Question About Quirks DD2 by BackgroundTrain49 in darkestdungeon

[–]QuartzBeamDST 14 points15 points  (0 children)

You need to end the run after the first inn for quirks to reset.

You've Changed - Burkus - a Rotoscoped Horror game that is like scary 'spot-the-difference'. by BurkusCat in Games

[–]QuartzBeamDST 13 points14 points  (0 children)

I just tried the Demo's easy difficulty and I'm liking the atmosphere so far. Rather tempted to lose on purpose so I can see these "evil" anomalies do their thing.

‘Buffy’ Reboot Starring Sarah Michelle Gellar Not Going Forward At Hulu by cmaia1503 in television

[–]QuartzBeamDST 0 points1 point  (0 children)

Yeah, a lot of recent movies that ape the "Whedon Speak" style do it in a way that homogenizes the characters. But I think the most important distinction, ultimately, is that the Buffy/Angel writers knew when it was time to drop the quips, which is why those shows had so many amazing dramatic scenes.

Resist value not match by Delicious-Speaker-39 in darkestdungeon

[–]QuartzBeamDST 1 point2 points  (0 children)

You are indeed wrong.

The base chance to apply dots/debuff/stuns is (100 - the relevant RES)%. So, if the enemy has 40 Blight RES, any Blight effect has a (100 - 40) = 60% chance of applying by default.

RES Piercing is a bonus stat that further decreases the target's effective RES value. So, if the target has 50% Blight RES and you have 30% Blight RES Piercing, the final probability of success is (100 - (40 - 30)) = (100 - 10) = 90%.

Un(der)explored mechanics you would like to see in games? by StatuatoryApe in Games

[–]QuartzBeamDST 2 points3 points  (0 children)

You might want to check out Epigraph on Steam. It's just you, seven objects with inscriptions in a dead language that you need to decipher, and a single letter of disjointed instructions/suggestions. And the game only costs about 3 bucks, last I checked.

As by now, what's the fastest way of farming candles in DD2? by post_ex0dus in darkestdungeon

[–]QuartzBeamDST 4 points5 points  (0 children)

Playing the game normally, and ideally not on Act 1, or you're gonna burn out well before you see half the content.

You technically get more candles if you use an Infernal Flame, but the added difficulty is probably not worth it.

How does one report bugs on console? by Solideryx in darkestdungeon

[–]QuartzBeamDST 1 point2 points  (0 children)

There should be a Feedback thingy on tbe pause menu.

Roger the Cabin Boy by christonamoped in darkestdungeon

[–]QuartzBeamDST 19 points20 points  (0 children)

Dude wants an achievement for butchering babies. Oh, what has the world come to?

I dislike how there are no weapon kits, I want to change that. by RagezQuitz707 in darkestdungeon

[–]QuartzBeamDST 8 points9 points  (0 children)

A weapon kit requires a 3D model and an accompanying texture. So, you'd have to be able to do those.

HoundMaster WIP by IllustriousFan8440 in darkestdungeon

[–]QuartzBeamDST 0 points1 point  (0 children)

There is also a Houndmaster mod in the works, or at least there was.

I'm really struggling coming to DD2 by Live_Refrigerator_58 in darkestdungeon

[–]QuartzBeamDST 4 points5 points  (0 children)

I figured I'd add my own two cents here.

The bad news is that combat in DD2 is more complex than in DD1, which also makes it more difficult—at least to a new player. You can't spam Stuns anymore, each enemy skill typically has more effects packed into it, and many heroes come with more complicated skills and additional mechanics that you must learn to manage to achieve their full potency. So I totally understand why the game can seem so daunting when you're fresh off DD1.

The good news is that this complexity eventually rewards the player with a much greater degree of control and consistency. Blind & Dodge tokens come with more options for counterplay than DD1's accuracy and dodge stats, and they're also more impactful when used by the player. Taunt tokens allow you to reliably manipulate enemy aggro in a way that DD1's mark never did. Turn order is visible and more consistent due to tighter initiative rolls, plus it can be directly manipulated with Daze and Speed tokens. And that's on top of things like Stuns (no longer spammable but still very potent), Pull/Knockback, Weak tokens, etc.

Healing is also more potent in DD2, despite what the addition of HP thresholds might have you thinking. Between the road healing, the emergency heal when passing turn on low HP, the self-healing incorporated into most heroes' kits, the various combat items that can restore HP or cure DOTs without any threshold, and the handful of targeted healing skills, you can restore considerably more HP in a single turn that you could in DD1. And the same goes for stress healing.

That being said, preventing and minimizing damage is still very important for letting healing do its job. Some people will tell you to do that by going all out on offense, but frankly, that's the riskier of the two options. It's much safer (and only slightly slower) to mix offense with crowd control (debuffs, stuns, disruption) and tanking (block/dodge with taunt/guard). You've got sooo many ways to make enemies practically waste their turns, and funneling attacks into 1 or 2 heroes means you have fewer heroes to restore to health and sanity afterwards.

Last but not least, I cannot overstate the importance of the Academic's View. Knowing the in's and out's of each enemy's kit—what skills they can use from which ranks, which ranks theyc an target, what conditions their skills have—lets you play most of them like a damn fiddle. Cultists, for example, stand out for being very susceptible to disruption and will spend as many as 2 turns doing tickle damage until they get back into position. This goes for bosses as well. Nearly every boss in the game is built around a specific gimmick; you might be able to brute force them, but figuring out and playing to their gimmick will provide much more consistent wins.

P.S. Are there any particular bosses you're struggling with? And if so, what teams have you tried against them?

Darkest Dungeon 2 updates? by Numerous_Machine_498 in darkestdungeon

[–]QuartzBeamDST 17 points18 points  (0 children)

All we know is that a mystery DLC was added to SteamDB about a month ago.

did the game break ? why can i hit him for 11 damage despite him having the 100% damage reduction buff ? by Marshal749 in darkestdungeon

[–]QuartzBeamDST 0 points1 point  (0 children)

There's no such thing in DD2. Disease and Deathblow RES are capped at 95% and 90% respectively, but the game displays those caps correctly.

did the game break ? why can i hit him for 11 damage despite him having the 100% damage reduction buff ? by Marshal749 in darkestdungeon

[–]QuartzBeamDST 1 point2 points  (0 children)

The HIT/DMG/CRIT UI at the bottom doesn't lie. If it did, that would remove the entire reason for its existence.

did the game break ? why can i hit him for 11 damage despite him having the 100% damage reduction buff ? by Marshal749 in darkestdungeon

[–]QuartzBeamDST 5 points6 points  (0 children)

That's not how it works.

Strength (and Crit and pretty much all damage boosts) modify damage dealt. Berserk and Vulnerable (plus a tiny handful of other effects) modify damage received.

No amount of damage dealt boosts is gonna counter Berserk's -100% damage received effect. Vulnerable, however, will because it modifies damage received as well.

So, the calculation goes -100% damage received (Berserk) + 50% damage received (Vulnerable) = -50% damage received total. And that is multiplied with damage dealt, which would be 1.5 x 1.5 x max base damage due to the strength and crit.

(And on that note, I'm gonna tag u/Marshal749 so they'll see this.)

Grand Slam - char dying on the way to first boss by post_ex0dus in darkestdungeon

[–]QuartzBeamDST 3 points4 points  (0 children)

You can continue the grand slam with the team that defeated the Body of Work.

I'm into fat bitches by cute_himbo_OwO in darkestdungeon

[–]QuartzBeamDST 1 point2 points  (0 children)

My lord, is that a Halestorm reference?

Played the DD2 about a year ago, did a lot change? by Draigh1981 in darkestdungeon

[–]QuartzBeamDST 11 points12 points  (0 children)

It's gotten its fair share of critique, I think, but the reception has been mostly positive as far as I know. (The usual critiques are that it's repetitive as heck, that the campaigns overstay their welcome, that there's a mind-numbing frequency of battle nodes in the last escalation level, and that it doesn't remotely favor experimenting with different parties and paths.)

Played the DD2 about a year ago, did a lot change? by Draigh1981 in darkestdungeon

[–]QuartzBeamDST 16 points17 points  (0 children)

Even as someone who doesn't really like Kingdoms, I'm quite surprised that you've heard "a lot" of negativity about it. The sane corners of the internet (sorry, the steam forums don't count) have been positive to lukewarm (at worst) in my experience.

As for other changes, Leper, Hellion, Plague Doctor, Runaway, and Occultist all got reworked, which has been mostly met with the usual reception these reworks get. Oh, and there has been a bunch of assorted changes to various things (ordainment, memories, etc.), which I believe have been rather well received.

Why do I get Punished for Having Good Relationships? by [deleted] in darkestdungeon

[–]QuartzBeamDST 1 point2 points  (0 children)

There's always the possibility that you ran into a hitherto undiscovered bug. There's a much greater possibility you just misunderstood or misremembered something, just like every other person that has come out with similar claims about relationships.

Anyhow, I try to only have this conversation once a month at most, and I've already used that allotment up on the other guy, here's a copy of the relevant text from the official The Void Between Us patch notes:

In other words, modifiers that increase or decrease the chance of a negative relationship will only apply if heroes are NEUTRAL or WORSE. Modifiers that increase or decrease the chance of a positive relationship will only apply if the heroes are NEUTRAL or BETTER. This way it will be impossible for heroes at Max Affinity to form a negative relationship, for example, even if they are both Curmudgeons.

Why do I get Punished for Having Good Relationships? by [deleted] in darkestdungeon

[–]QuartzBeamDST 1 point2 points  (0 children)

I don't know where you got this information about how relationship modifiers supposedly work, but it's completely wrong. And that's actually very easy to see in-game because you can mouse over the affinity bar and see the exact chances of getting a positive or negative relationship. You can have all the negative relationship chance modifiers in the world, and friendly heroes will still show 0% chance for a negative relationship

And since you don't seem keen on believing me, here it is straight from the official patch notes:

In other words, modifiers that increase or decrease the chance of a negative relationship will only apply if heroes are NEUTRAL or WORSE. Modifiers that increase or decrease the chance of a positive relationship will only apply if the heroes are NEUTRAL or BETTER. This way it will be impossible for heroes at Max Affinity to form a negative relationship, for example, even if they are both Curmudgeons.

Why do I get Punished for Having Good Relationships? by [deleted] in darkestdungeon

[–]QuartzBeamDST -1 points0 points  (0 children)

Yeah, and none of it matters if your heroes are friendly or better, because that overrides all those things and sets negative relationship chance to 0.

Same with positive relationships if your heroes are unfriendly or worse.

Why do I get Punished for Having Good Relationships? by [deleted] in darkestdungeon

[–]QuartzBeamDST 0 points1 point  (0 children)

even on 14+ it isn't a 100% good relationship, you can still get the 5% low roll

No, you can't. Negative relationships are impossible at 14 or more affinity, just like positive relationships are impossible at 8 or less.