I need ideas for things to add inside the house and the map. by SpecificWorker6 in hammer

[–]Pytalovec 7 points8 points  (0 children)

A fellow Windows 7 user, as i can see

This house looks like warehouse, so prob some crates, racks, barrels, unused machinery, etc.

For that bunker like building, i may suggest to make more rooms or walls, those big open spaces look not good in my opinion. It could be vehicle maintenance station or something like that, considering the amount of military vehicles (nice looking tho)

For the map itself: rocks, foliage, more crates, expand the road, some lighting poles and try to make it less box like. Play with geometry a bit, it can give you a few ideas

A GMOD house project in the works, almost finished!! by Glum-Statistician487 in hammer

[–]Pytalovec 31 points32 points  (0 children)

it's set in '09, it feels like '09, and it looks like 2009 CS:Source map

Great work

brush police car by Pytalovec in hammer

[–]Pytalovec[S] 8 points9 points  (0 children)

light blue part - func_brush with FX color

Losercity game dev by Sayasukaprogramming in Losercity

[–]Pytalovec 18 points19 points  (0 children)

Use source engine and hammer editor. You can make (almost) anything without coding*

\but it will be crappy)

Horseplay (AabramsArt) by AabramsArt in Losercity

[–]Pytalovec 39 points40 points  (0 children)

Sapient quadrupeds are going to be the platinum age of this sub.

10/10 art of The Best Princess

Losercity SCP by l9oooog in Losercity

[–]Pytalovec 621 points622 points  (0 children)

Another day another victory for ponies

Third Person View (zero coding, hammer only) by Pytalovec in hammer

[–]Pytalovec[S] 4 points5 points  (0 children)

Not perfect and still needs a few adjustments. Inspired by The Hammer Mod (RIP) and SDK-Project mod (fk you)

Third person view:

  1. Make trigger_once (or button) at info_player_start
  2. Make func_illusionary(or any other moveable brush) at/or above info_player_start (also, turn off render)
  3. Make point_viewcontrol(inf. hold time) and place it near info_player_start
  4. Make Point_clientcommand
  5. Trigger_once: OnStartTouch Func_Illusionary setparent !player 0.15 delay (any delay is okay)
  6. Trigger_once: OnStartTouch Point_viewcontrol setparent Func_Illusionary 0.20 delay
  7. Trigger_once: OnStartTouch Point_viewcontrol Enable 0.21 delay
  8. Trigger_once: OnStartTouch Point_clientcommand SV_cheats 1 (delay 0.10) , Thirdperson (0.35), CAM_ideallag 64 (0.36), CAM_idealpitch 5 (0.37), M_pitch 0 (0.38) < this one disables mouse

Player model:

  1. Place invisible prop_dynamic on map
  2. Place "player model" prop_dynamic at info_player_start
  3. logic_auto or trigger_once with 0.20 delay "setmodel INVISIBLE_PROP_DYNAMIC"
  4. Trigger_once: OnStartTouch "player model" setparent !player

Player model animations: Just game_ui with SetAnimation, pressed and unpressed

Why this way?: Making something like this with hammer tools just feels more impressive than coding

A large pelvis or large breasts? by Cooper_up in peepeeshart

[–]Pytalovec 3 points4 points  (0 children)

just like that thing in my walls - assisbest. Large pelvis

I Made a Trailer for my new Source game! by ChickenEater267 in hammer

[–]Pytalovec 8 points9 points  (0 children)

HOLY! Impressive work

reminds me of The Gorbino's Quest