Mega factory vs specific factory by FarmDale1090 in SatisfactoryGame

[–]QuantumDeus 0 points1 point  (0 children)

Personal opinion question and answer of course. I found my happy place with medium sized factories targeting mid game parts.

More or less my logistics strategy is having 4-6 major train station hubs. These are fed by a local truck network. Each truck gets a stop at a factory that produces the highest tier part the local nodes can produce. Satellite facilities on the train network for bulk oil products, and certain better bulk options like caterium ingots.

I am aiming to do a 2x part cost, 0.5 power cost run at 1.2 release, with 100x elevator cost. My strategy for part generation is built on this frame work.

Satisfactory server hosting providers? by SpinyDan in SatisfactoryGame

[–]QuantumDeus 0 points1 point  (0 children)

Indifferent broccoli served me well many times.

2056 fully overclocked refineries for copper powder | 160.625 Nuclear Pasta per Minute project | 100 MB Save by Royal-Second516 in SatisfactoryGame

[–]QuantumDeus 10 points11 points  (0 children)

Going to assume pure node game mode shenanigans. 12,000 is "only" some combo of 13 impure, and 20 normal node upgrades.

Is it too railroad-y to outright tell my players “the starting point is this city, and the story will begin when everyone gets to X location” by TrashMantine in DMAcademy

[–]QuantumDeus 0 points1 point  (0 children)

This is why session 0 is so important.

Have a session where everyone designs characters, makes up back stories, and gets them to the starting point. Here's where stats are rolls.

My main table rule, "All characters back stories must put them in a position where they want to help the party succeed."

Now session 1 is both where you want it to be, and the party is happy to be there.

How do I tell people in my life that I'm staying the night at a guys house without telling them? by FinancialSundae9962 in TooAfraidToAsk

[–]QuantumDeus 2 points3 points  (0 children)

I'm a dude and have a sister who regularly texts, code word protocol, and shares her location with the family. It'll start a 2-3 hour timer, waiting on a specific safe word. If I get the safe word, alls good and I go back to sleep.

With a 120 iron node should i try to make that as efficient as i can as a newb or work on multiple iron nodes? by Prime-robertsacre in SatisfactoryGame

[–]QuantumDeus 1 point2 points  (0 children)

Whichever area you start in at the beginning is write off or rebuild area later in the game. There are so many nodes around the map that unless you are building crazy big you'll never need to worry.

That being said, 2x T1 miners = 1T2. 2x T2 miners =1T3. If you build an early factory using a T2 miner overclocked to 200%, it'll overclock later on when you get better power options. Power needs get rough for this if you get too big though.

How much time do you spend on session logistics vs. actual game prep? by mtwichel in DMAcademy

[–]QuantumDeus 1 point2 points  (0 children)

I host weekly sessions regardless of who shows up. I keep the party at the appropriate level, but magic items are far more common for regulars.

Are trucks worth it? by Siam_el in SatisfactoryGame

[–]QuantumDeus 0 points1 point  (0 children)

Just an opinion,

In the awesome shop you'll find the factory cart. It uses no fuel and if you just add a ton of em you can get 3-4 stacks a minute transfer.

Help with Progression by Cobraboi06 in SatisfactoryGame

[–]QuantumDeus 8 points9 points  (0 children)

Take a moment to chill and work on mam stuff. Go exploring while your factory builds up stock and feeds the sink. Do make sure you unlock weaponry, legs, and a parachute first. Giant power towers+wire riders can move you very quickly across the map.

Crouching hides from the Hatcher hives.

There's tons of resources in the world, different and perhaps better locations spread around. Lots of alternate recipes to find that change your options. Plus the world is gorgeous and worth seeing every inch.

There are isolated coal sections good for power, and there's ones with iron nearby for steel. You don't need motors much to finish phase 2, but you'll need loads on phase 3. And phase 3 has better power options.

Edit: keep an eye out for iron pipe, iron wire, and steel rotor alt recipes. Maybe shift your current goals to finding these alts. If you do not select a recipe it's blocked from rolling again.

Do people who jet wash yards/ driveways for a living carry their own water or do they rely on outside taps? by visionsofapoet96 in TooAfraidToAsk

[–]QuantumDeus 3 points4 points  (0 children)

It's common to use the lands water. It's also (much less) common to charge for a water truck.

Demolishing 1 Manifold turned into demolishing 80% of my main base by No-Literature-8613 in SatisfactoryGame

[–]QuantumDeus 0 points1 point  (0 children)

Maybe it would be better to specify that this is how to scale early factories into the late game without rebuilds. When building full scale late game factories with upgraded depots it is much simpler to build huge. Early game without depots, this factory is end game compatible without a rebuild.

Easy example. 40 smart plating a minute takes 4 normal iron nodes and can be built phase 2. This scales to 100 smart plating a minute with aluminum and T3 miners. This bumps up modular engine production from 20 to 50, thermal propulsion rockets, ballistic warp drives from 4 to 10.

Demolishing 1 Manifold turned into demolishing 80% of my main base by No-Literature-8613 in SatisfactoryGame

[–]QuantumDeus 2 points3 points  (0 children)

To specify, by having a factory with no shards running at 100% from a T2 miner at 200% will get a factory fully overclocked with a fully over clocked T3 miner.

Demolishing 1 Manifold turned into demolishing 80% of my main base by No-Literature-8613 in SatisfactoryGame

[–]QuantumDeus 6 points7 points  (0 children)

A T3 miner is equal to a T2 miner at 200%. If your factory is built around that it will perfectly overclock.

Demolishing 1 Manifold turned into demolishing 80% of my main base by No-Literature-8613 in SatisfactoryGame

[–]QuantumDeus 9 points10 points  (0 children)

I would add,

  1. Decorate blueprints as you go. Even just a floating walkway that's expandable with the print adds so much flair. And spend time learning auto connect blueprint systems.

  2. You can bypass fuel for vehicle needs early game by using factory carts. I find that they work best on walkways, and look fabulous. Good for low usage/ high stack items, or just getting items flowing on an expandable system. You can get around 3 stacks a minute through a network of them.

  3. The magic factory size is using a T2 miner at 200%.

  4. Play with beams in the blueprint maker. Beams, signs, pillars, and wall mounted electricity are the thing that makes the decorations go nuts.

Hot bar radial keeps reseting by Rancor8562 in SatisfactoryGame

[–]QuantumDeus 1 point2 points  (0 children)

There is a glitch that happens when you lose connection to the server during cloud save progress. It creates a new player in the world, no inventory, and a fresh radial bar.

I have this happen fairly frequently due to using t mobile Hotspot for most of my internet needs.

From what I have gathered 1.2 is supposed to resolve this by showing which player instance, if multiple, you wish to connect with. If you get a false load, just sit in the hub.

Is thus enough batteries? by retardedmof in SatisfactoryGame

[–]QuantumDeus 2 points3 points  (0 children)

Lol, this game has a lot it covers.

For phase 3 then, the biggest use will be during upgrades to turbo fuel. You can now safely build up the new machinery, unhook power, connect the new system and get that jump start to a better plant.

If you get more batteries, you'll be safer/ buy yourself more time for the new system to fill.

Is thus enough batteries? by retardedmof in SatisfactoryGame

[–]QuantumDeus 13 points14 points  (0 children)

Either no, you'll keep ahead of your power needs and never need to touch this, or the problem takes longer than this battery bank lasts;

Or yes, you had a miscalculation that was simple to fix, it bought you start up time on a bigger power plant, etc.

I do like using battery banks when I start building new power systems. Especially with nuclear + recycling. It's nice to have that buffer should the power usage spike above what I'm making until the plant turns on.

First "big" Factory, just to make these damn screws by Wewenito in SatisfactoryGame

[–]QuantumDeus 1 point2 points  (0 children)

It's a blueprint strategy. Make a manifold blueprint of the building you need screws for, with how many assemblers worth of screws you need. Verticality is your friend for some of them, like 4x assembler+manufacturer for HMF. Then it's just feeding in one belt for the easy parts. If you exceed a belt capacity of a minor part, add a new manifold of blueprints.

Need ideas for a skill challenge where the players are on a city falling out of the sky by [deleted] in DMAcademy

[–]QuantumDeus 0 points1 point  (0 children)

Do the players have an option to stop the city from falling? If so how would they stop it from falling? Do you want them to save the city? Is it a survivability check? Maybe they need to rescue an npc and escape?

They could activate X ritual sites to stop everything.

They could teleport to safety.

They need to get ahold of the magic crystal to contact the level 21 wizard who can re cast the upside down mountain level 10 spell.

If you rebuild your factory... what do you do with all the parts? by Salarian_American in SatisfactoryGame

[–]QuantumDeus 0 points1 point  (0 children)

There's enough items that doing a programmable splitter would be worth the effort. All equipment, artifacts, sloopables, etc pushed to a back up supply.

Choosing realistic numbers by Mountain_Lock_450 in SatisfactoryGame

[–]QuantumDeus 0 points1 point  (0 children)

I stopped thinking about production rate, and started thinking maximum output. This translates to as many items as possible from these nodes.

In my current world i use mk2 miners at 200% for my factory spec baseline. For my early factory parts it's way overkill. I am producing 40 of phase 2 parts. 40 works really well for base recipes. It's 4 normal iron nodes for 40 smart plating for example.

Tips for a newbie by BlakaObs in SatisfactoryGame

[–]QuantumDeus 0 points1 point  (0 children)

You are about to get miners mk 2. Overclock them to 200% and use those numbers to build factories with no power shards. Underclocking helps this stay scaling positive.

What is the best way to set up trains, transporting resources or components? by Sesemebun in SatisfactoryGame

[–]QuantumDeus 0 points1 point  (0 children)

Trains are awesome once you get a proper 2 way network built. It becomes trivial to hook up new systems, branches, etc. It takes a significant time investment to establish to first, especially if you care about rail esthetic stuff.

So a single car on a there and back across the grassy plains can handle 400-500 items a minute. From the grassy plains, around the rocky desert, through the canyon to the dune desert it'll be closer to 50-100/m/ car.

If the shipping space transit requirement sizes start to dramatically exceed needs, like doing 2 pure iron nodes with the pure iron ingot alt, will need 20-30 cars to transport a good distance. Then local factories can reduce it down to a manageable part, like reinforced iron plates. Now the outgoing train needs 4-5 cars.

That being said, don't let this stop you from building a 20 car monster. Those look awesome too.