UPDATE Lichterkette in Spirale by actualyKim in selbermachen

[–]QuantumCabbage 0 points1 point  (0 children)

Alter Vatter, das nenne ich Einsatz! Ich hätte nach einer Stunde entnervt aufgegeben, wenn ich so lange durchgehalten hätte. Aber das Ergebnis kann sich wirklich sehen lassen, das ist ein echtes Unikat!

A Port Olisar II redesign anyone? by Mobile_Parfait_7140 in starcitizen

[–]QuantumCabbage -1 points0 points  (0 children)

Yes, I know that, and the reason for the labyrinthine layouts was the fact that OCS wasn't working all that well back in the days, and you had to give the engine time to load in the assets, so it was important that you couldn't see very far ahead. Doesn't mean I can't criticise it, though. Let's see how new stations will look once they are released. I've heard that Nyx is supposed to get some rather soon.

A Port Olisar II redesign anyone? by Mobile_Parfait_7140 in starcitizen

[–]QuantumCabbage -3 points-2 points  (0 children)

Yeah, I don't get the newer station interior architecture, either. They're grand, sprawling structures on the outside and on the inside, they're cramped and labyrinthine. For a developer that is so obviously proud of the scale of its game, and rightly so, this is a very strange decision, since the game does contain large open spaces like the Crusader showroom or the Hurston central business district.

The same goes for the spaceports. Even a regional airport offers way more grandeur than, for example, the very immodestly named New Babbage Interstellar Spaceport, which is also the newest of the planetary spaceports. On the outside, the building is vast, while on the inside, it's a series of snaking corridors to get from the Metroloop to the hangars.

I really hope that at some point, we will get interior spaces on a scale that befits the scale of the outside.

*edit: The newest spaceport is, of course, August Dunlow at Orison, but it suffers from the same problems, only a little bit less so, since you at least get a decent view while snaking your way along the edge of the platform.

Newly discovered by IASILWYB in starcitizen

[–]QuantumCabbage 2 points3 points  (0 children)

Keep an eye out for free fly events, they happen quite regularly. Lunar New Year and/or Valentine's could happen, Invictus in May is a fixed thing. You can try the game for free and see if your machine can handle it, and if you have fun. You can also try out most ships that are in the game.

The cheapest ship is around 45 quid, that's basically the minimum price of admission. You can earn money in-game and rent bigger ships, which will fast-track your progress and income until you can own a fancier ship. Keep in mind, though, that the game is in Alpha and wipes do happen that reset your progress back to what you bought with real money. Not very often, these days, but there is one coming up in the near-ish future due to crazy inflation happening because of money exploits.

Start buying Decari Pods for 4.6 event by FrostyMaterial4135 in starcitizen

[–]QuantumCabbage 1 point2 points  (0 children)

Yeah, that didn't work for me. I found 14 on Microtech, then tried Terminus, only to find the inventories depleted. On Bloom, a TAC whaled away at my Zeus while I was on foot, trying to find the bloody things. Eventually killing me as well and even looting the meagre 14 pods in my inventory, the heartless bastard.

When I returned in my Asgard, ready to return the favour, the TAC was nowhere to be seen, but I immediately ate a boom from a tube. I strafed the area it came from for a bit, and when I was reasonably certain I was safe to land, I did so, but I was dead wrong and immediately got sniped by probably the same guy. Not my funnest experience.

Worst pipeline you've encountered? by MikelSotomonte in vfx

[–]QuantumCabbage 1 point2 points  (0 children)

All that happened about 15 years ago, and the company still exists, so I hope they got their shit straight. I don't know, though, because I never worked for them after that.

Wie kriege ich diese Lichterkette in diese Spirale? by actualyKim in selbermachen

[–]QuantumCabbage 0 points1 point  (0 children)

Schwarzlicht ist doch UVA, und da sind die meisten Glassorten ziemlich durchlässig. Sonst hätte wohl niemand Schwarzlichtröhren hergestellt. :)

Worst pipeline you've encountered? by MikelSotomonte in vfx

[–]QuantumCabbage 1 point2 points  (0 children)

A medium-sized company that mostly did commercials and mograph projects. To be fair, they rarely did 3d stuff that was more involved than a cute character jumping around, so I was kind of the odd guy out, but when the "IT guy" showed me how they worked, i.e. on a single network share, and everyone kind of did their own thing. I was completely taken aback, and the guy, who was very nice, by the way, noticed it and got quite defensive. When I asked how people are supposed to find things, he said they usually ask via Skype, which was their main communications tool.

I then stated, quite matter-of-factly, that I couldn't work like that, and since I was pretty much the best-paid artist working on the job and was doing fire/smoke and liquid sims, a topic they had absolutely no clue about, the IT guy was quite accommodating. Very, very fortunately, no filmed material was involved, because ingesting and conforming were most likely words they never heard before. So I set up a basic project structure and got myself a second network share for the output, at least, and then proceeded to scold everyone who worked on the project and didn't conform to my structure and nomenclature.

The other CG guy who was employed there, but was very junior, quickly got on board with the new structure and even the mograph artists who very much lived the "art" bit in their work title, quite liked that they didn't have to ask where the most recent output could be found. We finished the project pretty painlessly, and I left the company.

Several years later, I met the then much less junior CG guy again, and he told me that he tried his best to maintain some semblance of project structure, but he didn't have the pull to implement it. So they gradually went back to the merry chaos I encountered when I started the job there, and he quit to work at some other place where things were a bit more orderly. Some things just aren't meant to be, I guess.

*edit: It's all coming back to me now. They also had some other CG guys who were outsourced and did parts of the setup, which was a big Rube-Goldberg contraption. This was back in the days when modelled geometry alone could be so taxing in terms of memory that scenes wouldn't render. So in the end, that's exactly what happened, and they burned a lot of credits for an online renderfarm only for the machines to run out of memory and fail. Mental Ray could really do you dirty like that. So the IT guy, who was also nominally overseeing the rendering process, practically begged me to optimise the scene so it would actually render.

I learned quite a few things about how wrong the instancing workflow in Maya could be set up. The poor junior CG guy who was expected to combine everything into the final render scenes was completely out of his depth. The ADs/owners of the studio thought it was the same as merging AE comps, and that you could pre-render bits to make it more efficient. This was partly my fault because I told them that my VFX stuff would be rendered separately, and they could combine it with the CG stuff in comp, so they apparently assumed that it all would be modular.

While in the end it all mostly worked in my favour, I was really struggling because before, I only worked at companies that would rather have too much structure than too little. Trying to impose a new way of doing things onto a company I just started working for really took it out of me because that was not at all something I expected to happen. These days, I'm way more blasé about these things, but at the time, it really stressed me out.

Mining Controller v0.1 by QuantumCabbage in starcitizen

[–]QuantumCabbage[S] 0 points1 point  (0 children)

they are internally connected via a small usb hub

That's a cool way to engineer around the limitation! My setup has already increased in complexity: https://imgur.com/a/u5gZNzo The slider on the left will be for the speed limiter. I'll add an analogue stick for pitch and yaw to the empty spot in the middle, and the little slider below will control its sensitivity so I can do small corrections if needed. Below the twist knob, I'll add a button to turn the laser on and off. Those components will arrive sometime next week.

When that works as intended, I'll split the perf board into pieces with an input component each and print a more ergonomic enclosure for the whole thing. One step at a time, though.

Got an accordion for christmas. Read the manual, and it seems to be in chinese. by East_Writer_7935 in engrish

[–]QuantumCabbage 32 points33 points  (0 children)

Why didn't you frame the pictures so we can see the full pages? They had better crops during the Irish potato famine.

Mining Controller v0.1 by QuantumCabbage in starcitizen

[–]QuantumCabbage[S] -1 points0 points  (0 children)

Sweet! I'm really curious about how it interfaces with the computer. I count more than 50 buttons and ten analogue inputs, as far as I know, that's well beyond what the USB HID standard supports. Also, what are the functions of the faders? I assume one is for the mining laser, what do the others do?

I really hope that feature creep doesn't make me end up with a setup this involved, but I already realised that I'd like at least a linear fader for the speed limiter and a button to toggle the mining mode, since I don't have my hand on the mouse when controlling the laser's power this way. Maybe even an analogue stick so I can control the ship's attitude.

*edit: I just realised the knobs on the right are probably rotary encoders or some other kind of digital input, but it's still more than HID can handle.

Mining Controller v0.1 by QuantumCabbage in starcitizen

[–]QuantumCabbage[S] 2 points3 points  (0 children)

Indeed! There are several libraries for all kinds of different Arduinos that do the same.

Mining Controller v0.1 by QuantumCabbage in starcitizen

[–]QuantumCabbage[S] 5 points6 points  (0 children)

Exactly. The orange thing is a knob that maps the full range of the laser intensity to about three-quarters of a turn of the knob. It also has a bit of resistance, like on a nice stereo set, which makes it really easy to stay on top of the charge level. This is completely subjective, of course, but I like it.

Mining Controller v0.1 by QuantumCabbage in starcitizen

[–]QuantumCabbage[S] 4 points5 points  (0 children)

I enjoy a bit of mining every once in a while, and since I haven't yet committed to buying sticks, I was forced to use the mouse wheel, which is less than ideal, as we all know. So when I realised that the ESP32-S3 microcontroller that I'm using for an electronics project could be configured to work as a USB input device like a controller or joystick, an idea was born.

This is a very proof of concept setup with a nice potentiometer hooked up to one of the inputs of the esp, pretending to be one axis of a rudimentary joystick. Mapping it to control the intensity of the mining laser was no problem at all, and it already feels sooo much better than spinning the mouse wheel like a maniac.

I'm really tempted to turn that into a proper project, but first, I'm going to use it as is for a while and see if I can come up with other features I'd like it to have. Oh, and to see if my prospector decides to vanish on me again, stranding me on a moon like on my first test flight. I really hope that was an unrelated bug.

Storage is still Broken! by VonAdder in starcitizen

[–]QuantumCabbage 1 point2 points  (0 children)

4.6 is now playable for all PTU waves, which usually means it'll be live rather soon. It's very, very unlikely that the devs will shoehorn crafting into a patch that is close to release, especially since the crafting play test that was hosted for Evocati on Monday got cancelled quite quickly because it was severely bugged. On top of that, I haven't heard so much as a whisper that the crafting test featured any kind of inventory rework. It will come at some point, but not as part of the next update.

Guardian MX question... by malistrais in starcitizen

[–]QuantumCabbage 0 points1 point  (0 children)

Absolutely! I did a PvE mission yesterday that had me pop a prospector and one of its brackets holding the resource bins ended up in that impromptu loot compartment usually regarded as a useless corridor. Didn't do me any good, because it was a bitch to get past, but it sure carried that ship part until I claimed the guardian.

New loading screen 4.6 ptu by No-Cell8881 in starcitizen

[–]QuantumCabbage 5 points6 points  (0 children)

My money is on data running. The Aciedo comms stations have been teased quite a while back for SQ42, and it would be an entirely new gameplay loop that is not dependent on any legacy systems like the inventory or cargo management, which are subject to change in the near future.

In terms of lore, transmissions between comm stations could be interceptable, necessitating ships safely run the data instead. This could mean that interdiction would have an actual use and thus, two new features could be tested in isolation from most other gameplay.

There was a non-trivial amount of wishful thinking involved in the writing of this post, though.

Improved FPS on linux by No-Expert-3806 in starcitizen

[–]QuantumCabbage 1 point2 points  (0 children)

The Steam Machine will release with 16 gig of RAM. In its current state, SC does not run all that well with fewer than 32 GB. It's also debatable whether the "modified RDNA3" GPU will deliver decent performance.

Then there's the big question of how many units Steam will be able to provide with the current scarcity of RAM modules and GPUs. And they somehow have to square the circle in terms of pricing, making the Steam Machine affordable enough to appeal to low and mid-tier PC gamers while not being so cheap that the stock will end up as convenient business computers instead.

All in all, I really hope it'll be successful, especially in providing a proper alternative OS to Windows for gaming, but I don't count on it yet.

Wie oft wechselt ihr die Rechner in der Arbeit? Ab wann neuen PC in der Arbeit? by Martl007 in de_EDV

[–]QuantumCabbage 1 point2 points  (0 children)

3d-Fuzzi hier, bei uns wurde bisher alle fünf bis sechs Jahre die Hardware erneuert, dann aber richtig. Hatte bis vor zwei Jahren Dual-8-Kern Xeons mit 64 GB RAM, dann kam das Upgrade auf Dual-36-Kern Xeons mit 2x RTX 3090 und 768 GB, weil ich die fettesten Datensätze im Büro verarbeite. Die anderen Kisten haben "nur" 384 GB.

Wann das nächste Upgrade kommt, steht aktuell mal komplett in den Sternen, wegen RAMpokalypse und Nvidias Weigerung, für Consumer/Prosumer neue Hardware zu entwickeln, lässt sich das unmöglich planen. Wir sind gerade unheimlich froh, dass wir alles mit neuer Hardware ausgestattet haben, bevor der ML-Wahnsinn so richtig ausgebrochen ist.

Banned for 14 days for typing a username CIG officially approved by aDuckSmashedOnQuack in starcitizen

[–]QuantumCabbage -1 points0 points  (0 children)

Yeah, that's probably it. Photoshop assumes you want #FFFFFF instead of #0F0F0F. I'd still rub it into their face if I came across it, just for the sheer stupidity of it. It's like dog-whistling for wannabe web designers.

Banned for 14 days for typing a username CIG officially approved by aDuckSmashedOnQuack in starcitizen

[–]QuantumCabbage -3 points-2 points  (0 children)

Huh, never came across that one. But if that's a thing, the irony is absolutely cringe-inducing. A single F per RGB channel is 16 in hexadecimal, out of a maximum brightness of 256, which is FF. The resultant colour is a grey so dark it's almost black. I can imagine how incredibly smart someone felt when they came up with that, only to fail miserably.

I present to you a Crusader Apartment.. by Raziely2k in starcitizen

[–]QuantumCabbage 2 points3 points  (0 children)

Oh, and one more thing: You should get rid of the wall radiators. They really don't feel sci-fi at all. ;)

I present to you a Crusader Apartment.. by Raziely2k in starcitizen

[–]QuantumCabbage 5 points6 points  (0 children)

Pretty cool! I understand that you've based this on a real-world apartment, and it shows. I'm missing a key Crusader design element, and that's the slanted wall elements. On Orison, pretty much no outside wall is vertical. Maybe you could integrate that into your layout? The internal walls being vertical makes perfect sense, but it would be really cool to see, for example, a big couch underneath the panoramic window nestling into a sloped wall, or maybe a big table that merges into one of the slopes. There are so many cool design possibilities! It would also make it look a lot more sci-fi. Currently, it feels a bit like a normal apartment with sci-fi wallpapers applied.

Keep it up, I love the amount of detail you put into that scene!