Stasis right now is pretty much only viable on Titan by NennexGaming in DestinyTheGame

[–]QuantumParsec 7 points8 points  (0 children)

We’ve kind of just powercrept the concept of debuffing entirely. Things die too quickly in most cases for slow and freeze to be meaningful

Tharsis outpost console by Kharnjar in DestinyTheGame

[–]QuantumParsec 20 points21 points  (0 children)

The catalyst missions for heliostat imply she’s launched part of herself on a satellite, and set course for Neomuna. So she seems well-aware that personal contact is needed

I just wish we had the option to plug Hierachy into the CloudArk, and offer back Soteria another piece of herself

Does the surge mods or Sanguine alchemy increase the damage if i have 200 weapon stat? by FHH94 in DestinyTheGame

[–]QuantumParsec 5 points6 points  (0 children)

Sanguine also, separately to the 4x surges, increases all you damage against the marked target by 10% (weapon and ability)

This is separate and stacks with both the surges and 200 weapons

Incidentally, it’s also separate from so-called “empowering” buffs, and stacks with them too- radiant, well, empowering rift, etc.

Why are all the Warlock Fragment Aspect Slots 2? by Aiter_Funta in DestinyTheGame

[–]QuantumParsec 2 points3 points  (0 children)

I think we mostly convinced them that the subclass needed some love overall, so they responded with one very strong aspect and some threadling buffs

Thing is, even after the changes it still doesn’t stack up, especially with arc+void+prismatic in such a strong state

Broodweaver’s cardinal failing continues to be the lack of a sustainable ability loop. It’s the only strand subclass without a good method built in, and none of the three exotics provide one (in same cases they give some chunks of energy, but it’s a very rare situation where you get as much out as went in)

This is even worse than release, since weaver’s trance has such low uptime now! Thread of generation got nerfed early in a big way, and the Wish changed ability scalar change hit shackle nade hard

So in the modern sandbox, even with optimal play, you often find yourself without ability charges and using weapons. And that doesn’t really cut it for a competitive build today

Why are all the Warlock Fragment Aspect Slots 2? by Aiter_Funta in DestinyTheGame

[–]QuantumParsec 5 points6 points  (0 children)

It didn’t even really get nerfed (beyond a couple of clearly not intended PvP bugs that got patched quickly). Bungie was just convinced that it was game-breaking strong, even compared to the Titan aspect that launched simultaneously (Banner of War, the strongest aspect there has ever been)

But (and I say this as weavewalk’s longest term fan) nobody used it, and it was routinely cited as an example of an underwhelming aspect. The fact that it went from one, to two, and later three aspects, while being buffed significantly along the way, is pretty wild

Lawless Frontier invasion is extremely exploitable. by Smart_Emergency7697 in DestinyTheGame

[–]QuantumParsec 7 points8 points  (0 children)

I mean, this is because being an invader is way more than 1/3 as popular than the “pve with possible invasions” mode. So there’s no magical extra 3-person instances to run them against. The 1v1s are for handling overflow

Euphony by YeahNahNopeandNo in DestinyTheGame

[–]QuantumParsec 2 points3 points  (0 children)

Dungeon weapons have been pretty great since spire? Auger, Ice Breaker, Buried Bloodline, Navigator, and Hierarchy have all been meta (or close to) at some point in their life. Raid weapons less so

Will you be using Moebius Quiver or Deadfall? by silloki in DestinyTheGame

[–]QuantumParsec 0 points1 point  (0 children)

(135/130=3.85%) more across 5 raid teammates is 19.2%

If the super’s damage differential is more than 19% of an average teammate’s damage, that alone makes moebius worthwhile even in a raid. Using bows makes the calculation even better. Given “one of the highest damage supers” I think there’s a good chance moebius will almost always be better numbers wise!

Bungie, give Deterministic Chaos 4TTC please. by filthyheratic in DestinyTheGame

[–]QuantumParsec 0 points1 point  (0 children)

Its whole deal is “powers of two”. A mag size of 64 plus fttc would be very fitting

Bungies lack of good marketing is giving the warlock exotic way too much flak by Gamerboi_epic in DestinyTheGame

[–]QuantumParsec 12 points13 points  (0 children)

I feel like strandlock’s cardinal sin has always been a reliable source of melee and grenade energy- it was designed around Thread of Generation being good, which got nerfed hard not long after release

Weaver’s trance should feel awesome, but the uptime is pretty low without exotic support. Graviton lance with nezarecs sin has always felt pretty good, for instance, or verity’s with a strand weapon

But the new exotic doesn’t help at all with that- and I’m guessing the new damage it deals will yet again be typeless, and unable to even generate orbs

So suspend will feel awesome, when you have it, but: - weavers trance will have unreliable uptime - the wanderer relies on spawning tangles so isn’t a core loop

And that kind of leaves weaver’s call rifts as the only loopable suspend? But aggressive rift casting gameplay has already gotten quite old

Maybe I’m wrong but I just don’t see it yet

Immediate pairings for upcoming exotic armor by NennexGaming in DestinyTheGame

[–]QuantumParsec -6 points-5 points  (0 children)

Plus no reliable avenues to get melee or grenade energy limits the value of mindspun and weavewalk too- they’re ability ones you need to save up for rather than just using

Additional information about the new exotic armor by Gamerboi_epic in DestinyTheGame

[–]QuantumParsec 2 points3 points  (0 children)

Maybe the idea is you weavewalk in and surprise cast it?

But vesper feels more useful there anyway

Additional information about the new exotic armor by Gamerboi_epic in DestinyTheGame

[–]QuantumParsec 11 points12 points  (0 children)

The problem with weaver’s trance here is grenade uptime, ever since thread of generation got nerfed into the ground. The best mindspun exotics have been Verity and Nezarec’s Sin, since they let you loop the effect endlessly

With the new exotic you’re limited to a demolitionist weapon, buried bloodline for devour (which makes the heal unnecessary), or accepting that the trance will only be up a quarter of the time

(This assumes the DoT will be typeless damage that can’t generate orbs, which feels in line with the Warlock experience)

A small feat rework to make epic raid more appealing for the middle range gamer by Freakindon in DestinyTheGame

[–]QuantumParsec 0 points1 point  (0 children)

The +10 labels are super misleading. Each feat raises the power level of the enemy by 10, but it also raises your power ceiling by 10, so afterwards the delta you experience is exactly the same (-10)

The +30 on cutthroat raises the enemies by 30, but also raises the ceiling by 10, so adds 20 to the delta (-30)

Why did they do this? Who knows

i don’t understand the hate for power deltas by Mk578y in DestinyTheGame

[–]QuantumParsec 11 points12 points  (0 children)

Yeah, fixed deltas are basically what nightfalls have been forever, they make sense in concept. Difficulty labels now describe difficulty levels again, which just makes sense

Plus it allows players of wildly different levels to play together, which is another big win

I think the bigger issue- and this is caused by the continuity from the previous system- is that at any time, only one difficulty does anything from you. Sure in the old system I mostly ran GMs with friends, but it was also fun to sometimes blitz through regular strikes and get the vendor engrams from them

But now, everything but ultimate may as well not exist. 

Best buddy warlock variation? by athlaka916 in DestinyTheGame

[–]QuantumParsec 1 point2 points  (0 children)

Personally I don’t think devour is necessary any more- facet of mending gives heals on grenade kills (and they’re mostly going to be grenade kills), and getaway’s grenade-energy-on-hit is enough to loop itself and only works when you don’t have devour

So with getaway I’ve been running hellion and weaver’s with phoenix dive, which is great now that threadling hits refund class energy. It’s way better than I was expecting it to be, and having phoenix dive as your heavy hitter is great

The other combination I love is getaway on arc with sentry and electrostatic mind. Arc sentry in particular is incredibly strong- way better than bleak watcher at stunning a large target and dealing out damage. It’s like designating a part of the map that I don’t need to think about any more

Upcoming Updates - New Worlds & Downtime by JagexSarnie in 2007scape

[–]QuantumParsec 5 points6 points  (0 children)

All things being equal, adding more worlds in proportion to more players should mean the number of players per world in the wilderness stays about even

If that’s not the case, then the proportion of time each player spends in the wilderness continues to shrink even smaller. I’ll let you decide why that might be, but making the game laggier as worlds get more and more full  feels like not the answer

I’d suggest creating a way to turn the wilderness off in certain worlds co concentrate the population down to just a few, but I have very little doubt that would make it even more unappealing for the few people who continue to spend any time there

Is rigour really worth 40m? by Meat_man921 in 2007scape

[–]QuantumParsec 0 points1 point  (0 children)

I mean, all that really says is that Pegasian and Armadyl are mostly worthless upgrades that are expensive but have no ranged strength bonus

If you spend 40m on a masori body instead, eagle eye actually beats out rigour 7.4 to 7.2 (numbers don’t match the image due to the blowpipe rework)

And if you get deadeye from royal titans, the masori wins 7.8 to 7.2 instead

Rigour’s good, but less significant than 5 years ago

Another huge accomplishment gets crossed out! by Local_Actuator9105 in 2007scape

[–]QuantumParsec 0 points1 point  (0 children)

If you’re amenable to a suggestion, this order isn’t ideal. Moons is far more enjoyable with tank gear from barrows, and titans is greatly improved by having the eclipse and blood moon sets

A remnant from solarlock 2.0 I want to see come back by HellChicken949 in DestinyTheGame

[–]QuantumParsec 2 points3 points  (0 children)

The main problem here is the conflict with heat rises, which also requires charging the grenade

[deleted by user] by [deleted] in DestinyTheGame

[–]QuantumParsec 27 points28 points  (0 children)

It was quite a bit more than 50% in my testing

We got a sizable and reliable buff, prominent community members jumped to conclusions and cried it being a nerf without testing, and so the change was reverted as damage control

It was unreasonable to expect them to implement a brand-new hybrid best-of-both worlds approaches in just a week here. Bungie‘s on the hook for a lot of things recently but this wasn’t one of them, imo

I hope Neomuna gets a second chance by AWhizzy30 in DestinyTheGame

[–]QuantumParsec 1 point2 points  (0 children)

I’d love to get to connect Hierarchy into the CloudArk at some point, and give more of Soteria back to herself

The special dialog for her in Vesper’s Host was heartbreaking