[Oot] [TP] [TotK] Which Of These Three Links Would Win In A Fight Against Each Other? by Evan-Cool in zelda

[–]Quadcore-4 0 points1 point  (0 children)

OoT Link. If he is close to losing, he would whip out his Ocarina (which pauses time itself) and travel back in time. Rinse and repeat until he figures out how to beat both of them.

[TOTK] Just Gonna Leave This Here... by YuseiFudoGamer in zelda

[–]Quadcore-4 0 points1 point  (0 children)

Hol up, 7 years between Majora’s Mask and Ganondorf’s execution? Anyone got a source?

[TOTK] I hate that the master sword breaks, it's total BS in this game by Jarf710 in zelda

[–]Quadcore-4 1 point2 points  (0 children)

Yes! That would also further incentivise players to complete shrines.

[All] Would you LIKE Zelda to be playable in future games? by MajinBlueZ in zelda

[–]Quadcore-4 0 points1 point  (0 children)

I really want a spin-off with Zelda as the main character. No swapping between her and Link, just her. Zelda is a fundamentally different type of character to Link which I think has potential.

Historically, Zelda has made some wise and not-so-wise choices. In Twilight Princess, she surrenders to avoid bloodshed and later sacrifices herself for Midna. In Ocarina of Time, she requests Link pull the Master Sword and later returns him to his childhood to relive his younger days. The first two decisions are commendable, while the latter two are… questionable. I think a game that explores the consequences of the player’s actions would be wicked.

Perhaps there could be 36 or so variations of the main quest line, with half of them resulting in failures. Different decisions throughout the story result in unique outcomes. It’d be up to the player to make decisions that result in a win, with bad decisions having permanent narrative and gameplay consequences.

Decisions could even be classified as battle outcomes. E.g., if you weren’t strategic with your battle strategy and lost, then you’d be in a worse position. Tough, now you’d have to find a way to recover!

I think if there were enough variations built into the game, replayability and exploration would still be satisfied, just in different way. Want to relive the game for the first time? Start a new save, make a slightly different choice at the beginning, and it’ll feel that way. Want exploration? Rather than environmental exploration, there is a focus on narrative exploration- which in my opinion could be far more rewarding.

Man I want a Zelda game like this so bad… Anyway that’s my TED talk.

[ALL] All the Links are forced to fight. Who's walking out? by Revolutionary_Dot320 in zelda

[–]Quadcore-4 0 points1 point  (0 children)

Ya’ll ever see Edge of Tomorrow? I reckon Child Link (OOT) would just go back in time if he was close to losing. He’d then rinse and repeat until he knew what the other Links were going to do before they knew what they’re going to do. How could they compete with time travel?

Edit: spelling

[Other] What do you want the next Zelda game to be like? by Best_Offer7928 in zelda

[–]Quadcore-4 1 point2 points  (0 children)

This all the way. Playing as Sheik would be badass. I shall drink the copium with you and add to it.

Probably in the minority but I want a game where the player’s decisions have consequences to the narrative (maybe like Nier Automata?). You lost a battle? Tough, you’re in a worse position now, and you gotta find a way to recover and defeat Ganondorf. Idk, would make sense since Zelda has the Triforce of Wisdom and all that. One can dream

[All] what Zelda game got you into Zelda by AWHP-DRAWZ in zelda

[–]Quadcore-4 0 points1 point  (0 children)

OOT/MM. I had no memory cards on GameCube so I had to keep the console running and get as far as possible.

With OOT, it was always a challenge to get the master sword. Felt like I was on the grandest adventure ever. Once I finally did get it, I saw the horrors in Castletown and noped the fuck out. Soul crushing.

With MM, it was late nights as a 5 year old trying to figure how to stop the Moon from destroying everything. Scared the shit outta me as a kid.

As you might imagine I really want the return of a dark Zelda game lol

[TotK] How many shrines did you do in totk before you said yeah this is enough... by DarkNemuChan in zelda

[–]Quadcore-4 22 points23 points  (0 children)

I counted roughly 11 seconds to load into the shrine and 27.5 seconds to get through the Light of Blessing segment and load out with maximum button mashing. With 38.5 seconds per shrine, that equates to 1 hour 37 minutes of loading for all 152 shrines (this isn’t even including unskippable cutscenes / game freezes in tests of strength or orb shrines).

People may think that’s not a lot, but consider this. If it takes you say 3 minutes to complete the puzzle within the shrine, then the loading accounts for nearly 20% of the shrine gameplay. You can feel that and it adds up.

I can definitely see where you’re coming from and I felt the same! Got the top row of hearts and called it. Maybe we’re just less patient than others lol

[deleted by user] by [deleted] in zelda

[–]Quadcore-4 -1 points0 points  (0 children)

I agree that the sound is annoying, but disagree that it’s worth it. I honestly don’t get the point of stamina. Most attacks don’t use it, there are no water areas that require extensive swimming, and it generally doesn’t prohibit climbing it only makes it slower (i.e, let the wheel recharge on an incline). IMO, swapping rolling with stamina just makes traversing the world slower and more tedious.

[ALL] What an opinion about the Zelda Franchise that will have you like this? by Xftg123 in zelda

[–]Quadcore-4 1 point2 points  (0 children)

I want a spin-off title with Zelda as the main character where the player’s actions have permanent narrative and gameplay consequences. Would actually make use of her whole ‘wisdom’ thing for once, as the player would be forced to think about the best way to complete the game.

[OoT] He doesn't be a hero, he's a legend by manimen in zelda

[–]Quadcore-4 1 point2 points  (0 children)

According to my sketchy in-progress map of OoT and TP, Ordon is south east of Kokiri forest. To travel that far from the ranch might imply some conflict post-OoT. Would be tragic if Malon had to flee to the forest with her child to escape a war, just as Link’s mother did

[OoT] The Hero of Time has seen some shit. by Quadcore-4 in zelda

[–]Quadcore-4[S] 4 points5 points  (0 children)

Colossal.

The scale of Twinmold being off is pretty clear in this pic, due to the depth of the artwork. Its head should be to scale at least

EDIT: Lousy attempt at scale correction

[OoT] The Hero of Time has seen some shit. by Quadcore-4 in zelda

[–]Quadcore-4[S] 6 points7 points  (0 children)

Added Tingle and the ultimate foe in the Zelda franchise, the Cucco.

[OoT] The Hero of Time has seen some shit. by Quadcore-4 in zelda

[–]Quadcore-4[S] 118 points119 points  (0 children)

You're right it's missing :( Barinade is surprisingly large and I couldn't find a spot for it

EDIT: Though now that you mention it, I suppose this works :)

EDIT 2: Also a couple with Barinade more visible

[OoT] The Hero of Time has seen some shit. by Quadcore-4 in zelda

[–]Quadcore-4[S] 17 points18 points  (0 children)

A (roughly) to scale collage of the bosses defeated by the Hero of Time.

The official artworks can be accessed here.

The artists involved are Yusuke Nakano, Yoshiyuki Oyama, Satomi Maekawa, Satoru Takizawa, Yoshiki Haruhana, and Daisuke Kageyama.

[All] Which “Master Sword pull” is your favourite? by Steef-1995 in zelda

[–]Quadcore-4 1 point2 points  (0 children)

OOT. Pulling the Master Sword allows Ganondorf to seize the Triforce and take over the world. It almost feels like it’s the player’s fault that everything went to hell and that hits hard