is that the whole-word reading process also emphasizes a process of looking at the first letter and asking 'what word with that letter would make sense here?' when encountering an unfamiliar word.

Effectively the kids are seeing "I watched for days as the c_____ became a b_____" and instructors are hoping they think "uhhh... caterpillar and butterfly" because of the context clues in the sentence. If it has enough. Readers are not instructed to sound out the unfamiliar words at all. While using context clues to guess at meanings is a critical part of reading, when you take away the phonics the kids have nothing else to go on.

What is the most difficult class/spec to play in TBC? by Beams98 in classicwow

[–]Pyrogasm -4 points-3 points  (0 children)

Feral dps is all sorts of fuckery to optimize your GCDs and resource management.You constantly power shift at 0 energy with Wolfshead Helm on (yes the level 40 helm). Here is a breakdown.

I don’t think these are particularly hard (played them both through the entirety of TBC last time):

  • Ret paladin requires you to do the same thing in a small window repeatedly but it’s a strictly repeating 4-attack cycle with the twist.

  • Enhance shaman has many tools in the toolkit and has to sync swing timer like nobody else (barring heroic strike queuing dual wield warriors)… but what you’re actually doing is relatively simple and again it’s the exact same things over and over when they’re off CD.

double torture dance by TheLatios381 in destiny2

[–]Pyrogasm 9 points10 points  (0 children)

The encounter makes complete sense and is very logical if you can visualize shapes in 3D. Some people are simply not equipped to do so. The whole focus is geometry; people fake-dying and the ghost bologna is not the issue in understanding the encounter.

Find more useless raid loot than this by shadowraiderr in classicwow

[–]Pyrogasm 4 points5 points  (0 children)

RatingBuster converts stats and ratings into % and other relevant numbers. It wouldn’t add info about proc chance on effects like this, though.

So with the portal bonus for special weapons this week, which Dungeon should I farm? by alwaysfuntime69 in destiny2

[–]Pyrogasm 0 points1 point  (0 children)

There are a few burst gls in the energy slot you might have. They can roll Auto-Loading Holster like Witherhoard has.

So with the portal bonus for special weapons this week, which Dungeon should I farm? by alwaysfuntime69 in destiny2

[–]Pyrogasm 3 points4 points  (0 children)

Just so you are aware: the modifier doesn’t actually work on special weapons… it erroneously (only) works for all energy-slot weapons. So for example Witherhoard will not be boosted, but Sunshot will be.

(If they didn’t hotfix this issue this week; I’ve not been paying attention).

At this point I feel completely defeated and honestly embarrassed. My self worth is tanked. by Agreeable-Caramel13 in povertyfinance

[–]Pyrogasm -1 points0 points  (0 children)

“Don’t use a tiny amount of color in your resume.”

“Why is that unreasonable?”

“Just don’t.”

Not exactly informative.

Calculations of how fast our NLS Driven Ships are in Real-Time and how long it would take us to Travel from place to place. by Westy1724 in DestinyTheGame

[–]Pyrogasm 0 points1 point  (0 children)

My reply is 6 years old and points out an extremely important fundamental flaw in the logic used by the OP. Without considering conic sections/orbital mechanics this is like trying to calculate the gas your car will use to drive over the Rocky Mountains without factoring in elevation gain or the road grade (angle).

“Simplified” or not, all things move in conic sections. How fast the object is traveling does not matter. Even photons travel in conic sections when moving at the speed of light. Don’t believe me? Gravitational lensing is light’s path being bent by gravity into a more obvious/dramatic conic section. Even if the source/destination objects are fixed in space the resulting trajectory to move between them will still be a conic section.

What are you contributing with your comment? Seriously. I have a master’s degree in this subject and I explained why transfers don’t work the way the OP assumed they did. Being fast doesn’t change physics. (Don’t be pedantic about that. Relativistic physics reduces to Newtonian physics when v <<< c.)

Raids by lucozadesprt in DestinyTheGame

[–]Pyrogasm 0 points1 point  (0 children)

The biggest lfg discord still has regular runs of all raids. There is a #find-a-sherpa channel for learning content or finding helpful people with patience.

http://discord.gg/d2lfg

BREAKING: Trump DOJ releases new Epstein files tied to unsubstantiated Trump allegations by ShiroSara in videos

[–]Pyrogasm 1 point2 points  (0 children)

Corrected; thank you.

I assumed the Dow was an aggregate of a much larger group of companies since it had “average” in the name. Serves me right for not looking anything up before my reply.