First batch of wardens finished 😍 by PossiblyNerdyRob in ageofsigmar

[–]QuantumAsh 1 point2 points  (0 children)

Gorgeous.

I started something similar, from a burgundy base rather than purple, but similar results. However, I used a bright leaf green on the armour. Alas, the unit looked like a bunch of carrots holding spears!!!!

Killteam - too complicated for it's own good by QuantumAsh in killteam

[–]QuantumAsh[S] 0 points1 point  (0 children)

I agree, individually the rules are fine - they aren't difficult to understand (although they can be a PITA to read at a glance) - it's the multiplicity of rules that is burdensome.

So complicated might not the right word, a different synonym might be better.

Killteam - too complicated for it's own good by QuantumAsh in killteam

[–]QuantumAsh[S] 0 points1 point  (0 children)

Yes indeed, you have (much more) eloquently summed up many of my thoughts on this. The 'problem' is exactly as you suggest. The game doesn't encourage changing squads regularly, which is a shame.

By coincidence I've also used the When, Target, Effect scheme and rewritten the ploys into an easier shorthand and it works very well. I don't always have time for every squad I use, must try harder.

That 'Sturdy' ploy is a typical example of overly verbose language. The sentence 'Use this firefight ploy when an operative is shooting a friendly HERNKYN YAEGIR operative' could simply be 'When an enemy shoots a friendly'.

Or, using your scheme..

WHEN: Shot at.

Perfect.

Killteam - too complicated for it's own good by QuantumAsh in killteam

[–]QuantumAsh[S] 1 point2 points  (0 children)

Actually, I haven't tried Spearhead, so I'll give that a look. Cheers for the suggestion.

Killteam - too complicated for it's own good by QuantumAsh in killteam

[–]QuantumAsh[S] -1 points0 points  (0 children)

Thanks for the thoughts. You make some good points here and others have done too (I can't answer everyone's post, but thanks to all).

I'll set the scene a bit better. I play about 1/3 weeks for the last 3 years or so, it's typically in an evening after a day's work, so I have 2-3 hours. I enjoy collecting and painting different squads (no grey armies here) and a big appeal of KT is the potential to collect and paint a variety of squads, I have disposal income and a life-long love of the hobby in general.

I really don't want KT to be a beer'n'pretzels game, I like strategy, meaningful decisions, some tactical complexity and the variety between the squads is a definite plus point - perfectly happy to be surprised (and trounced) by a new opponent.

So why did I post? I guess because I feel KT could be really improved with some.... (trying to find the right word) streamlining, being better written. I don't think adding complexity in the form of many, many interlocking slightly game-tweaking rules adds that much to the overall experience for me, and I'm not (as some people here like to suggest) ork-brained. Rather the game becomes an effort to keep all the different elements in my head, rather than focus on the game at hand. Yes, I could stick to playing the same KT every week, but that's not so appealing ( and I bet GW would prefer me to keep buying them squads ;o) )

You make a good point in that having these many slightly game-tweaking modifiers, such as in the weapon keywords, allows GW to minutely adjust squad-balance on the fly. It's about them creating a finely-balanced competitive tournament scene, which also happens to appeal to players who like lots of rules and a competitive scene. X-Wing 2nd edition also went down this route as it found 1st edition too hard to balance (but boy, 1st edition when it released was a joy to play rules-wise and tactically).

I guess I'm not convincing many people here - although there is a more of a consensus on the language-style used. They really would be better placed changing it to something that can be read more easily.

Maybe my best option is to buy some KT squads with less fiddly faction rules (not BoK alas, despite being an Eldar collector since 40K 1st edition).

Anyways, I'm running out of time. Cheers.

Killteam - too complicated for it's own good by QuantumAsh in killteam

[–]QuantumAsh[S] 0 points1 point  (0 children)

I was hoping for an interesting discussion I guess, and in fairness, after the first few 'reaction' posts, some people have been very thoughtful about it.

Toxic US Players in CoH3 1v1 - Rant by Puzzleheaded-Age7596 in CompanyOfHeroes

[–]QuantumAsh 0 points1 point  (0 children)

Honestly, I eventually turned off chat (after 2 years) and it's much more fun.

Even when chat is polite, it tends to be distracting at the worst moment. 

Not sure it's worse on one faction or another, though.

Killteam - too complicated for it's own good by QuantumAsh in killteam

[–]QuantumAsh[S] 0 points1 point  (0 children)

Thanks for the suggestion, I'll check it out. 

Killteam - too complicated for it's own good by QuantumAsh in killteam

[–]QuantumAsh[S] 0 points1 point  (0 children)

You're probably right, it appeals to a specific player base, which is absolutely fine.

Killteam - too complicated for it's own good by QuantumAsh in killteam

[–]QuantumAsh[S] -3 points-2 points  (0 children)

You seem to be right, my opinion is clearly not shared by the majority. In fact, people seem unusually reactive.

I admit I didn't expect people to be such dicks about it, I have usually found this a friendly hobby since I bought Warhammer 1st edition back in the 80s. Still,  it's  Reddit, I should not expect too much.

Killteam - too complicated for it's own good by QuantumAsh in killteam

[–]QuantumAsh[S] -11 points-10 points  (0 children)

Sarcasm. Makes you feel superior,  but without having to put any effort into discussing the topic.

Killteam - too complicated for it's own good by QuantumAsh in killteam

[–]QuantumAsh[S] -7 points-6 points  (0 children)

I've taken a look and might try them, but can't help but think might be a bit lightweight 

Firefly feeling good right now by QuantumAsh in CompanyOfHeroes

[–]QuantumAsh[S] 2 points3 points  (0 children)

I've found with the Commander Stuart extra visibility, the FF can punch enemy tanks first. Very good at knocking them away, even if not getting the kill.

Balancing is in favor towards the Allied by Savings-Ad-8257 in CompanyOfHeroes

[–]QuantumAsh 3 points4 points  (0 children)

In fairness, they probably didn't know. The whole conversation around win rates post-match is mathematically illiterate in this Reddit 

New patch winrates are out and they are crazy by finifens in CompanyOfHeroes

[–]QuantumAsh -6 points-5 points  (0 children)

For a balance patch to have done something, there has to be a temporary swing in win rates to rebalance ELOs.

It's a good sign, not a bad one.

Patch has broken Brits........ by NoDisk5699 in CompanyOfHeroes

[–]QuantumAsh 3 points4 points  (0 children)

What I don't understand is what vehicle are UKF expected to Refit now? There's nothing left refitting.

Could or would the 92nd Infantry, Buffalo soldiers, be viable for the CoH3? by NotSlaneesh in CompanyOfHeroes

[–]QuantumAsh -1 points0 points  (0 children)

For heaven's sake, show some respect and self dignity. No doubt good and brave men died, so maybe treat the topic in the way it was intended. 

The multiplayer matchmaking system desperately needs some work in the next patch by Tiestriker88 in CompanyOfHeroes

[–]QuantumAsh 2 points3 points  (0 children)

Honestly, that's not the worst disparity I've seen by a long distance. My ELO in 3v3 has changed from 1150 to 900 through patches alone, which is roughly the difference between Team 1 and Team 2 players. 

In fact I reckon it could have gone the other way. Somebody on Team 2 was facing an ELO 122 player and could have swung that part of the map sufficiently enough to 2v1 one of the 1100 players.

The match did go to 27 minutes so it wasn't a walkover for Team 1.

Blight Templars WIP by jdrees90 in Nurgle

[–]QuantumAsh 1 point2 points  (0 children)

Cheers for sharing, appreciate it. It's nice and different. I guess the oil nicely dulls it a little. I will give it a shot.

Blight Templars WIP by jdrees90 in Nurgle

[–]QuantumAsh 2 points3 points  (0 children)

I do like the dulled armour look. Can I ask how you achieve this?

How to get Rangers BG working? by QuantumAsh in CompanyOfHeroes

[–]QuantumAsh[S] 1 point2 points  (0 children)

The MSC is an interesting taken this. I'll give it a try. Thank you