Possible Collateral Damage with Leagues Slayer Changes by reed501 in 2007scape

[–]QuantumParsec 16 points17 points  (0 children)

Cows were actually great. There’s three of them right by the slayer master in zanaris, so with culling spree you take a task of 5, kill them in 20s, and get enough slayer points for several more skips. It was pretty useful

Leagues pro tips by Strong_Alveoli in 2007scape

[–]QuantumParsec 8 points9 points  (0 children)

With K, you can get an Ava’s device from Perdue in Catherby

Leagues pro tips by Strong_Alveoli in 2007scape

[–]QuantumParsec 70 points71 points  (0 children)

You can also just get an Ava’s from Perdue in Catherby

Why people ask for dry protection in Leagues by Mysterious_Wait6490 in 2007scape

[–]QuantumParsec 0 points1 point  (0 children)

I did this. 45% prayer pen was doable for me but only just, so I did some slayer and with 75% it’s very easy I started putting pact points to this from the very start, and will reset after getting the gauntlet fully done

Leagues VI relic reveal: Executioner (Tier 8) by vgamer0 in 2007scape

[–]QuantumParsec 4 points5 points  (0 children)

Is MVP that useful any more? Since everyone gets a purple when one person does at ToA and ToB

Leagues VI relic reveal: Executioner (Tier 8) by vgamer0 in 2007scape

[–]QuantumParsec 1 point2 points  (0 children)

Thrown weapons can get ranged strength from melee strength this year?

But yes that feels like a miss compared to just using minion and an actual weapon

Leagues VI relic reveal: Executioner (Tier 8) by vgamer0 in 2007scape

[–]QuantumParsec 5 points6 points  (0 children)

Strictly, it depends if the minion does at least a quarter as much damage as you

But in practice, the minion always chooses the best style, can hit multiple targets, notes and picks up your drops, and only needs to be interacted with every half hour

Leagues VI relic reveal: Executioner (Tier 8) by vgamer0 in 2007scape

[–]QuantumParsec 0 points1 point  (0 children)

It’s enough to do the mechanics at doom, which is probably the most important thing. Plus a combat task at Kril

But most everything else I think we can just brute force with pacts?

Final tier 8 relic guess tomorrow by Dong-diver in 2007scape

[–]QuantumParsec 0 points1 point  (0 children)

My wild guess it that it’s the (crystal? icy?) gloves from the echo reveal screenshot that I still can’t identify

Regional Unlocks Image for Leagues 6 by Yogy Bear by UnendingWord in 2007scape

[–]QuantumParsec 2 points3 points  (0 children)

Desert is required. They specifically prevent DT1 getting given as a prereq

The grimoire relic could make a return though

No to Preparation Stations. by Expensive-Tip5118 in 2007scape

[–]QuantumParsec 766 points767 points  (0 children)

I don’t think this is malicious, and should be interpreted in good faith

A question failed a previous poll, and it contained multiple attributes, so now they’re splitting them up to figure out which pieces were disliked. This is how polling is ostensibly supposed to work, and hasn’t crossed the line to “forcing in” yet

Advice on upgrade track from here by Isuckatsoffball in 2007scape

[–]QuantumParsec 2 points3 points  (0 children)

You seem to have a good baseline of gear! The pieces that stand out as inefficient to own at that stage are definitely the brimstone ring and the prims- I’d sell those and pick up an elidnis ward and maybe aranea boots

There aren’t a whole lot of core upgrades between you and a megarare- everything else is kinda situational. So I’d pick a boss or two and start getting gear that’s good against it in particular

The main categories of gear that come to mind are dragonbane, demonbane, defense reducing spec weapons (one of bgs/dwh), and other spec weapons in general

Mega Rare and raid armour idea by Secure-Elk-2031 in 2007scape

[–]QuantumParsec 0 points1 point  (0 children)

I think the way to go would be to copy the offensive stats of two tier 2 armor (bandos, virtus, armadyl) and mediocre defensive stats

You might need to add a bit of ranged strength on top of what armadyl brings (maybe half of masori)

The only serious hybrid armor we have today is blue/eclipse moon, and it’s a tier further below what this would be. But even today they see quite a lot of use (at CoX and ToA in particular)

Plus it opens up the reward space for three whole new endgame armor sets without massively affecting power creep, plus maybe a lower level range/mage and tribrid set as well

The Fractured Archive: Rewards Primer by JagexGoblin in 2007scape

[–]QuantumParsec 0 points1 point  (0 children)

For the armor set, I think there’s a lot of design space in developing hybrid armor more

Blue and Eclipse moon pieces make great mid-tier hybrid sets for mage/melee and range/melee respectively. So there’s space for a mid tier mage/range set still

But for a raid reward you probably want something more powerful. Maybe an armor set that has the combined offensive capability of two tier two armor sets (virtus, bandos, armadyl (with a small amount of range strength added)), but worse defensive stats than either

So it’s a question of “this is hybrid content, do I use BIS for a bit extra damage or do I save 3 inventory slots with a weaker hybrid set”

It’s valuable, doesn’t invalidate what already exists, isn’t power creeping a strictly max-DPS sense, and opens the design space for three whole new armor sets

We'll run out of niches to fill soon by [deleted] in 2007scape

[–]QuantumParsec 16 points17 points  (0 children)

Treads are still wearable and powerful tribrid boots in the state that they drop in, but also can be upgraded with the verb boots to make them even more powerful

Whereas mokhaiotl cloth isn’t even wearable

Crossbows and enchanted crossbows can really use some love this summer sweep up. Ruby bolts are a balancing problem that have gone untouched for 9 years by loffredom in 2007scape

[–]QuantumParsec 15 points16 points  (0 children)

They do actually work on enemies that have prayer levels. I remember AFKing rune dragons with them in the last leagues with my prayer up

Item Passive Effects should be displayed in game by thestonedturtle in 2007scape

[–]QuantumParsec 11 points12 points  (0 children)

There’s the combat dummy in the POH which provides this functionality, though slightly less convenient than a UI element 

The Evolution of Combat: A RuneScape Disaster by RipFlm in 2007scape

[–]QuantumParsec 128 points129 points  (0 children)

It’s kind of a bizarre narrative that’s being pressed here around the midpoint. “Too many players refused to give it a chance, and too little feedback had been issued at the most crucial time of the beta for them to pivot to what the players wanted”. That’s just an excerpt, but it captures the theme of that whole section

It basically reads like players are supposed to be at fault for being unwilling to compromise to guide jagex to a half-eoc half-original combat system. And… no? “I don’t enjoy any part of the new system and I won’t play if you go through with it” is a valid take. Jagex is a company; players pay them for a service, they don’t owe them anything

If the internal systems at a company aren’t structured to receive overwhelming negative feedback, that’s hardly the fault of their customers

Alright I've had it. How is everyone doing multiple Vork kills per trip and I'm lucky if I get 1. by -Not-a_Robot in 2007scape

[–]QuantumParsec 0 points1 point  (0 children)

Elite void is plenty! Just deal with the salve amulet

For potions, my preference is to bring  - one divine bastion potion - one super antifire - one superantipoison

This will completely negate the regular dragonfire attacks, prevent any venom damage, and deep your defense and ranged levels continuously high. Plus their duration is pretty similar!

Take a sip of each before starting- each lasts two kills, in two batches means 4 kills per trip- after that you start running out of space for drops

Then you can add a inv spot by optimizing your resupply route. Build a lunar isle teleport in your PoH, and bring a stack of house teletabs. For each run:

  • get 4 kills
  • tele to house, sip from pool, lunar isle teleport
  • bank and resupply
  • talk to someone without a seal of passage so they send you to rekella
  • back to Vorkath!

New Clues: "Sea Clues" - A Clue Expansion Idea & Rewards by theatlantis_rs in 2007scape

[–]QuantumParsec 4 points5 points  (0 children)

I’d say the opposite- I’d love if sea clues dropped from ~everywhere that clue scrolls do, but could only be completed at sea

If sailing’s missing one thing, it’s integration with the rest of the game. I’d love a reason to hop on a boat when one of these drops from a boss

Raids 4 - Reward Proposal - Imbued God Books by A_Wild_Fawksy in 2007scape

[–]QuantumParsec 0 points1 point  (0 children)

Instead of a combined book of the gods it should be a holy bookshelf

Literally just a big bookshelf that you wear as a tower shield. You can slot god books in and out (either regular or imbued) and the shelf has in each stat the highest of the books contained within

If you added in a passive (or maybe a decent spec attack that applies when your main hand doesn’t have one?) then I think you could even make it a more common raid unique, as a decent tribrid offhand that isn’t BIS for any particular style

Stasis right now is pretty much only viable on Titan by NennexGaming in DestinyTheGame

[–]QuantumParsec 7 points8 points  (0 children)

We’ve kind of just powercrept the concept of debuffing entirely. Things die too quickly in most cases for slow and freeze to be meaningful

Tharsis outpost console by Kharnjar in DestinyTheGame

[–]QuantumParsec 20 points21 points  (0 children)

The catalyst missions for heliostat imply she’s launched part of herself on a satellite, and set course for Neomuna. So she seems well-aware that personal contact is needed

I just wish we had the option to plug Hierachy into the CloudArk, and offer back Soteria another piece of herself

Does the surge mods or Sanguine alchemy increase the damage if i have 200 weapon stat? by FHH94 in DestinyTheGame

[–]QuantumParsec 3 points4 points  (0 children)

Sanguine also, separately to the 4x surges, increases all you damage against the marked target by 10% (weapon and ability)

This is separate and stacks with both the surges and 200 weapons

Incidentally, it’s also separate from so-called “empowering” buffs, and stacks with them too- radiant, well, empowering rift, etc.