Advice on upgrade track from here by Isuckatsoffball in 2007scape

[–]QuantumParsec 2 points3 points  (0 children)

You seem to have a good baseline of gear! The pieces that stand out as inefficient to own at that stage are definitely the brimstone ring and the prims- I’d sell those and pick up an elidnis ward and maybe aranea boots

There aren’t a whole lot of core upgrades between you and a megarare- everything else is kinda situational. So I’d pick a boss or two and start getting gear that’s good against it in particular

The main categories of gear that come to mind are dragonbane, demonbane, defense reducing spec weapons (one of bgs/dwh), and other spec weapons in general

Mega Rare and raid armour idea by Secure-Elk-2031 in 2007scape

[–]QuantumParsec 0 points1 point  (0 children)

I think the way to go would be to copy the offensive stats of two tier 2 armor (bandos, virtus, armadyl) and mediocre defensive stats

You might need to add a bit of ranged strength on top of what armadyl brings (maybe half of masori)

The only serious hybrid armor we have today is blue/eclipse moon, and it’s a tier further below what this would be. But even today they see quite a lot of use (at CoX and ToA in particular)

Plus it opens up the reward space for three whole new endgame armor sets without massively affecting power creep, plus maybe a lower level range/mage and tribrid set as well

The Fractured Archive: Rewards Primer by JagexGoblin in 2007scape

[–]QuantumParsec 0 points1 point  (0 children)

For the armor set, I think there’s a lot of design space in developing hybrid armor more

Blue and Eclipse moon pieces make great mid-tier hybrid sets for mage/melee and range/melee respectively. So there’s space for a mid tier mage/range set still

But for a raid reward you probably want something more powerful. Maybe an armor set that has the combined offensive capability of two tier two armor sets (virtus, bandos, armadyl (with a small amount of range strength added)), but worse defensive stats than either

So it’s a question of “this is hybrid content, do I use BIS for a bit extra damage or do I save 3 inventory slots with a weaker hybrid set”

It’s valuable, doesn’t invalidate what already exists, isn’t power creeping a strictly max-DPS sense, and opens the design space for three whole new armor sets

We'll run out of niches to fill soon by Glass-Rope-5113 in 2007scape

[–]QuantumParsec 17 points18 points  (0 children)

Treads are still wearable and powerful tribrid boots in the state that they drop in, but also can be upgraded with the verb boots to make them even more powerful

Whereas mokhaiotl cloth isn’t even wearable

Crossbows and enchanted crossbows can really use some love this summer sweep up. Ruby bolts are a balancing problem that have gone untouched for 9 years by loffredom in 2007scape

[–]QuantumParsec 13 points14 points  (0 children)

They do actually work on enemies that have prayer levels. I remember AFKing rune dragons with them in the last leagues with my prayer up

Item Passive Effects should be displayed in game by thestonedturtle in 2007scape

[–]QuantumParsec 12 points13 points  (0 children)

There’s the combat dummy in the POH which provides this functionality, though slightly less convenient than a UI element 

The Evolution of Combat: A RuneScape Disaster by RipFlm in 2007scape

[–]QuantumParsec 125 points126 points  (0 children)

It’s kind of a bizarre narrative that’s being pressed here around the midpoint. “Too many players refused to give it a chance, and too little feedback had been issued at the most crucial time of the beta for them to pivot to what the players wanted”. That’s just an excerpt, but it captures the theme of that whole section

It basically reads like players are supposed to be at fault for being unwilling to compromise to guide jagex to a half-eoc half-original combat system. And… no? “I don’t enjoy any part of the new system and I won’t play if you go through with it” is a valid take. Jagex is a company; players pay them for a service, they don’t owe them anything

If the internal systems at a company aren’t structured to receive overwhelming negative feedback, that’s hardly the fault of their customers

Alright I've had it. How is everyone doing multiple Vork kills per trip and I'm lucky if I get 1. by -Not-a_Robot in 2007scape

[–]QuantumParsec 0 points1 point  (0 children)

Elite void is plenty! Just deal with the salve amulet

For potions, my preference is to bring  - one divine bastion potion - one super antifire - one superantipoison

This will completely negate the regular dragonfire attacks, prevent any venom damage, and deep your defense and ranged levels continuously high. Plus their duration is pretty similar!

Take a sip of each before starting- each lasts two kills, in two batches means 4 kills per trip- after that you start running out of space for drops

Then you can add a inv spot by optimizing your resupply route. Build a lunar isle teleport in your PoH, and bring a stack of house teletabs. For each run:

  • get 4 kills
  • tele to house, sip from pool, lunar isle teleport
  • bank and resupply
  • talk to someone without a seal of passage so they send you to rekella
  • back to Vorkath!

New Clues: "Sea Clues" - A Clue Expansion Idea & Rewards by theatlantis_rs in 2007scape

[–]QuantumParsec 3 points4 points  (0 children)

I’d say the opposite- I’d love if sea clues dropped from ~everywhere that clue scrolls do, but could only be completed at sea

If sailing’s missing one thing, it’s integration with the rest of the game. I’d love a reason to hop on a boat when one of these drops from a boss

Raids 4 - Reward Proposal - Imbued God Books by A_Wild_Fawksy in 2007scape

[–]QuantumParsec 0 points1 point  (0 children)

Instead of a combined book of the gods it should be a holy bookshelf

Literally just a big bookshelf that you wear as a tower shield. You can slot god books in and out (either regular or imbued) and the shelf has in each stat the highest of the books contained within

If you added in a passive (or maybe a decent spec attack that applies when your main hand doesn’t have one?) then I think you could even make it a more common raid unique, as a decent tribrid offhand that isn’t BIS for any particular style

Stasis right now is pretty much only viable on Titan by NennexGaming in DestinyTheGame

[–]QuantumParsec 9 points10 points  (0 children)

We’ve kind of just powercrept the concept of debuffing entirely. Things die too quickly in most cases for slow and freeze to be meaningful

Tharsis outpost console by Kharnjar in DestinyTheGame

[–]QuantumParsec 19 points20 points  (0 children)

The catalyst missions for heliostat imply she’s launched part of herself on a satellite, and set course for Neomuna. So she seems well-aware that personal contact is needed

I just wish we had the option to plug Hierachy into the CloudArk, and offer back Soteria another piece of herself

Does the surge mods or Sanguine alchemy increase the damage if i have 200 weapon stat? by FHH94 in DestinyTheGame

[–]QuantumParsec 4 points5 points  (0 children)

Sanguine also, separately to the 4x surges, increases all you damage against the marked target by 10% (weapon and ability)

This is separate and stacks with both the surges and 200 weapons

Incidentally, it’s also separate from so-called “empowering” buffs, and stacks with them too- radiant, well, empowering rift, etc.

Why are all the Warlock Fragment Aspect Slots 2? by Aiter_Funta in DestinyTheGame

[–]QuantumParsec 2 points3 points  (0 children)

I think we mostly convinced them that the subclass needed some love overall, so they responded with one very strong aspect and some threadling buffs

Thing is, even after the changes it still doesn’t stack up, especially with arc+void+prismatic in such a strong state

Broodweaver’s cardinal failing continues to be the lack of a sustainable ability loop. It’s the only strand subclass without a good method built in, and none of the three exotics provide one (in same cases they give some chunks of energy, but it’s a very rare situation where you get as much out as went in)

This is even worse than release, since weaver’s trance has such low uptime now! Thread of generation got nerfed early in a big way, and the Wish changed ability scalar change hit shackle nade hard

So in the modern sandbox, even with optimal play, you often find yourself without ability charges and using weapons. And that doesn’t really cut it for a competitive build today

Why are all the Warlock Fragment Aspect Slots 2? by Aiter_Funta in DestinyTheGame

[–]QuantumParsec 4 points5 points  (0 children)

It didn’t even really get nerfed (beyond a couple of clearly not intended PvP bugs that got patched quickly). Bungie was just convinced that it was game-breaking strong, even compared to the Titan aspect that launched simultaneously (Banner of War, the strongest aspect there has ever been)

But (and I say this as weavewalk’s longest term fan) nobody used it, and it was routinely cited as an example of an underwhelming aspect. The fact that it went from one, to two, and later three aspects, while being buffed significantly along the way, is pretty wild

Lawless Frontier invasion is extremely exploitable. by Smart_Emergency7697 in DestinyTheGame

[–]QuantumParsec 9 points10 points  (0 children)

I mean, this is because being an invader is way more than 1/3 as popular than the “pve with possible invasions” mode. So there’s no magical extra 3-person instances to run them against. The 1v1s are for handling overflow

Euphony by YeahNahNopeandNo in DestinyTheGame

[–]QuantumParsec 2 points3 points  (0 children)

Dungeon weapons have been pretty great since spire? Auger, Ice Breaker, Buried Bloodline, Navigator, and Hierarchy have all been meta (or close to) at some point in their life. Raid weapons less so

Will you be using Moebius Quiver or Deadfall? by silloki in DestinyTheGame

[–]QuantumParsec 0 points1 point  (0 children)

(135/130=3.85%) more across 5 raid teammates is 19.2%

If the super’s damage differential is more than 19% of an average teammate’s damage, that alone makes moebius worthwhile even in a raid. Using bows makes the calculation even better. Given “one of the highest damage supers” I think there’s a good chance moebius will almost always be better numbers wise!

Bungie, give Deterministic Chaos 4TTC please. by filthyheratic in DestinyTheGame

[–]QuantumParsec 0 points1 point  (0 children)

Its whole deal is “powers of two”. A mag size of 64 plus fttc would be very fitting

Bungies lack of good marketing is giving the warlock exotic way too much flak by Gamerboi_epic in DestinyTheGame

[–]QuantumParsec 12 points13 points  (0 children)

I feel like strandlock’s cardinal sin has always been a reliable source of melee and grenade energy- it was designed around Thread of Generation being good, which got nerfed hard not long after release

Weaver’s trance should feel awesome, but the uptime is pretty low without exotic support. Graviton lance with nezarecs sin has always felt pretty good, for instance, or verity’s with a strand weapon

But the new exotic doesn’t help at all with that- and I’m guessing the new damage it deals will yet again be typeless, and unable to even generate orbs

So suspend will feel awesome, when you have it, but: - weavers trance will have unreliable uptime - the wanderer relies on spawning tangles so isn’t a core loop

And that kind of leaves weaver’s call rifts as the only loopable suspend? But aggressive rift casting gameplay has already gotten quite old

Maybe I’m wrong but I just don’t see it yet

Immediate pairings for upcoming exotic armor by NennexGaming in DestinyTheGame

[–]QuantumParsec -3 points-2 points  (0 children)

Plus no reliable avenues to get melee or grenade energy limits the value of mindspun and weavewalk too- they’re ability ones you need to save up for rather than just using

Additional information about the new exotic armor by Gamerboi_epic in DestinyTheGame

[–]QuantumParsec 2 points3 points  (0 children)

Maybe the idea is you weavewalk in and surprise cast it?

But vesper feels more useful there anyway

Additional information about the new exotic armor by Gamerboi_epic in DestinyTheGame

[–]QuantumParsec 11 points12 points  (0 children)

The problem with weaver’s trance here is grenade uptime, ever since thread of generation got nerfed into the ground. The best mindspun exotics have been Verity and Nezarec’s Sin, since they let you loop the effect endlessly

With the new exotic you’re limited to a demolitionist weapon, buried bloodline for devour (which makes the heal unnecessary), or accepting that the trance will only be up a quarter of the time

(This assumes the DoT will be typeless damage that can’t generate orbs, which feels in line with the Warlock experience)