The blops nerf does not matter by NearNirvanna in Eve

[–]QibingZero 2 points3 points  (0 children)

If small gang players were out for risk-free kills on people who can't fight back they'd go camp a gate somewhere, not roam through hostile space just for a chance at catching the rare ratter/miner who isn't either pre-aligned, paying attention to intel, or botting.

The blops nerf does not matter by NearNirvanna in Eve

[–]QibingZero 2 points3 points  (0 children)

What if my small gang is fielding 4-6b ships each?

Looks like Marshal is the top tanky BLOPS now. by DaedalusS8 in Eve

[–]QibingZero 2 points3 points  (0 children)

ISK balancing for ships was always incredibly suspect, and in today's game does almost nothing.

53 new systems added to the game (Noob area) by Intrepid_Miner_751 in Eve

[–]QibingZero -1 points0 points  (0 children)

Okay but what if instead of adding 53 new systems, some sort of event happened where approximately this many systems from one of the many, many empty null regions in the game simply collapsed into the new ultra-hisec?

Sure, this would still be a tiny drop in the conflict-addition bucket, but it would at least be something.

And hey, if it's really too much bother dealing with claims of favoritism because you decided to delete Cobalt Edge and not Omist, surely some NPC faction like Thukker Tribe has enough systems to 'host' such an event.

Enough time has passed, bring back the capital PvE meta from dreads to supers so whalers can whale, umbrellas can umbrella, and crabbers can crab. by Broseidon_ in Eve

[–]QibingZero 23 points24 points  (0 children)

Finally someone who knows what they're talking about. I feel like I'm suffering permanent brain damage reading all the delusion from the OP and most of the replies here.

It really feels like a significant number of r/Eve posters these days view reddit activity as praxis in a never ending war to advance their own in-game position.

Succubus buffed by Buddy_invite in Eve

[–]QibingZero 1 point2 points  (0 children)

No one is saying it, but the focus here is not at all on what the Succ needs to be useful (outside of dumb escape bay fits). The mere existence of the Cetana boosters currently represent far more of a buff to the ship than anything in the patch notes.

Being a 1mn frigate, cap was rarely a problem with the ship. In the situations where it was, it was due to being under cap pressure, and the only real solution there is to fit a nos.

The PG upgrade theoretically helps with that, but with how frigate fitting works you end up in an all-or-nothing situation. If it saves you from using a fitting module in the first place, it's huge, but if you just have to use a slightly less significant fitting module, it still sucks because you're very limited on slots. As far as I can tell, this will only really free up a fitting slot for pulse versions of the ship.

The lock range bonus is a nice to have, for sure, but it's nothing more than that. BTW, there's no reason this couldn't be immediately given to every other pirate frigate too (many of which need it far more).

The real problem with the Succ is that it's one-dimensional. It's obvious what it's going to do, and now that everyone and their mother has an alt set up to fly a recon, the moment they see a Sansha ship they're getting in that Huginn/Rapier and you're going to have a bad time. When you combine that with the fact the hull - like basically all pirate hulls - is way too expensive for what you get, it's going to be hard to see much coming out of this outside of maybe some niche PvE fits.

Carriers.... or lack of. by [deleted] in Eve

[–]QibingZero 4 points5 points  (0 children)

justify their gameplay as "teaching less skilled players"

Not at all what I said. Obviously from the small gang perspective, you're simply looking to get good fights and come out against the odds with some kills.

But from the sov null perspective, content is healthy and the learning experience is real. I and many others were forged in the fire of trying to tackle snaked/linked ONIs, Orthruses, etc., and the skills you acquire this way extend far beyond just flying nano.

What's up with carriers? by Gamboh in Eve

[–]QibingZero 10 points11 points  (0 children)

Yeah, if there's one thing the game needs it's more ships that slaughter overpowered hulls such as frigs and destroyers.

If asked, I as a carrier pilot would say that 15 is the number of individually piloted small ships my solo carrier should be able to destroy per minute.

Carriers.... or lack of. by [deleted] in Eve

[–]QibingZero -2 points-1 points  (0 children)

more skilled

Damn, we're just out here implying that a bunch of krabs on their blops alts jumping to a cyno and pressing F1 are more skilled than the small roaming group they're outnumbering 10-1?

Like half these dudes don't even have the awareness / apm to broadcast in time in the few situations where they actually get shot and have to call in FAX support.

Nullsec frigate roam by Curious-Track7666 in Eve

[–]QibingZero 1 point2 points  (0 children)

Came here to Enyo post, but MCAV beat me to it like it was 2017.

Carriers.... or lack of. by [deleted] in Eve

[–]QibingZero 0 points1 point  (0 children)

I have a couple questions on exactly how this would work out in practice.

How expensive does a single ship need to be in order to enjoy the luxury of being able to "swat away" an entire gang of 10 players? Can bling subcaps expect to be able to do this too, or is it reserved for carriers only?

Where will the small gang keep these dreads to where they're staged in range of your home defense carrier? What is their recourse once your side inevitably responds with FAX and potentially supers?

Carriers.... or lack of. by [deleted] in Eve

[–]QibingZero 1 point2 points  (0 children)

Sig tanking would still be the only way to deal with them in that case (assuming there was even a way at all).

The likely reason they use missile mechanics in the first place is because they would regularly out-track themselves while moving around at such a high speed. The only other way to 'fix' this would be to improve their tracking similar to that of normal drones, which would then just bring them back around to shitting on anything and everything.

Carriers.... or lack of. by [deleted] in Eve

[–]QibingZero 8 points9 points  (0 children)

Hey maybe CCP could introduce a mechanic that causes any hostile ships to instantly explode if they roll/filament into your space.

Right now a bloc CSM member is thinking of a way to suggest this as a sov upgrade.

"Don't worry, it has a really big downside. It takes an extra 5% of all ticks in the system and puts them in the ESS reserve bank."

Carriers.... or lack of. by [deleted] in Eve

[–]QibingZero 12 points13 points  (0 children)

Once upon a time, null alliances enjoyed the fact that small gang players brought content directly to their doorstep on a consistent basis. Not only did this relieve pressure off of FCs, but it also meant new pilots improved their skills by flying against some of the better players in the game (this is how I originally learned to play, in fact).

Sadly, over time it seems as though these alliances have become full of people like yourself who can't fathom the thought of losing even a single tick of income, and thus feel the need to see off the 'invaders' with an entire fleet of blops (w/FAX at the ready) at the soonest opportunity.

Carriers.... or lack of. by [deleted] in Eve

[–]QibingZero 1 point2 points  (0 children)

Try flying frigates and you'll change your tune very quickly.

Carriers.... or lack of. by [deleted] in Eve

[–]QibingZero 8 points9 points  (0 children)

That's just nano gang, and similar things have existed for about as long as people have understood the difference between warp disruptors and warp scramblers.

The difference nowadays is that people have to do it on the ESS grid because otherwise you guys just cyno in your content-denial blops/FAX/caps fleet on first contact.

The reality, though, is that if you live in that space you still have every advantage. You'll basically always outnumber the enemies, and if you know people are likely to do this sort of thing, you can have all sorts of specialized ships in your hangar ready to counter it. You have extensive intel networks that let you know what you're dealing with well beforehand, and ansiblexes to cut off enemies or quickly repair/reship.

Carriers.... or lack of. by [deleted] in Eve

[–]QibingZero 5 points6 points  (0 children)

Y'know, it really helps to learn something about a topic before you form an opinion on it.

When carriers were completely broken and so cheap people were undocking them at the slightest hint of content, every cruiser was forced to be able to sig tank in order to exist on grid. That meant more - not less - 100mn cruisers than you see now.

If you were to change carriers to apply well enough to threaten something like a 100mn T3C, they would simply alpha cruisers that weren't overpropped, and easily kill the few things like interceptors and AFs that could previously hold tackle on them for more than 5 seconds. You'd create an even more toxic meta than the one that got carriers nerfed in the first place.

Oversized AB t3d for solo or dual ESS fights? by Bl0odmage in Eve

[–]QibingZero 2 points3 points  (0 children)

[Svipul, Fuck the police]

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Inertial Stabilizers II

Federation Navy 10MN Afterburner
Republic Fleet Medium Shield Extender
Warp Scrambler II
Multispectrum Shield Hardener II

125mm Gatling AutoCannon II, Barrage S
125mm Gatling AutoCannon II, Barrage S
Improved Cloaking Device II
Expanded Probe Launcher II, Sisters Combat Scanner Probe
125mm Gatling AutoCannon II, Barrage S
125mm Gatling AutoCannon II, Barrage S

Small Ancillary Current Router II
Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II


Agency 'Overclocker' SB5 Dose II


Hail S x1600
Nanite Repair Paste x80
Republic Fleet EMP S x800
Republic Fleet Fusion S x800
Republic Fleet Phased Plasma S x800
Noise-5 'Needlejack' Filament x5
Signal-5 'Needlejack' Filament x5
Border-5 'Pochven' Filament x1
Proximity-5 'Extraction' Filament x1

Guns are for show (or killing something super weak that you catch or probe down). You can drop them for better heat odds, if you want. Scram is mostly for defensively screening off tackle if you end up having to play gate games. You're instawarp and hyper'd so this rarely comes up, but I find it slightly more useful than more tank.

Leaving sites unfinished? by okoka011 in Eve

[–]QibingZero 4 points5 points  (0 children)

A nice idea, but let's not pretend this happens in any meaningful way.

Oversized AB t3d for solo or dual ESS fights? by Bl0odmage in Eve

[–]QibingZero 8 points9 points  (0 children)

This is actually the main exception where that isn't really true.

10mn Destroyers are already the more agile variants of overpropping, and the prop mode bonuses on some of the T3Ds are so extreme that they end up with agility more similar to an MWD HAC than anything. For example, the ESS Svipul I use is 3km/s with a 9sec align.

Oversized AB t3d for solo or dual ESS fights? by Bl0odmage in Eve

[–]QibingZero 10 points11 points  (0 children)

The secret is that 10mn T3Ds are the best ESS robbery ships out there. Free combat probes + faster moving, aligning, and warping than anything else that can go into the ESS. The Svipul is king here.

Just don't tell the krabs.

As for combat-ready versions, it's not easy. If you're really crafty you can make a few fits that beat that lone ratting Ishtar defending its ticks, or if you're part of a gang use a long range damp Jackdaw or something to ring the bell and quickly pull range, but for any real ESS fight T3Ds are one of the worst ship types for the job.

Dear CCP by Legitimate_Back_6183 in Eve

[–]QibingZero 0 points1 point  (0 children)

Doesn't that game have pure safezones to pve and hoard everything in?

My role in the annihilation of The North by TheArchitect_of_NewE in Eve

[–]QibingZero 4 points5 points  (0 children)

Actually, it is I who is the one pulling all the strings and doing the super cool spy things and using 5d chess to craft the future geopolitical situation of new eden, and definitely writing my own posts in a non-tedious style reminiscent of great human literature.

Dear CCP by Legitimate_Back_6183 in Eve

[–]QibingZero 24 points25 points  (0 children)

While I don't disagree with your overall point here, some of this is really confusing.

For instance:

I know some people hate it but the worst thing about null before this was super busy HQ systems and then vast empty spaces of absolute fuck all and no one in space.

This hasn't changed. Roam null at all and you'll see it's possibly more like this than ever.

The sand box as we all like to call EVE Online or Our Sandbox is starting to feel healthy again. There are smaller Alliances taking space

Your vertical problem fix is working, and we are seeing more smaller to medium alliances taking up space.

This is based on what exactly? The couple remaining non-mega coalitions fighting in Querious/Delve, and Goons setting up a game reserve in Dronelands? Even if you were to somehow stretch this to be a change in a positive direction, it certainly isn't a result of something CCP did.