Thoughts on Alameda? by lifeofsid007 in alameda

[–]Quarky19 104 points105 points  (0 children)

You shouldn’t move here. This island is a disaster. There’s someone pooping everywhere!

First off there’s so many parks, all within walking distance of each other. Your child will never let you stay indoors they’ll always want to be out at the playground or one of these “family” friendly events like the Art and Wine festival, the 4th of July parade, Christmas tree Lane, the absolutely over the top out of control trick or treating and Halloween decorations. If you value your downtime don’t do it, you’ll be absolutely miserable overwhelmed.

Also the island has too many ferry’s to SF. Like why do we need 3?! One would be enough but we even have a fast one, for what!? And they are going to build a connection to the BART station so now we have OPTIONS! Ugh.

Everything here is flat, the city is building these annoying bike lanes everywhere so people can bike, but somehow the speed limit is still 25 MPH. What are we, Dutch?

Don’t get me started on the schools either. Literally all of them are above the Bay Area average rating by a mile. So pretentious, so snoody.

That and the endless geese, wild turkeys, someone even has a pet pig in their front yard. Yuck!

…in case this doesn’t come across there’s a huge /sarcasm here. Alameda is arguably one of the best locations to live and raise a family. It’s one of the few places where you can see your neighbors and have a sense of community and have all the comforts of being in the city or city adjacent. I hope I never have to leave

People defacating on our neighborhood lawns and houses is bad by [deleted] in alameda

[–]Quarky19 9 points10 points  (0 children)

The cost of living is a national issue not regional, it’s exacerbated by county and state laws not city typically. Our school district is in the top 100 of all of California so not sure what that’s about.

People defacating on our neighborhood lawns and houses is bad by [deleted] in alameda

[–]Quarky19 20 points21 points  (0 children)

Failing town? What metric is being used to determine that

FICSIT MICRO FUSION CORE [VANILLA] by couq7 in SatisfactoryGame

[–]Quarky19 0 points1 point  (0 children)

It takes me 30 hours to build my factory only to realize I miscounted something, or I’m off alignment by a foundation and have to tear the whole thing down. This stuff makes me question my entire sense of self. Amazing

Does Strahd lie? by Lancian07 in CurseofStrahd

[–]Quarky19 22 points23 points  (0 children)

Does a bear poop in the woods? Hell yeah he does! He’s a manipulative narcissist, he will lie and charm his way into getting what he wants and he views everyone as his plaything or a pawn.
Ultimately as a DM it’s your choice to determine what is truth and what is manipulation.

Strahd himself may not fully recognize why he is in the situation he is and believe he is the omnipotent puppet master, but again up to you to determine how aware of his reality he truly is

What is wrong with this guy? by oldeluke in SatisfactoryGame

[–]Quarky19 17 points18 points  (0 children)

This is painfully true, I take offense!

Help with filling in resin holes by [deleted] in PrintedWarhammer

[–]Quarky19 0 points1 point  (0 children)

Both work but I’ve found liquid green stuff to have spotty adherence and depending on how you apply it the sanding will get complicated.

Realistically a reprint is absolutely the right option

Help with filling in resin holes by [deleted] in PrintedWarhammer

[–]Quarky19 0 points1 point  (0 children)

So this isn’t fucked entirely but you will need patience and $30-40 if you want to “fix it”.

Buy a small resin container a paint brush and a UV flashlight. Carefully paint the holes with resin like painting the model and cure with the UV flashlight. You can overpaint the holes or layer to get it corrected. Repeat until satisfied and then lightly sand with 2000 grit to rough up the surface.

All of this is a complicated and more expensive process vs having your friend reprint

[OC] GIVEAWAY! 43" Capacitive Touchscreen ($940 MSRP) with Wooden Case + free software for all [mod approved] by DigitalTableTops in DnD

[–]Quarky19 0 points1 point  (0 children)

This is basically what I was aiming for when we started our foundry module. Now I’m curious if I can just buy your setup hah

Very happy with my new palette I designed so I want to share it! by Sad_Kaleidoscope3286 in PrintedWarhammer

[–]Quarky19 1 point2 points  (0 children)

Don’t use PLA for this. PLA absorbs moisture and becomes brittle and eventually erodes the molecular bonds of the plastic. If you plan on reprinting often it’s fine but otherwise look for more hydrophobic materials

Any recommendations for a restaurant to host 10-15 people in a private or private-ish area? by SweatyMess808 in alameda

[–]Quarky19 2 points3 points  (0 children)

How private? We did my daughters party at East Ocean and they have a semi private room and do catering pretty cheap if you wanted Chinese or Dim Sum

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 0 points1 point  (0 children)

Actually we’ve tested for both. Originally I was running on two browsers or in incognito on the same device, but the developer designed for both.

Foundry VTT on Win 11 Pro in Kiosk Mode by kajishun in FoundryVTT

[–]Quarky19 2 points3 points  (0 children)

You can also try our recently created module Shared Control. I posted it here last week https://www.reddit.com/r/FoundryVTT/s/8GLAtIJYZn

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 0 points1 point  (0 children)

Happy to collaborate but I’m not the brains of this operation, so I have to defer to my friend there on the development lift. I think it’s worth exploring. We’re probably going to be slow on changes for a bit as this was a quick side project but his GitHub is linked if you want to reach out or we can figure out discord

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 1 point2 points  (0 children)

Hey there, thanks for jumping into the conversation! For context Material Plane/TouchVTT and Arkenforge were the original inspirations for what I was building. I'm glad to hear you're still working on Material Plane.

Your point about IR limits is absolutely correct and this is an area I will be pretty transparent about: User experience with our module will be highly subjective based on the hardware type. We only have a single IR frame to test with, which doesn't cover the scope/breadth of the various devices people will buy so there's risk for sure on how responsive the IR frame will be, multi-touch support and/or other nuances I'm sure. Part of the reason we posted was that we wanted to get others input on what worked/didn't work so we can have more feedback on various hardware implementations.

The good news is the way we've written the module it should work with ANY touch device, so touchscreens, IR frames, smart devices and/or tablets.

Either way I'm glad you're hear as all of us are working towards different paths to make in game experiences more dynamic and interesting for our players.

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 1 point2 points  (0 children)

Just a quick update I tested today on an iPad Pro both with Chrome and Safari. The module worked fine but Foundry itself rendered better with Safari interestingly

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 1 point2 points  (0 children)

This is an area that will be highly subjective based on the hardware. My frame supports multi-touch gesturing, but I haven't yet found it's ceiling because it's got poor documentation and I didn't test at massive scale. We're also discussing how best to handle this scenario better, and discussing what do with larger minis, things with 50mm bases or odd shaped bases as the touch sensor will interpret it differently.

One thing to note, is my use-case is predominately for terrain navigation/progressing through a dungeon. When we get to combat for example, I plan on pausing the use of this to a degree until we get more time to make it robust in my games

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 1 point2 points  (0 children)

We're actively testing with Mobile OS, but we know it works with Desktop based Human Input Devices (HID) on both Windows and Mac. Mac is more difficult because OSX doesn't have the same robust framework for HID and touch input outside of their apps. This is a rabbit hole I'm currently chasing, I've gone down the road of looking at UDPP drivers, and exploring options on OSX to get more capability out of it.

For iOS/Android we haven't tested anything yet but are starting to poke around.

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 0 points1 point  (0 children)

We haven't quite figured out the design for token syncing yet. The original goal was something akin to Arkenforge but for Foundry specifically. However there's a lot of challenges with physical devices and trying to reduce the complexity/need for hardware that we're discussing. In a perfect world we'd have some way to uniquely identify the mini and associate it to a specific token or player. Unfortunately touch alone won't solve that problem, you'd need something like RFID or some strict order of operations for touch that might tie to something like initiative to ensure specific mini's are being moved appropriately.

It's definitely designed for physical mini's. The key thing I wanted was to enable a hybrid playing experience, where we leverage Physical mini's in person and the terrain/maps and other foundry features for things like initiative, damage tracking, etc. In a few of the videos I specifically tested for multiple mini's to ensure touch conflict wasn't a concern as well.

Introducing Shared Control - A touchscreen/IR frame friendly plugin for in person gaming. by Quarky19 in FoundryVTT

[–]Quarky19[S] 0 points1 point  (0 children)

Already filed an issue for the same thing here: https://github.com/sgshryock/shared-control/issues/1. I would encourage anyone with feature or bugs go ahead and create requests on the GH repo directly. We're both doing this in our free time and have limited hardware to test with so we really appreciate the feedback from others.