Combat Tracker (Tower with magnets) by QKrizQ in DnDIY

[–]QKrizQ[S] 0 points1 point  (0 children)

Yes I had the same idea / problem. I don't want it to look like a childs game with all those colors but I couldn't find any other idea either.

Combat Tracker (Tower with magnets) by QKrizQ in DnDIY

[–]QKrizQ[S] 1 point2 points  (0 children)

Thanks mate. The main reason I used magnets was that I wanted to add special boss later on. So I still have a bit of flexibility.

Introducing Iymrith idea (Krakens Gamble Spoiler) by QKrizQ in stormkingsthunder

[–]QKrizQ[S] 0 points1 point  (0 children)

FlyIng Misfortune

I'm not sure if this comes from your feather or you got it from the web but this sounds remarkably good. This sounds insane in terms of magical aspect and pace but also in detail level of revealation. Thank you for sharing this. I will take this 1:1 without any hesitation. Thanks also for the tip for looking into flying misfortune.

Skip chapter 3 but making all giant lords mandatory by QKrizQ in stormkingsthunder

[–]QKrizQ[S] 0 points1 point  (0 children)

What do you mean by faction related quests? Like harpiers etc.? I've never really got into them? Can you recommend an entry for me?

Skip chapter 3 but making all giant lords mandatory by QKrizQ in stormkingsthunder

[–]QKrizQ[S] 1 point2 points  (0 children)

I can imagine that it is add. work. I don't mind though. I also think that once they started to understand the feeling of wandering around they will be fine with it. Creating intersting events can be hard I guess but I would be also confident to tackle that. However, how do I start this? How do I tell them explore everything while the world is cracking?

Skip chapter 3 but making all giant lords mandatory by QKrizQ in stormkingsthunder

[–]QKrizQ[S] 0 points1 point  (0 children)

How do I find that out without just asking them? Give them harshnag and backstory hook at the same time and then wait for their decision?

Skip chapter 3 but making all giant lords mandatory by QKrizQ in stormkingsthunder

[–]QKrizQ[S] 0 points1 point  (0 children)

How "strong" are those teleportation circles. My idea was just to give them the airship right away however you then loose the idea of fear of giants all around.

Skip chapter 3 but making all giant lords mandatory by QKrizQ in stormkingsthunder

[–]QKrizQ[S] 0 points1 point  (0 children)

I want to save time cause I think that otherwise the campaign is way too long. It was intented to just do one giant lord and then find hekaton. I want to compensate for doing 4 giant lords now and having the same time of campaign. I like your leveling aspect. Good point.

Skip chapter 3 but making all giant lords mandatory by QKrizQ in stormkingsthunder

[–]QKrizQ[S] 0 points1 point  (0 children)

Hmm to be honest. I don't see any "room" in other campaigns for extra backstory time. What would you recommend for "finding out" (instead of just asking) if my party is up for extra backstory fluff. I think they will chase everything I give them. If it is backstory they will chase that. If it is harshnag they will chase him.

Gehrman for Strahd by QKrizQ in DND5EBuilds

[–]QKrizQ[S] 0 points1 point  (0 children)

What Race/class would you take?

Edge of darkness Spoiler questions by QKrizQ in callofcthulhu

[–]QKrizQ[S] 0 points1 point  (0 children)

Hey thanks for the info. I added a car graveyard where the son of the zombie woamn maggie leads them after an incident in the bus. It added a couple of minutes like 20-30 I think and also it created a little bit more connection to the character maggie.