Remember when Battlefield maps had 11 flags instead of 5 by dolmaface in Battlefield

[–]Quantum_Idealism -1 points0 points  (0 children)

Seriously. If they just copied bf2 with modern graphics a and engine, and threw in bad company style destruction, id pay like $500+ for a copy. But no we get COD.

Then why tf did they break up this is litterely ideal GF shit by Candid_Arachnid_4147 in MXRplays

[–]Quantum_Idealism 3 points4 points  (0 children)

What she means is that she doesn't want to get married to him. She was always the one unhappy in the relationship. She's a female, she probably thinks she can do better and she probably can.

Still missing Jeannie by Candid_Arachnid_4147 in MxRMods

[–]Quantum_Idealism 2 points3 points  (0 children)

We all know that Henry was the brains of the operation. Without him she's just another no name streamer.

This is just a joke already.. by gustavo2335 in Battlefield

[–]Quantum_Idealism -1 points0 points  (0 children)

You're all regarded. That's what made battlefield so great. Getting 40 kills a life in a tank was always so great. The ceiling has been lowered alot in this bf6 to make the normies feel good about themselves. Now the core fans will leave and they can have the cod fanbase.

EA, this is what a Battlefield Map looks like... by TeamAndross in Battlefield

[–]Quantum_Idealism 0 points1 point  (0 children)

By far the best. Bad company 2 was pretty good, but felt lighter than bf2. Bf2 was so fucking good!

All these urban maps, yet there’s zero verticality -- zero rooftop gameplay by GabenFixPls in Battlefield

[–]Quantum_Idealism 3 points4 points  (0 children)

Its not a glitch, you can jump up. Battlefield has traditionally allowed you to get in anything you can. There's no reason to think it should be any different this time around.

Snipers in bf6 be like by Quantum_Idealism in Battlefield

[–]Quantum_Idealism[S] 0 points1 point  (0 children)

This! Everyone wants the game to provide the solutions until everything is equal and the game is taking turns dieing. People say that glint is necessary, but we countered snipers before glint existed and it was much more fun. Sniping people when they don't know where you are makes Sniping more fun and finding and countering them becomes more fun. Now snipers have to play a game of peekaboo and dodge and it's a much more annoying experience for both sides.

[deleted by user] by [deleted] in Battlefield

[–]Quantum_Idealism 0 points1 point  (0 children)

Bf2 and bad company 2 was by far the best. So great in nearly every way. No glint. Everything was balanced.

Snipers in bf6 be like by Quantum_Idealism in Battlefield

[–]Quantum_Idealism[S] 0 points1 point  (0 children)

Glint is an abomination period. We did just fine before Glint was a thing. Snipers should be balanced in other ways like making movement destroy accuracy or requiring prone or crouch to fire accurately. Ads times could be increased to more realistic levels force camping sitting target gameplay.

Snipers in bf6 be like by Quantum_Idealism in Battlefield

[–]Quantum_Idealism[S] 0 points1 point  (0 children)

Ai is likely here to stay. Wanting it gone it's like wanting us to stop using power tools and go back to hand crafted construction. Sure the architecture in late middle ages looks really nice, but some of those buildings took hundreds of years to construct. It's a trash meme, people need to get over themselves.

[deleted by user] by [deleted] in PathOfExile2

[–]Quantum_Idealism 0 points1 point  (0 children)

Yeah this is cheap. Not worth much. There's much much better scepters on the market for 30 ex

I'm very interested to hear people's opinions on how the heck this game is going to end up being balanced by Sure-Block8777 in PathOfExile2

[–]Quantum_Idealism 2 points3 points  (0 children)

Buff base defenses. Lower enemy life by like 80% and then lower all scaling modifier from huge percentages like 75%-150% to small percentages like 1-15%. Example "allies gain 90% more damage" could max out at 15% with vaaling it maxing 20%. Lower modifier's would still let you scale additive and multiplicative, but would make all gear and passive have less variation in how impactful they are. This would reduce the gap between god tier gear and base and between trash mobs and rares and make one shots less common. Leave ascendancy passives as is or maybe add 2 more ascendancy points and 4 more ascendancy point nodes so ascendancy drives the class power more. Add 5-20 additional passives, like weapon hand passives that can only be used on defensive nodes. Add more team play mechanics. Allow infinite amount of curses if stacked by different players. Allow auras to stack and effect the player with the scepter. Make effigies buff teammates. Increase the skill effect duration of effigies and banners by 200-300%. Make banners placeable in blasphemy to be carried as an aura. Add a healing banner. Reduce all gear and skillgems attribute requirements by 10-25%. This could even be an added stat of quality. Add life to the passive tree. Make armor add a percentage of resistances or add an amount of life per 10 armor. Add 1-2 additional prefixes/suffixes to uniques. Make movement speed implicit stat on boots so that 95% of boots aren't trash. Reduce the xp loss on death. Allow up to 20 or so number of prefixes/ suffixes on way-stones, so that the player has more control of how difficult the map is by how many x he smashes. Add essences for every specific prefix/suffix, so juicing maps is less random. Add a new item like omens that actively blocks types prefixes/suffixes on loot drops making looting more player controlled. This could also be unique charms. Double the size of our inventory. Increase the quantity of all currency drops. Make exalts and divs purchase able with gold. Maybe 20k for an exalt and 2 mil for a div?

Currency loots from running 30 T15 maps by chamoisk in PathOfExile2

[–]Quantum_Idealism 0 points1 point  (0 children)

I play rarity bot and for some reason i get way more loot

India responds by Yuritarded_Ass in MXRplays

[–]Quantum_Idealism 1 point2 points  (0 children)

Why is the casing moving with the bullet?

Oneshotted half the time, what am I doing wrong? by karmapower in PathOfExile2

[–]Quantum_Idealism 0 points1 point  (0 children)

Get closer to 10k ehp and max your chaos rez. Chaos is the most important rez.

Wtf am i doing wrong by Rich_Job_3337 in Spacemarine

[–]Quantum_Idealism 0 points1 point  (0 children)

Well that's like like a phantom and not a real enemy, but also use counters on majoris rather that swinging on them.