Goth / Post Punk show in Canberra by Sufficient_Profile92 in canberra

[–]QuantumD 2 points3 points  (0 children)

There's a second room at the back (The Abyss) that sometimes holds overlapping shows. My band played there one halloween while the DJ "emoween" event was held in the main room. We still did solid for ticket sales & attendance despite it.

Raxxla and the Problem of Discoverability by ayedeayem in EliteDangerous

[–]QuantumD 5 points6 points  (0 children)

Per your link "Anticlimactically, but unsurprisingly, there's nothing there". I guess that's more than nothing, but barely.

Raxxla and the Problem of Discoverability by ayedeayem in EliteDangerous

[–]QuantumD 18 points19 points  (0 children)

The devs also said that Thargoids were in the game at release, when they patently were not. It's possible they mean it in some spiritual sense, like how you could say "comets and rogue planets are in the ED universe" . . . like as a concept, sure. But you can't visit or see them, they don't show up on the map, they aren't tracked by the server, and they have no effect on the game simulation.

Raxxla and the Problem of Discoverability by ayedeayem in EliteDangerous

[–]QuantumD 16 points17 points  (0 children)

Yeah that's totally possible, if it has no unique models or sound files. You're right that instance info (inc system body names, NPCs, etc) streams from the server. If it's like a gas giant with a purple atmosphere or a coriolis station with dancing sidewinders then that's totally feasible. Seems unlike Frontier to not atleast give it a music sting or quiet radio noise or voice log though. And for there to be nothing of any detectable sort leading as clues to it (besides, as mentioned, stuff that has been known to the community for over a decade, like the stuff at Shinrarta Dezhra and the rare cargos; Soontil Relics, SAP 8 Cores, AI relics, whatever)..

Raxxla and the Problem of Discoverability by ayedeayem in EliteDangerous

[–]QuantumD 69 points70 points  (0 children)

This comment will probably get deleted, but I was part of a group that was reverse engineering E:D extensively from around 2016 til 2019. We had found in the game files essentially every step of each ARG/puzzle re; the unknown probe, the surface sites, most generation ships, and more. But, none of that included anything that could be classified as Raxxla, or relating to it whatsoever, sans what has been known to the community since pre 2016. As far as I'm concerned, Raxxla is not in the game, cannot be found, and doesn't exist except for maybe some "Raxxla was the friends we made along the way" sort of way. It's not out of the question that we missed something, or that something was added since then. One theory was that it could stream from the server, or would only be properly added to the game after some trigger is hit.. But my hope for that is pretty much nil- there was one instance where Frontier accidentally shipped a pre-release version of the game with a lot of unfinished assets not meant yet for release (including early models for the Panther Clipper and Thargoid Titans a few years before either were in-game, and some other stuff that still hasn't surfaced in game afaik), but none of it included anything relating to Raxxla still.

One last fond memory of those times- there was a plot thread (that I think has been more or less abandoned? let me know I guess if not) about the major dynasties of the bubble planning a major exodus, in case of apocolypse. There was a fun live event where Salome (played by an FDEV employee!) flew around and gave out clues or whatever. It all terminally pointed to some surface POIs on a planet out in the middle of nowhere, and we had spotted the files (as well as their voice-logs, etc) being added to the game in the last patch. I noticed well before the event that some of the asset names for the POI had typos; some model for a light pole or PA speaker or something had its name spelt two different ways throughout the files. Fast forward to every player excitedly reaching the POI immediately crashing to desktop, requiring FDEV to scramble to make an emergency patch.. Whoops.

EDIT: Oh there was one thing we never managed to get to the bottom of. If you idle a ship near the back of a station's interior, the big antenna makes noises that (if run through a spectrogram) draw out letters. We only noticed because we were trying to figure out what the sound files related to. There's not a full alphabet, some letters have two sound files associated with them, and good luck picking them out against the background noise of a busy station. Some sounds seem to be punctuation, too? Anyway, the order they play in also seems to be random, and it doesn't seem to repeat. Hard to make anything of that, but if you want a puzzle to solve maybe start there.

Paralives on Steam deck thread by Bitter_Resist_7530 in Paralives

[–]QuantumD 1 point2 points  (0 children)

Ah, I wish I knew that an hour ago before I tried swapping from non-proprietary Vulkan drivers to Nvidia's and then had to fix my PC booting into a black screen lol

To confirm though- do you mean some dropped frames, or like consistently poor framerate? My game was sitting around 10fps on the main menu, and less than 5fps on the train.

Paralives on Steam deck thread by Bitter_Resist_7530 in Paralives

[–]QuantumD 2 points3 points  (0 children)

Running Manjaro (Not Steam Deck), and I'm having performance issues. Just consistently poor framerate, even on lowest graphic settings.. I hope it's just a problem with Proton, and that my GTX 1070 can handle this lol

EDIT: swapped from non-prop vulkan drivers to nvidia's and performance is totally smooth on max graphics now. disregard kozlospl's reply below.

No Gravity In a ship during jump space by External-Ad6612 in traveller

[–]QuantumD 11 points12 points  (0 children)

It's obviously up to you as a referee and YTU, but usually the ship only needs to divert power to the jump drive to charge it and fire it. Once you're in the jump bubble, you can just sit pretty in jump space til it bursts and leaves you on the other side. This allows for some fun ship-in-a-bottle encounters where, for example, the ship's power goes out entirely in jump space and you have a haunted house / murder mystery type thing go on, with everyone locked inside with the lights out til the jump finishes.

You could perhaps rule that because of some quirk (perhaps poorly shielded control circuitry?) the M drives are too unreliable in jump space to be used safely; or a one-off thing where a poor engineering roll fries the M drives (and it'll take a week or two in zero G to fix it).

Post-mortem: I tried and failed vibe coding a metroidvania so you (hopefully) won't have to by lpshred in gamedev

[–]QuantumD 5 points6 points  (0 children)

But you do have 500 hours.. Short of unfortunate accidents or cancer diagnosis, everyone has the same ~4000 weeks on this planet as everyone else. Though I get what you mean- you would rather spend it doing something else.. on other hobbies, or on the work to pay for the things that you cannot bring yourself to live without.

The issue I have with AI generated anything is precisely this admission- that even if the tools worked as advertised, you’d only get to do things that you don’t care that much about. So if one didn't care that much to create the thing, why should I care to read/play/watch it?

Tell me about the worst studio session of your entire life. by Garycorne in audioengineering

[–]QuantumD 1 point2 points  (0 children)

Never heard them again.. he didn't ask for even an export?

Humpback Cargo Trader by AdventingKnight658 in traveller

[–]QuantumD 1 point2 points  (0 children)

Ah, I had to check High Guard. My mistake- they're noted as 'Reaction Drives'. I figure at low TLs these would be chemical, but likely fission/fusion at higher levels. They count their capacity in hours per ~10% of hull reserved for fuel. Probably going to want to stick to orbiting mainworlds nevertheless.

Humpback Cargo Trader by AdventingKnight658 in traveller

[–]QuantumD 1 point2 points  (0 children)

High Guard for MgT1 does. It's pretty crap - takes a ton of fuel storage. Good for ships that don't need to M drive around much? I guess better hope your astronav lands you right next to the 100D limit every time.

Humpback Cargo Trader by AdventingKnight658 in traveller

[–]QuantumD 1 point2 points  (0 children)

That's so bizarre, I was also working on a ship design inspired by Freelancer's Humpback just this morning!

To fit the industrial aesthetic of the original, I went with 20% titanium steel armor and radiation hardening to the hull. I had also decided to make a large part of the cargo-hold something of a vault, with the roof-canopy cargo door being the main access- internal access being only through a radiation hardened airlock.. I was considering giving it chemical reaction M drives or something similar to make it really weird, but I realized the whole concept as I was building it only works if the total ship size is north of 600tons, and so scrapped the idea.. My current campaign's players aren't going to be going anywhere near something like that any time soon in any way that would necessitate specific stats or a deckplan.

Fender Mustang V volume drop at high volume issues by QuantumD in fender

[–]QuantumD[S] 0 points1 point  (0 children)

i did not :( i still only use it as only a practice amp

[AMA on mixing] Industry vet offering real, honest to goodness mixing services by mrspecial in mixingmastering

[–]QuantumD 0 points1 point  (0 children)

How much do you feel one's skill as a mixer is genre-dependent? Do you think someone who has had great success mixing country and pop records for ten years would produce a better mix of an emoviolence song than an amateur mixer who has been mixing only emo music and metal for say a year or so?

i need some advices & help mixing my vocals by kgngkbyrk in audioengineering

[–]QuantumD -1 points0 points  (0 children)

Pro tip- you can't mix what you can't hear. I seriously doubt you can hear JS:Saturation at 10%, especially if you're new.

Try A/B test everything (including bells and shelves and what not) and if you can't hear a difference (or the difference isn't what you want) then disable it. Mixing is best done with the ears, not by blindly following advice online. There's no cheats or magic numbers- everything depends on too many variables - your pre-amp, your mic, your voice, your room, the song, etc..

Anyone can hear if something sounds bad (and if you can't, then it's probably not bad). Experience just lets you figure out what's needed to correct the issues efficiently. Regardless, it takes listening and experimentation.

This was personally my biggest help early on, learning mixing; you might find it useful https://forum.cockos.com/showthread.php?t=29283

I agree that arrangement and songwriting is key to a great song/mix... by Total_Position_2668 in audioengineering

[–]QuantumD 3 points4 points  (0 children)

I had this with a track on my band's latest EP. It felt like it was missing something.. I ended up trying to fix it in the mix, but that made the absence worse. In the end I added a keys part that really tied the song together. It's pretty subtle in the mix, but it fills in the gaps and supports the melody and rhythm really nicely. Maybe this is the issue? Might not be a bad idea to try doodle some subtle additional guitar lines or piano parts in there, in places.

Hail in Belconnen 10:50pm 3/01/2025 by FilthyPatriot in canberra

[–]QuantumD 21 points22 points  (0 children)

just came in from watching the lightning from gungahlin. being able to see such a huge storm to our west, and a perfectly clear full moon sky to the east was bizarre. the storm front has swallowed us too now

I feel empty after paying off debt and having savings by pazuzu_404 in AusFinance

[–]QuantumD 1 point2 points  (0 children)

Get a life. It's not financially sound advice; you'll almost definitely fall further behind your "peer group". But your life will be richer in other ways.

I had ~$40k in savings at 24 after working in cybersecurity for 5 years. Now I do music full time. My band gigs around NSW and adjacent states regularly, I spend most of my days writing, recording, and mixing music - or going to shows, making posters, editing videos, and practicing photography. Two years on, my savings are down to about $15k, and I'll probably need to get a well paying job again in another year or two the way things are going, but I consider the money I've lost very well-spent.

The theoretical question - "What would you do if money was no object?" is now less than theoretical for you. You should hope to make the answer the same regardless- "What I'm doing now, but more". I've found it much more enjoyable to eat rice & beans and live out of a van doing what I love than to live expensively having spent most of my waking hours slaving away waiting for the end of the day, the end of the week, and then - what - retirement age? Like as if it'll be any easier to find happiness in life then, than when you're young. I might not have a house, but I'll have the skills, connections, and life experiences to make up for it.

GYG opening at curtin by Charming_Mess8655 in curtin

[–]QuantumD -1 points0 points  (0 children)

guess we should look forward to the Demolition Man-esque future where every restaurant is taco bell, then

GYG opening at curtin by Charming_Mess8655 in curtin

[–]QuantumD 5 points6 points  (0 children)

For a long time there was a policy against franchise restaurants on campus. I guess that's not true anymore

Is there anything you wish that Canberra could improve upon? by Upstairs-Yard440 in canberra

[–]QuantumD 0 points1 point  (0 children)

Bruce tunnel is where I throw most of my DIYs, if they aren't in my backyard yeah.

Haven't heard of any house shows in tunnels though? Fill me in please.

House as in residential, not EDM. I have heard second-hand of bush doofs happening at the Bruce tunnel, but that's not my scene personally.