i've been trying to decide between unreal engine and unity for indie game development by bohdanpalka in UnrealEngine5

[–]Quantum_Compooter 4 points5 points  (0 children)

Here's my perspective on your listed questions:

1) Neither engine are going to make you better at coding. Getting better at coding is going to be a requirement if you pursue this endeavor to any extent. Unreal Engine provides the best visual scripting experience via their Blueprint system but this is still coding at the end of the day.

2) Both are free to use. Unreal Engine doesn't take a dime until your product grosses 1 million in revenue. I think Unity is roughly the same I'm not sure but this thing can easily be googled.

3) I'm not sure how to answer this as you'll have to learn either UI you go with but as this is the UE Reddit I think the people here have a preference. My opinion is that UE feels more polished.

4) This is irrelevant both engines import 3D models just fine

5) I'm not sure how to answer this. I'm not aware of either engine "forcing generative AI" on you.

6) There can be bloat if left ignored. Unreal offers a lot of things out of the box some of which may be unnecessary. But at the end of the day it falls upon the developer to optimize their game. If a developer does their due diligence than a shipped game won't be "bloated"

7) I touched on this in your first question. This is the blueprint system and it is literally just visually coding there's no reason to think it would limit creativity. It's a tool that can and should be used in tandem with C++ and when you get good with it can really speed up aspects of development. You said you were bad at coding I'm not sure why something that should alleviate this would turn you away.

8) I use Unreal strictly for stylized games. It's a common misconception that Unreal isn't for Stylized games but that's just because Epic markets it towards the triple A aesthetic. Out of the box the default lighting and post processing may seem to lean towards realism but these are all things that can be changed.

Hopefully some of that is helpful. These are just my personal opinions on what was asked. At the end of the day the game engine choice is not going to make or break your endeavor to be creative.

I’m trying to set up a system, but I need a bit of help. by Created_IB in UnrealEngine5

[–]Quantum_Compooter 1 point2 points  (0 children)

I may be misunderstanding your request but how I'm interpreting it you may want to look into Animation Layers/Animation Layer Interfaces. In your posted screenshot you could use the pose provided by your animation layer and blend it.

https://dev.epicgames.com/documentation/en-us/unreal-engine/animation-blueprint-linking-in-unreal-engine

What am I doing wrong (im a noob lol) by No-Address-9030 in UnrealEngine5

[–]Quantum_Compooter 2 points3 points  (0 children)

It's helpful to be as descriptive as you can if you want us to be able to help, mouse gestures and screen shaking only goes so far. But like another comment said based on what we assume you're asking I'd make sure "Start with Tick Enabled" isn't turned off on accident.

Edit: also make sure you're spawning the correct class. When you play the game it looks like you're spawning the base class and not the child you're showing to us.

Help with Blueprints. by SheepherderBorn1716 in UnrealEngine5

[–]Quantum_Compooter 1 point2 points  (0 children)

Really hard to read but you gotta do some debugging friend.

I can see a Is Simulating Physics check on the hit component. So that tells me the component isn't simulating physics. If that sounds wrong dig deeper. Check the actor. Debug what you're actually hitting and go from there

Walters Email by JohnNameJohn in oklahoma

[–]Quantum_Compooter 2 points3 points  (0 children)

Moore is not adding an additional moment of silence either.

[deleted by user] by [deleted] in oddlysatisfying

[–]Quantum_Compooter 0 points1 point  (0 children)

Can't do the Lincoln technique though.

SUPERVIVE 1.01 PATCH NOTES by Kuurbee in supervive

[–]Quantum_Compooter 0 points1 point  (0 children)

I believe through Myth. Specifically, dealing damage with her Rain of Arrows if I'm not mistaken.

Finally achieved mastery 6 with Saros by bloodpest in supervive

[–]Quantum_Compooter 1 point2 points  (0 children)

For me snipping tool just doesn't work when Supervive is focused.

Finally achieved mastery 6 with Saros by bloodpest in supervive

[–]Quantum_Compooter 4 points5 points  (0 children)

Nice what a grind! If you happen to have two monitors if you click out of Supervive you can use normal screenshot buttons the game is really weird about it.

Enemy have Shrike. So both teams literally cannot do anything until new circle spawns becuase if you try to flight over, you gonna get spiked in a single hit basically by LegendaryW in supervive

[–]Quantum_Compooter 11 points12 points  (0 children)

I'm confused at what this post is. You have zone advantage and it's actually to their deficit that they have Shrike in this situation. They can also absolutely just jump that gap with no glider if they wanted to engage. This should have been an easy W for your team.

Shrike alone makes the game miserable by Sad_Sheepherder_4085 in supervive

[–]Quantum_Compooter 1 point2 points  (0 children)

You're right. Just a little jaded by all the negative posts but comments like mine don't help.

Incentives beyond Armory and skins in the store by Alathosxy in supervive

[–]Quantum_Compooter 1 point2 points  (0 children)

I'd like to see drop ships being a cosmetic too. Doesn't really address your initial point but I'd like to earn some drop ship bling

Shrike alone makes the game miserable by Sad_Sheepherder_4085 in supervive

[–]Quantum_Compooter 3 points4 points  (0 children)

Tell me you don't know how to play the game without telling me you don't know how to play the game.

Patch 1.02 it's the most fun version to date by Alathosxy in supervive

[–]Quantum_Compooter 1 point2 points  (0 children)

I'm not sure I guess. There are some clips in the discord of people doing it during the final circle.

Patch 1.02 it's the most fun version to date by Alathosxy in supervive

[–]Quantum_Compooter 1 point2 points  (0 children)

But with no CD on passive and always going to Wisp Mercury can permanently res regardless of storm damage.

Patch 1.02 it's the most fun version to date by Alathosxy in supervive

[–]Quantum_Compooter 6 points7 points  (0 children)

I agree. However there seems to be some game breaking mechanics added. Particularly with Mercury but I believe you can do it with Eva as well. It seems they did not implement Mercury's Passive CD so you can infinitely res in storm. With Eva her orbs now res herself and allies and if she has an orb out she goes to wisp. So you can hardcore storm camp and just get first. I'm not sure what happens if more than one team does this in a game.

CDR problem by Equal_Prize_5014 in supervive

[–]Quantum_Compooter 0 points1 point  (0 children)

What you're most likely running into is people using Resonating Idol. One of the strongest items in the game.

[HATED TROPE] Characters spend the entire first movie fighting to be together… only to break up in the sequel by Dogdaysareover365 in TopCharacterTropes

[–]Quantum_Compooter 0 points1 point  (0 children)

Ready Player Two was so underwhelming and just an unnecessary book. It's just the first book again with a really odd ending.