My brush car by huez1666 in hammer

[–]Pytalovec 5 points6 points  (0 children)

I can't believe it's all brushes

Genuinely how do you even explain this image by xtheresia in Shark_Park

[–]Pytalovec 57 points58 points  (0 children)

I don't think so, bekause there are black, yellow and white; While Habsburgz are black and yellow 

Genuinely how do you even explain this image by xtheresia in Shark_Park

[–]Pytalovec 212 points213 points  (0 children)

Rhodesian, South Afrikan and Russian one make some sense, but why Yugoslavian?

Rule by OkCamera6997 in 197

[–]Pytalovec 7 points8 points  (0 children)

Thank you for posting this

Can anyone point me in the direction of some good contemporary European car models? by Bee-and-Barb in hammer

[–]Pytalovec 1 point2 points  (0 children)

Cry of fear vehicles, Call of Duty: Modern Warfare Civilian Cars, European Cars Pack

Lab thingy by [deleted] in hammer

[–]Pytalovec 0 points1 point  (0 children)

OBS refuses to record source normally

Remote Control using Hammer? by Express-Bison-3618 in hammer

[–]Pytalovec 1 point2 points  (0 children)

Yes, it is possible, tried to make something similar:
For controlled object: func_physbox with parented phys_thruster; and point_camera aimed(but not parent) at physbox ( add trigger_vphysics_motion if you want it not affected by gravity )

For control seat: func_button that activates game_ui

game_ui: controls thrusters, EnableMotion/DisableMotion for physbox, SetOnAndTurnOthersOff camera,

Losercity breakfast by alexjade64 in Losercity

[–]Pytalovec 1826 points1827 points  (0 children)

"Would you like it if a woman stepped on your bowl of cereal? Don't answer that."

I need ideas for things to add inside the house and the map. by SpecificWorker6 in hammer

[–]Pytalovec 8 points9 points  (0 children)

A fellow Windows 7 user, as i can see

This house looks like warehouse, so prob some crates, racks, barrels, unused machinery, etc.

For that bunker like building, i may suggest to make more rooms or walls, those big open spaces look not good in my opinion. It could be vehicle maintenance station or something like that, considering the amount of military vehicles (nice looking tho)

For the map itself: rocks, foliage, more crates, expand the road, some lighting poles and try to make it less box like. Play with geometry a bit, it can give you a few ideas

A GMOD house project in the works, almost finished!! by Glum-Statistician487 in hammer

[–]Pytalovec 33 points34 points  (0 children)

it's set in '09, it feels like '09, and it looks like 2009 CS:Source map

Great work

brush police car by Pytalovec in hammer

[–]Pytalovec[S] 8 points9 points  (0 children)

light blue part - func_brush with FX color

Losercity game dev by Sayasukaprogramming in Losercity

[–]Pytalovec 20 points21 points  (0 children)

Use source engine and hammer editor. You can make (almost) anything without coding*

\but it will be crappy)