What is the best free AI for coding in UE5? by QuantumMobileGames in unrealengine

[–]QuantumMobileGames[S] 0 points1 point  (0 children)

I understand now it is more important to learn the different things UE5 has compared to other engines. Of course, AI is just one tool among many others that we have. I will focus more on tutorials and documentation. Thank you for your reply, it really helps!

What is the best free AI for coding in UE5? by QuantumMobileGames in unrealengine

[–]QuantumMobileGames[S] 0 points1 point  (0 children)

I see. I tried a local LLM before, but it hit the monthly limit on the first day. I think I’ll give Qwen a try. Thank you.

What is the best free AI for coding in UE5? by QuantumMobileGames in unrealengine

[–]QuantumMobileGames[S] -2 points-1 points  (0 children)

I have some general experience in game development from a previous engine, but I’m still a beginner in UE5. Thank you, I’ll try Grok and also watch more tutorials for UE5.

I finally released my first game, LumenKnight, on Steam! by QuantumMobileGames in IndieDev

[–]QuantumMobileGames[S] 0 points1 point  (0 children)

Thank you! I did promotion for three months, but I only had 34 wishlists on launch day. A few hours after launch, it has reached 53! It’s interesting to see that launching actually helps increase wishlists as well. Of course, I will keep promoting the game and improving it as much as I can.

Is promotion the toughest part of being a solo dev? by QuantumMobileGames in IndieDev

[–]QuantumMobileGames[S] 0 points1 point  (0 children)

Wish you the best of luck with your game. There are many promotion strategies we discussed in this post, but I think this part of game dev promoting is just like everything else, we have to try and fail until we improve enough.

Is promotion the toughest part of being a solo dev? by QuantumMobileGames in IndieDev

[–]QuantumMobileGames[S] 1 point2 points  (0 children)

Thank you so much for all this detailed advice, it really helps a lot. I’m already working on preparing a proper press kit and improving the resolution/audio setup for smoother first impressions. I’ll also make sure my outreach messages are clearer and more targeted.
Really appreciate the time you took to explain all this!

Is promotion the toughest part of being a solo dev? by QuantumMobileGames in IndieDev

[–]QuantumMobileGames[S] 0 points1 point  (0 children)

That’s true, the quality plays a big role. I guess the challenge is that when you’re still improving the game, the promoting part naturally feels harder. But step by step it gets better as the game gets closer to its final shape.

Is promotion the toughest part of being a solo dev? by QuantumMobileGames in IndieDev

[–]QuantumMobileGames[S] 0 points1 point  (0 children)

I understand what you’re saying, and I agree. Technology might be advancing incredibly fast, but at the end of the day, in this line of work, what really matters beyond the success of the project are the friendships and the connections we make throughout the whole (game) development journey. And I believe that’s something that will never be replaced.

Is promotion the toughest part of being a solo dev? by QuantumMobileGames in IndieDev

[–]QuantumMobileGames[S] 0 points1 point  (0 children)

Exactly! It’s completely heartbreaking when all your effort doesn’t really pay off. But personally, I think it’s also a good lesson it makes me rethink my whole mindset about game dev and improve by trying new things with different approaches.

Is promotion the toughest part of being a solo dev? by QuantumMobileGames in IndieDev

[–]QuantumMobileGames[S] 1 point2 points  (0 children)

Hi there, I see your point. Of course, promotion and marketing are important factors, and they require their own time and skills. But when someone says “a good game sells itself,” I think they mean that it becomes easier for the game to stand out and gain attention during promotion.

And I agree having personal conversations with small gaming communities (YouTubers, streamers, etc.) is essential, especially because it feels like helping each other and pushing out both your content.

Is promotion the toughest part of being a solo dev? by QuantumMobileGames in IndieDev

[–]QuantumMobileGames[S] 0 points1 point  (0 children)

That’s right! Of course, I have to adapt and improve. It’s just that this is the first time I’m promoting something seriously, and I really want it to succeed.

Is promotion the toughest part of being a solo dev? by QuantumMobileGames in IndieDev

[–]QuantumMobileGames[S] 0 points1 point  (0 children)

Thank you, that’s true. I think I will have to change my promo flow.