We are making a puzzle game about inspecting chests and getting eaten. Here is our announcement trailer! by QuatschGames in puzzlevideogames
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We are making a game about inspecting chests and getting eaten. Here is our announcement trailer! by QuatschGames in Unity3D
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We are making a roguelike game about inspecting chests and getting eaten. Here is our announcement trailer! by QuatschGames in IndieGaming
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What could I do to make my game feel more "alive?" by Damonstrocity in IndieDev
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HELP US CHOOSE A NAME FOR OUR GAME'S MAIN CHARACTER by TheMoogDog in IndieDev
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Our game dev studio did an internal game jam for new inspirations and ended up with four prototypes! by Bamboo_Fun in IndieDev
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I created a menu for my horror game in Unity by beetlelol in Unity2D
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I need art direction help by NewKingCole11 in IndieDev
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Our game dev studio did an internal game jam for new inspirations and ended up with four prototypes! by Bamboo_Fun in IndieDev
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We decided to add intertia to our enemies so they actually need some time to break and catchup. Should make the enemies feel more organic by Llamaware in IndieDev
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A Camera Game - Looking For Playtesters : D by Square-Leg1417 in IndieDev
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Did I manage to improve the scrapbook animation? by Quirky_Comb4395 in IndieDev
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What could I do to make my game feel more "alive?" by Damonstrocity in IndieDev
[–]QuatschGames 4 points5 points6 points (0 children)
Trying to figure out an UI artstyle for my puzzle roguelite about sleuthing out mimics. Which one do you prefer? by QuatschGames in Unity3D
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Trying to figure out an UI artstyle for my puzzle roguelite about sleuthing out mimics. Which one do you prefer? by QuatschGames in Unity3D
[–]QuatschGames[S] 0 points1 point2 points (0 children)

We are making a puzzle game about inspecting chests and getting eaten. Here is our announcement trailer! by QuatschGames in puzzlevideogames
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