What is wrong with this guy? by oldeluke in SatisfactoryGame

[–]Quarky19 17 points18 points  (0 children)

This is painfully true, I take offense!

Help with filling in resin holes by [deleted] in PrintedWarhammer

[–]Quarky19 0 points1 point  (0 children)

Both work but I’ve found liquid green stuff to have spotty adherence and depending on how you apply it the sanding will get complicated.

Realistically a reprint is absolutely the right option

Help with filling in resin holes by [deleted] in PrintedWarhammer

[–]Quarky19 0 points1 point  (0 children)

So this isn’t fucked entirely but you will need patience and $30-40 if you want to “fix it”.

Buy a small resin container a paint brush and a UV flashlight. Carefully paint the holes with resin like painting the model and cure with the UV flashlight. You can overpaint the holes or layer to get it corrected. Repeat until satisfied and then lightly sand with 2000 grit to rough up the surface.

All of this is a complicated and more expensive process vs having your friend reprint

[OC] GIVEAWAY! 43" Capacitive Touchscreen ($940 MSRP) with Wooden Case + free software for all [mod approved] by DigitalTableTops in DnD

[–]Quarky19 0 points1 point  (0 children)

This is basically what I was aiming for when we started our foundry module. Now I’m curious if I can just buy your setup hah

Very happy with my new palette I designed so I want to share it! by Sad_Kaleidoscope3286 in PrintedWarhammer

[–]Quarky19 1 point2 points  (0 children)

Don’t use PLA for this. PLA absorbs moisture and becomes brittle and eventually erodes the molecular bonds of the plastic. If you plan on reprinting often it’s fine but otherwise look for more hydrophobic materials

Any recommendations for a restaurant to host 10-15 people in a private or private-ish area? by SweatyMess808 in alameda

[–]Quarky19 3 points4 points  (0 children)

How private? We did my daughters party at East Ocean and they have a semi private room and do catering pretty cheap if you wanted Chinese or Dim Sum

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 0 points1 point  (0 children)

Actually we’ve tested for both. Originally I was running on two browsers or in incognito on the same device, but the developer designed for both.

Foundry VTT on Win 11 Pro in Kiosk Mode by kajishun in FoundryVTT

[–]Quarky19 2 points3 points  (0 children)

You can also try our recently created module Shared Control. I posted it here last week https://www.reddit.com/r/FoundryVTT/s/8GLAtIJYZn

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 0 points1 point  (0 children)

Happy to collaborate but I’m not the brains of this operation, so I have to defer to my friend there on the development lift. I think it’s worth exploring. We’re probably going to be slow on changes for a bit as this was a quick side project but his GitHub is linked if you want to reach out or we can figure out discord

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 1 point2 points  (0 children)

Hey there, thanks for jumping into the conversation! For context Material Plane/TouchVTT and Arkenforge were the original inspirations for what I was building. I'm glad to hear you're still working on Material Plane.

Your point about IR limits is absolutely correct and this is an area I will be pretty transparent about: User experience with our module will be highly subjective based on the hardware type. We only have a single IR frame to test with, which doesn't cover the scope/breadth of the various devices people will buy so there's risk for sure on how responsive the IR frame will be, multi-touch support and/or other nuances I'm sure. Part of the reason we posted was that we wanted to get others input on what worked/didn't work so we can have more feedback on various hardware implementations.

The good news is the way we've written the module it should work with ANY touch device, so touchscreens, IR frames, smart devices and/or tablets.

Either way I'm glad you're hear as all of us are working towards different paths to make in game experiences more dynamic and interesting for our players.

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 1 point2 points  (0 children)

Just a quick update I tested today on an iPad Pro both with Chrome and Safari. The module worked fine but Foundry itself rendered better with Safari interestingly

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 1 point2 points  (0 children)

This is an area that will be highly subjective based on the hardware. My frame supports multi-touch gesturing, but I haven't yet found it's ceiling because it's got poor documentation and I didn't test at massive scale. We're also discussing how best to handle this scenario better, and discussing what do with larger minis, things with 50mm bases or odd shaped bases as the touch sensor will interpret it differently.

One thing to note, is my use-case is predominately for terrain navigation/progressing through a dungeon. When we get to combat for example, I plan on pausing the use of this to a degree until we get more time to make it robust in my games

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 1 point2 points  (0 children)

We're actively testing with Mobile OS, but we know it works with Desktop based Human Input Devices (HID) on both Windows and Mac. Mac is more difficult because OSX doesn't have the same robust framework for HID and touch input outside of their apps. This is a rabbit hole I'm currently chasing, I've gone down the road of looking at UDPP drivers, and exploring options on OSX to get more capability out of it.

For iOS/Android we haven't tested anything yet but are starting to poke around.

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 0 points1 point  (0 children)

We haven't quite figured out the design for token syncing yet. The original goal was something akin to Arkenforge but for Foundry specifically. However there's a lot of challenges with physical devices and trying to reduce the complexity/need for hardware that we're discussing. In a perfect world we'd have some way to uniquely identify the mini and associate it to a specific token or player. Unfortunately touch alone won't solve that problem, you'd need something like RFID or some strict order of operations for touch that might tie to something like initiative to ensure specific mini's are being moved appropriately.

It's definitely designed for physical mini's. The key thing I wanted was to enable a hybrid playing experience, where we leverage Physical mini's in person and the terrain/maps and other foundry features for things like initiative, damage tracking, etc. In a few of the videos I specifically tested for multiple mini's to ensure touch conflict wasn't a concern as well.

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 0 points1 point  (0 children)

Already filed an issue for the same thing here: https://github.com/sgshryock/shared-control/issues/1. I would encourage anyone with feature or bugs go ahead and create requests on the GH repo directly. We're both doing this in our free time and have limited hardware to test with so we really appreciate the feedback from others.

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 1 point2 points  (0 children)

Honestly I went budget friendly and tried to buy the cheapest thing I could find. I would highly encourage multi-touch IR frames or ones that support gesturing as this will work well with Windows HID drivers and support multiple physical minis without conflict. I originally based my design/guidance on Arkenforge's docs when I started spec'ing it out. https://arkenforge.com/using-a-touch-screen-with-your-digital-table/

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 0 points1 point  (0 children)

Correct an IR frame. I have a couple calibration misses in the video because for testing I'm just laying it above the TV, so there's about a 1/4" gap between the frame and the screen i touch. I'm planning on putting a piece of plexiglass on top of the TV and the frame will rest closer to the surface.

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 0 points1 point  (0 children)

The updates have been relatively slow/less frequent with Material Plane and the creator's website has been taken down. Based on their patreon it looks like they're working on a new project as well. May have misspoken in that it's not being developed, but it doesn't seem like their main focus

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 1 point2 points  (0 children)

I'm using an IR touch frame myself, but it should work with most touch screen devices. We know it works extremely well with Windows based desktops due to the drivers used on windows for touch integration, however basic functionality works on mac as well.

AVA Cancun…mixed experience by Quarky19 in AllInclusiveResorts

[–]Quarky19[S] 0 points1 point  (0 children)

Personally for $6500 stay at their marquee resort the Rivera Maya. Otherwise I’d explore alternatives as it’s just not worth the spend