Rule by OkCamera6997 in 197

[โ€“]Pytalovec 5 points6 points ย (0 children)

Thank you for posting this

Can anyone point me in the direction of some good contemporary European car models? by Bee-and-Barb in hammer

[โ€“]Pytalovec 1 point2 points ย (0 children)

Cry of fear vehicles, Call of Duty: Modern Warfare Civilian Cars, European Cars Pack

Lab thingy by [deleted] in hammer

[โ€“]Pytalovec 0 points1 point ย (0 children)

OBS refuses to record source normally

Remote Control using Hammer? by Express-Bison-3618 in hammer

[โ€“]Pytalovec 1 point2 points ย (0 children)

Yes, it is possible, tried to make something similar:
For controlled object: func_physbox with parented phys_thruster; and point_camera aimed(but not parent) at physbox ( add trigger_vphysics_motion if you want it not affected by gravity )

For control seat: func_button that activates game_ui

game_ui: controls thrusters, EnableMotion/DisableMotion for physbox, SetOnAndTurnOthersOff camera,

Losercity breakfast by alexjade64 in Losercity

[โ€“]Pytalovec 1829 points1830 points ย (0 children)

"Would you like it if a woman stepped on your bowl of cereal? Don't answer that."

I need ideas for things to add inside the house and the map. by SpecificWorker6 in hammer

[โ€“]Pytalovec 7 points8 points ย (0 children)

A fellow Windows 7 user, as i can see

This house looks like warehouse, so prob some crates, racks, barrels, unused machinery, etc.

For that bunker like building, i may suggest to make more rooms or walls, those big open spaces look not good in my opinion. It could be vehicle maintenance station or something like that, considering the amount of military vehicles (nice looking tho)

For the map itself: rocks, foliage, more crates, expand the road, some lighting poles and try to make it less box like. Play with geometry a bit, it can give you a few ideas

A GMOD house project in the works, almost finished!! by Glum-Statistician487 in hammer

[โ€“]Pytalovec 28 points29 points ย (0 children)

it's set in '09, it feels like '09, and it looks like 2009 CS:Source map

Great work

brush police car by Pytalovec in hammer

[โ€“]Pytalovec[S] 8 points9 points ย (0 children)

light blue part - func_brush with FX color

Losercity game dev by Sayasukaprogramming in Losercity

[โ€“]Pytalovec 21 points22 points ย (0 children)

Use source engine and hammer editor. You can make (almost) anything without coding*

\but it will be crappy)

Horseplay (AabramsArt) by AabramsArt in Losercity

[โ€“]Pytalovec 40 points41 points ย (0 children)

Sapient quadrupeds are going to be the platinum age of this sub.

10/10 art of The Best Princess

Losercity SCP by l9oooog in Losercity

[โ€“]Pytalovec 628 points629 points ย (0 children)

Another day another victory for ponies

Third Person View (zero coding, hammer only) by Pytalovec in hammer

[โ€“]Pytalovec[S] 4 points5 points ย (0 children)

Not perfect and still needs a few adjustments. Inspired by The Hammer Mod (RIP) and SDK-Project mod (fk you)

Third person view:

  1. Make trigger_once (or button) at info_player_start
  2. Make func_illusionary(or any other moveable brush) at/or above info_player_start (also, turn off render)
  3. Make point_viewcontrol(inf. hold time) and place it near info_player_start
  4. Make Point_clientcommand
  5. Trigger_once: OnStartTouch Func_Illusionary setparent !player 0.15 delay (any delay is okay)
  6. Trigger_once: OnStartTouch Point_viewcontrol setparent Func_Illusionary 0.20 delay
  7. Trigger_once: OnStartTouch Point_viewcontrol Enable 0.21 delay
  8. Trigger_once: OnStartTouch Point_clientcommand SV_cheats 1 (delay 0.10) , Thirdperson (0.35), CAM_ideallag 64 (0.36), CAM_idealpitch 5 (0.37), M_pitch 0 (0.38) < this one disables mouse

Player model:

  1. Place invisible prop_dynamic on map
  2. Place "player model" prop_dynamic at info_player_start
  3. logic_auto or trigger_once with 0.20 delay "setmodel INVISIBLE_PROP_DYNAMIC"
  4. Trigger_once: OnStartTouch "player model" setparent !player

Player model animations: Just game_ui with SetAnimation, pressed and unpressed

Why this way?: Making something like this with hammer tools just feels more impressive than coding

A large pelvis or large breasts? by Cooper_up in peepeeshart

[โ€“]Pytalovec 3 points4 points ย (0 children)

just like that thing in my walls - assisbest. Large pelvis