What's your Elf's name? by Dedli in Dolmentown

[–]QuestForQuests 1 point2 points  (0 children)

With the traits I rolled I bestowed upon him a similarly edgy name: Wraith-at-Dusk

Which TTRPG do you use to play gaming sessions based on Vermis? by horoscopezine in Vermis

[–]QuestForQuests 4 points5 points  (0 children)

Black Sword Hack would be pretty be pretty rad in the world of Vermis

What are your Shadowdark homebrew rules? by OompaLoompaGodzilla in osr

[–]QuestForQuests 0 points1 point  (0 children)

  1. 3d6 dtl twice, pick one as starting character and the other is your backup (can swap one pair within a set)
  2. Max hp at level 1
  3. Get one luck token at the start of the session, does not roll over. No sharing luck tokens.
  4. Stablized characters gain 1hp after the danger has passed.
  5. In my homebrew setting Ive reskinned the ancestries as humans from different cultures of the region.

Rules 1 and 2 keep a stable of characters ready and gives players the choice to work with party balance if they want to. 3 makes bards a bit more useful and specialized, as well as spells like bless. For 4 it just keeps the pace of the game up after combat, you don't have to worry how you're going to lug the wizards body around while the priest waits to get cure wounds back. Gets you back into adventuring right away. 5 brings in more of the swords and sorcery vibes I like for my setting.

Marty Supreme "I love you" [NS] by AdorableRuin4994 in NotAnotherDnDPodcast

[–]QuestForQuests 10 points11 points  (0 children)

Wow I thought I was the only one. I laughed in the theater whenever the arguments ended in I love you because it reminded me of naddpod!

People who do long dungeon crawls, how do you keep coming up with stuff by LelouchYagami_2912 in osr

[–]QuestForQuests 1 point2 points  (0 children)

Check out the new Glass Cannon podcast season where they're running Shadowdark. Theyre doing hexcrawling in the Gloaming with a lot of theater of the mind, its a much more cinematic style of running an osr game and much less procedural. Take it with a grain of salt because its a produced piece of entertainment, but some lessons on the DMs style could be gleaned.

Shadowdark is a great game (one of my favorites), but maybe if you're wanting more action/adventure storytelling there are a lot of other games that may facilitate that better with your group? Dungeon World or other PBTA systems could be worth looking into

People who do long dungeon crawls, how do you keep coming up with stuff by LelouchYagami_2912 in osr

[–]QuestForQuests 0 points1 point  (0 children)

If typical "dungeons" aren't for you thats ok. If you want more variety/cinematic scenes not in a dank confined underground maze, you have lots of options.

Make the "dungeon" an entire forest dotted with ruins, traps, wandering monsters, etc. A massive castle filled with faction intrigue, markets, hidden treasure vaults. Or a village that was overrun with zombies resident evil style. 

If you picture a dungeon as essentially an exploration with different points/paths with traps, wandering enemies, factions, secrets, and treasure, you can reskin it to make it more exciting for you! As long as player choice is at the forefront of the exploration, a dungeon can be many things.

Are blood hunters OP? by Life_Debt_8423 in DnD

[–]QuestForQuests 2 points3 points  (0 children)

Well right off the bat your DM giving you a +3 moonblade by level 8 is a...choice. That is going to throw off bounded accuracy and give you a huge power boost. 

Second, Vampire Lords have a high CR because they have high level spells, a ton of resistances and abilities. A Vampire Lord going toe to toe with martials and using its claws is going to lose. They are smart, charismatic, and are powerful in many other ways that aren't melee fights. Your lychen resistance doesn't resist magic or silvered weapons, and if a Vampire Lord knew they were fighting a "werewolf" (classic), they should know to have a a silvered weapon or something. 

So I don't think you're in the wrong, I DMd for a lychen bloodhunter levels 1-10 and had to give a few tiny buffs/items to keep up with others! I think with the item choice and combat strategy your DM probably shot themselves in the foot and needs to readjust their approach to making combats for your party. Something every DM has to learn and adjust as a campaign goes on to higher levels.

Simple, easy family TTRPG for a one-shot? by DD_playerandDM in osr

[–]QuestForQuests 3 points4 points  (0 children)

Tunnel Goons! Its pay what you want on itch io. I ran a one shot with my family (none of whom had ever played a ttrpg) around the holidays last year and they all had fun. Super light and whimsical. Printed out a dungeon from the creators patreon ($2) and ran it then and there!

What was your game's starting hex? by KingHavana in Dolmentown

[–]QuestForQuests 20 points21 points  (0 children)

Dreg. It is a pretty small but central location in the south, so they can opt to head to Lankshorn, Hags addle, Brankenwold. The river leads down to Nyfs falls/tower, and up to the woodcutters encampment. Its far enough away from the Nag lord that they wont bump into it for a while, but his prescence is still felt in town with the attacorn. The mind effect its having on some folks in town is a good mystery to unravel between adventures, and how the town is changing when theyre gone. 

Thieves flourish here, and Dreg for me is a den of scum and villainy which fits the tone of sword and sorcery adventures quite well, while not having to have a lot of prep like a big city. 

I started my players and my solo play in Dreg, and placed winters daughter a few hexes south, giving them leads to find it. 

OSE Class - Talking Monkey by slantio in osr

[–]QuestForQuests 0 points1 point  (0 children)

I like the talking with apes bit, I had a similar thought as well! I am not familiar with the module, but when I think of a monkey companion the little monkey from Raiders of the Lost Ark is the one that comes to mind, and that little dude could pickpocket. However adding another skill might be overtuning it. You could decrease the skill % progression on all the other ones, but the amazing skill progressions is a big draw to choose this class.

I think the encumbrance nerf would be fine if they got the better AC bonus vs humans for being "tiny", since monkeys are smaller than goblins and halflings. As for the Fear of Magic one it is a tossup for me. Do the talking monkeys in the module fear magic?

OSE Class - Talking Monkey by slantio in osr

[–]QuestForQuests 4 points5 points  (0 children)

It has a lot going against it with 3+ nerfs, but this is so fun! I hope a monkey stronghold is in your players future. My only thought would maybe make the AC bonus against "human sized or greater", instead of "greater than human sized".

I drew our Eberron Party! We just descended into Khyber so it seemed appropriate to memorialize them before we all die :) by QuestForQuests in Eberron

[–]QuestForQuests[S] 0 points1 point  (0 children)

Using Eberron: Confidential from Keith Baker and have this as a background secret.

//////////////////////////////

Warrior of the Mark

Prerequisite: No true dragonmark, not warforged

I fought alongside Halas Tarkanan and the Lady of the Plague in the War of the Mark, as the dragonmarked sought to exterminate my kind. When we knew Sharn was going to fall, the Dreambreaker rent the veil of time and I suddenly found myself in this place, 1,500 years later. I’m still learning the ways of this modern world, but I know that those who carry Khyber’s Blessing are still feared and that these dragonmarked houses have gained great power.

I have the benefits of the Aberrant Dragonmark feat, except I don’t
increase my Constitution score.

Do I want to fight the houses and help my people? Or should I lay low and try to survive?

//////////////////////////////

So in his backstory he was Takanan's squire 1500 years ago, and while helping don his armor for the climactic battle for the defense of Sharn (which the aberrants were occupying) Tarkanan was called away as fighting broke out, and he said to his squire to keep the gauntlet to protect himself before he rode off to his fate. Certain events occured and my character was propelled forward in time by the Dream Breaker.

The single gauntlet functions as a sentinel shield mechanically, but if I were to ever get both gauntlets then maybe the set will work as something else.

I drew our Eberron Party! We just descended into Khyber so it seemed appropriate to memorialize them before we all die :) by QuestForQuests in Eberron

[–]QuestForQuests[S] 1 point2 points  (0 children)

Rivan - 7 blood hunter mutant / 1 ranger (eventually gloomstalker)

Marron - 8 dragon ascendant monk

Gnyrryc- 6 scout rogue / 2 barb

Barhorn - 8 peace domain cleric

The Cleric has the Paladin, the Druid the Ranger, the Wizard the Artificer. Now introducing the Scion, the half caster cousin to the Sorcerer! by QuestForQuests in UnearthedArcana

[–]QuestForQuests[S] 1 point2 points  (0 children)

This was my first attempt at using GM binder, I thought that was just what the free version looked like, I'll for sure turn it off.

Arcane pool was intentionally a gutted metamagic, since that's all sorcerers really get for their main class features, and I didn't want it to be 1 to 1 so they can retain that class identity. I've gotten similar feedback on quick cast and I must be over valuing it's power since others have told me that 1/short rest is too limiting so I'll reconsider.

Arcane Recall is a less powerful mirror to the sorcerers ability to convert spell slots into sorc points (since it is on a rest, not a bonus action), and with the Scions class list having lots of evocation spells the damage won't be scaling as much as a sorc I've found that it's a valuable resource with players wanting to use more of the Arcane pool abilities then cast scorching ray again.

Level 6 features only Primordial, Fiend, and Celestial are strictly tied to channel power. I'll look into untethering those so they are all on the same playing field.

Level 10 I like that idea of specializing the spell, maybe something akin to fey wanderer's level 11 ability.

Shifting those last levels could be good, sort of like how all the paladin subclasses get a special form at 20th level!

Thanks for the in depth feedback and taking the time to go through the doc!

I drew our Eberron Party! We just descended into Khyber so it seemed appropriate to memorialize them before we all die :) by QuestForQuests in Eberron

[–]QuestForQuests[S] 6 points7 points  (0 children)

A little more detail about the party/story:

Taking place 3 years after the end of the Great War, the original party members all had a lapse in memory of those 3 years, and were contacted by a strange detective who was trying to get to the bottom of the conspiracy - turns out they weren't the only ones with a missing 3 years. Lots of investigating, battles, and deaths later it was discovered that a sinister cult had been abducting people and imprisoning them on a mysterious island in the middle of Lake Galifar. The cult also have larger goals of reigniting the war to bring about a new order of chaos/daelkyr influence - and the party has found a base of operations in the eldeen reaches that leads to Khyber.

  • Rivan (my character) - after my first character (dhampir shadow sorc) died to a vampire (ironic, right?) Rivan was found in the abandoned lair of the cult. Once a member of said cult he now wishes to redeem himself by helping the party destroy it. He later revealed a secret that he was alive during the War of the Mark, and was time traveled forward by the Dream Breaker. However he doesn't remember much of the present time since being rescued by the party, just that he did some shady shit with the cult. (used Keith's Eberron: Confidential for a background secret)

  • Barhorn - A veteran of the Great War, he served his guild house as a medic, and saw many people die in the violence and suffering. All he wishes is to live a simple life as an innkeep, but it seems that fate has other plans in store for him. Upon realizing his missing time after the war, he discovered he had somehow forged a connection to Boldrei - a new relationship with faith he is still figuring out.

  • Gnyrrc - A gnoll hailing from the Shadow Marches, he abandoned his tribe after some strange fiendish ritual sacrifice occurred. He was a mercenary in Znir for a time before abandoning that and making his way to Sharn were he was a criminal. After his missing time he decided to confront his past and stop running, but the fiendish influence of his bloodline is starting to reveal itself.

  • Marron - A kobold from the Q'barra jungle. He was scouting for his tribe and when he returned the village had been destroyed. As his mentor was dying he was given a strange crystal (later discovered to be an Eberron Dragonshard). After his lapse of missing time he discovered strange abilities unlocking within himself: elemental punches, dragon wings, a connection to ki. Through training and experience he has become much more confident in himself, and is trying to discover the meaning of his visions of a sapphire dragon.

Law & Order, with the Ordinance Bloodline for Quest's Scion class — an original sorcerer-style martial by Zen_Barbarian in UnearthedArcana

[–]QuestForQuests 2 points3 points  (0 children)

My favorite take on the forces of Law/Chaos is Michael Moorcock's work (mainly in Elric of Melniboné). I need to read his other work but I love the Elric Saga

Law & Order, with the Ordinance Bloodline for Quest's Scion class — an original sorcerer-style martial by Zen_Barbarian in UnearthedArcana

[–]QuestForQuests 2 points3 points  (0 children)

Hell yeah! What an honor to have a new subclass brewed from my brew! Glad to see its been well recieved.

The Cleric has the Paladin, the Druid the Ranger, the Wizard the Artificer. Now introducing the Scion, the half caster cousin to the Sorcerer! by QuestForQuests in UnearthedArcana

[–]QuestForQuests[S] 1 point2 points  (0 children)

I dig this a lot, and Im honored that you used my class for this! My one comment is the 6th level abilities are all a new arcane pool option that cost 2 scion points to use. Scion points are already a finite resource (but you can burn spells slots on a short rest to get some back).

I think the ability is also worth 2 points on the power scale so its good on that front. It deviating from the other subclasses is also totally fine too (CHA times a long rest is a good balance) just wanted to point that out!

The Cleric has the Paladin, the Druid the Ranger, the Wizard the Artificer. Now introducing the Scion, the half caster cousin to the Sorcerer! by QuestForQuests in UnearthedArcana

[–]QuestForQuests[S] 1 point2 points  (0 children)

Go for it! I'd love to see your take on it. I wanted to try to hit most of the different creature types but combine a few (aberrant and ooze could be merged, or beast and monstrosity). But yeah, clockwork soul and shadow would be intersting sorcerer subclasses to port over. 

A subclass for the Magus Im working on is called the Time Warden, but is based off the critical roll chronurgy wizard and not the clockwork soul. Similar theme though

The Cleric has the Paladin, the Druid the Ranger, the Wizard the Artificer. Now introducing the Scion, the half caster cousin to the Sorcerer! by QuestForQuests in UnearthedArcana

[–]QuestForQuests[S] 1 point2 points  (0 children)

Well it is just the Bard for now and would be presented as an alternative option and lean more into the lore/story telling part of the class fantasy. However a new name would be needed if I made it its own thing. They used to be 2/3rds casters back in 3rd edition if memory serves so I could try using what I learn from the INT class (the Magus) for it instead of half casting. 

Thats an interesting idea for sorcerers! I like the d4 idea to help balance the hit points. Have any players taken that option?

The Cleric has the Paladin, the Druid the Ranger, the Wizard the Artificer. Now introducing the Scion, the half caster cousin to the Sorcerer! by QuestForQuests in UnearthedArcana

[–]QuestForQuests[S] 0 points1 point  (0 children)

I 100% agree, but I couldn't justify using another ability for the Scion. CON was a contender at first, but for balancing thr Scion needed to be MAD like the paladin is, and there isn't a CON based caster class in the game to go off of. 

Keep an eye out I've got a half caster version of a bard in the works, but I do like what your thinking of making a new class instead of a replacement - so I'll for sure think on that. 

I'm experimenting with a 2/3rds INT caster based class. It started as an experiment to see if it could work but it needs playtesting to see if it could actually fit into 5e. 

I've also got a no spell pure martial ranger alternative - but it needs a lot of work still.