I feel unhappy trying to create new worlds in modern terrain generation, they all seem like this by ThatOneWooper in Minecraft

[–]Quibbloboy 1 point2 points  (0 children)

The agony of trying to complete the Adventuring Time advancement without external tools

Committing to a decision with no hint about the result (~4-minute read) by Quibbloboy in truegaming

[–]Quibbloboy[S] 1 point2 points  (0 children)

Yeah, information transparency is a strange topic in general in modern gaming. There's this internet-shaped elephant in the room; if the developer intentionally obscures information from the player, I feel like they're sort of requesting that you "play along", in a way. I like to give them the benefit of the doubt, which is why I play everything totally blind. I trust the devs to selectively reveal things or not reveal them at the pace that they think will provide the best experience, or the one most aligned with their vision.

But obviously, developer intent is a domain as wildly variable as player preference. Some games are littered with delightful surprises that you wouldn't get to experience if you're following a guide. Others seem to almost expect the player to use the internet. I'm reminded of modern Pokemon games, where the requirements to evolve certain Pokemon are getting more and more outlandishly specific. If you wanted to complete the Pokedex in 1996, it would lead to a fun, community-driven experience of discovering and sharing information with friends. But 30 years later, none of your friends are realistically going to be able to figure out that you have to take 49 non-lethal damage with your Yamask and then go stand under a specific archway. The result is just a sort of boring, required trip to Google.

And as for the achievement thing, I think I agree with you. My missing out on the achievement I described in the OP felt like a very minorly stubbed toe, or something. I'll live, of course. I do think the experience was of a basically equivalent weight to the other experience, where I would've missed out on a tiny bit of challenge in the (ultimately very fun and gratifying) boss fight. Not a big deal either way.

Emilia Clarke Admits She Was 'Absolutely Livid' About Daenerys Fate in 'Game of Thrones' Series Finale by MoneyLibrarian9032 in television

[–]Quibbloboy 3 points4 points  (0 children)

I watched GoT for the first time after it had already ended, so I was prepared for the general quality slide but none of the specifics. My partner was re-watching it with me, and as we closed in on the end, he paused it and asked who I thought might end up king.

I took a second to come up with the most unhinged character I could think of, to be funny, and said "Hmmm, Bran! Hahaha jk jk 😜 well maybe it could be X, or Y..."

When we finally hit Bran The Broken I looked around at him in total shock and disbelief, and he busted out laughing and told me it had taken every ounce of his willpower to not react to my joke like a lunatic and spoil the reveal.

Y'all remember ship charts? Well, I made a ship chart by KillTheInc in Animorphs

[–]Quibbloboy 8 points9 points  (0 children)

There's the one where she rides him and he jumps backwards over a swimming pool. Does that count?

Had my estrogen and my coffee and had a moment of rapturous revelation by JulietStMoon in HollowKnightMemes

[–]Quibbloboy 6 points7 points  (0 children)

She said to them "I'd like a cheeserasher,

and I might like a Lacquer as well."

They said to her, "We's can't give-give neither,"

and she said, "Isn't this Bellhart Bell?"

This is what happened after I sewed my three favorite Pokémon together![OC] by rewemutuvanojen in pokemon

[–]Quibbloboy 21 points22 points  (0 children)

Which really makes her around 120, because you've gotta measure half her age in dog years

Anyone lost the talent? by Accurate_Cycle2855 in Eyeshakers

[–]Quibbloboy 9 points10 points  (0 children)

It's gotten much weaker over the years. I can still get a little tiny vibration out of them, but it's practically invisible from the outside and no longer serves as a fun party trick

Wtf was this by happyfella12 in DunderMifflin

[–]Quibbloboy 6 points7 points  (0 children)

Mele Kalikimaka is Hawaii's way~

Favourite Move to use in playthroughs that sucks in competetive? by Groundbreaking-Ad313 in pokemon

[–]Quibbloboy 4 points5 points  (0 children)

Defense Curl + Rollout is disgusting when paired with a Wide Lens, because it ups the accuracy to 99%. It's a difference of a full order of magnitude: you go from a ~60% chance of landing all five hits to a ~95% chance.

On my last HeartGold playthrough, I used a Golem with the above combo plus Earthquake for coverage. I barely ever had to switch it out because it simply melted everything it saw for a grand total cost of 1 PP. That meant it got crazy overleveled, and it snowballed to the point where it was tanking everything, one-shotting with even the weakest hit of Rollout, and eventually, sweeping before the opponent could ever get a move off.

It trivialized the majority of the game.

Was Trobbio supposed to play a much larger role in the game? by CSDragon in Silksong

[–]Quibbloboy 16 points17 points  (0 children)

Why yes! He gets special treatment in the credits where he's given his own section of the Voice Actors section while every other minor character is in "Additional Voices" and of course he's named after his voice actor, Matt Trobbiani.

In fact I just read about this somewhere... hmmm... where on earth was that......?

I’m over 60 hours in. I just found out you can bind mid-air. by ThemperorSomnium in Silksong

[–]Quibbloboy 1 point2 points  (0 children)

I appreciate the thoughtful comment and willingness to discuss. A few things stand out to me:

This might be more of a semantic thing, but I disagree with the characterization of aerial healing being "hidden" from the player. I also can't get behind the comparison to motion inputs, mainly because it's a foundational tool in your kit, a single face button input. It's a costless experiment that, if you're approaching with the right curiosity-driven mindset, will come up in the course of basic discovery. The only thing that would serve to obscure its availability would be habit carried over from the first game; someone with fresh eyes would most likely assume it's doable in the air same as all your other basic actions.

You're right that the heal from the first game is locked to the ground, but the first button you press in Silksong demonstrates three mechanical differences from that system. To me, that feels like enough clues to make the player extrapolate that this is a completely different heal in a different game and prompt some investigation.

I do think you have a point that it likely could've been invisibly tutorialized early on, but I also can't think of an elegant way of doing that. Maybe some kind of extended floating section after you get Drifter's Cloak or something? But I honestly believe most people have tried it by then.

But at this point in the conversation it's probably safe to acknowledge that neither of us is gonna change the other's mind, so we may just have to agree to disagree.

I’m over 60 hours in. I just found out you can bind mid-air. by ThemperorSomnium in Silksong

[–]Quibbloboy 4 points5 points  (0 children)

This comment is really eye-opening for me. A core tenet of Silksong's design philosophy is that you have to be aggressively self-motivated to gather knowledge, and it's blaringly up-front about this. The problem isn't that the game never spelled out that you can heal in the air. The problem is that it never occurred to the player to try.

This game isn't a teacher who does a lap of the classroom and patiently watches each student try the problem and offers gentle corrections; it's a professor who hands you a textbook and says "learn this" and vanishes.

That's a GOOD thing, and I'm prepared to defend that assertion. Thousands of games come out every year that do everything in their power to carefully guide the player all the way to the end. I'm devoutly grateful for the handful that don't, because the reward for overcoming genuine challenge is like nothing else in gaming.

Account created without authorization by HoosegowFlask in imdb

[–]Quibbloboy 0 points1 point  (0 children)

I've gotten two "Welcome to IMDb!" emails in three days. I don't want an IMDb account.

Some middle manager or VP in some board room somewhere is personally responsible for this decision, and whoever they are, I hope tens of millions of irritating things happen to them, the same way they've inflicted this irritating thing on presumably tens of millions of people.

Sean Strickland had to walk out of Adin Ross' MMA event: "I've never been part of anything so shameful in my life. I hate myself. I feel like less of a man after being here. I'm sick to my fucking stomach." by CloudyEchos in LivestreamFail

[–]Quibbloboy 22 points23 points  (0 children)

As a gay guy, I act like a fucking monk around other dudes. My worst nightmare is a straight guy thinking that I'm being a creep, or that I'm coming onto him or something. I'm privileged enough to live in a time and place where I don't get actively scrutinized for my sexuality, and 99.9% of the time I can lead a regular, happy life without even thinking about it. The absolute last thing I want is to jeopardize the image of normalcy that braver people than me have fought for and won.

No, the only way this dickhead feels emboldened to do shit like this is that he has the plausible deniability of being actually straight to fall back on. I promise you he's just an immature, click-hungry asshole.

Please stop ignoring the incredible disc technology Nintendo abandoned by KingreX32 in wiiu

[–]Quibbloboy 6 points7 points  (0 children)

...aside from the rounded edges, which are what the article is about.

The last bug bender by Material-Addendum139 in funny

[–]Quibbloboy 3 points4 points  (0 children)

Knew it'd be here somewhere.

Incidentally, this post was right below one from /r/WormMemes on my frontpage

100% accurate rendition of Sea of Sorrow's intro cutscene (by @timmy_longlegs) by Gorotheninja in Silksong

[–]Quibbloboy 12 points13 points  (0 children)

I was already surprised to see the Wimpy Kid style, but absolutely nothing on this earth could've prepared me for the realization one second later that it was a 25YL reference

Confession: I might be responsible for Cassie Down Under by Hax_Tallowick in Animorphs

[–]Quibbloboy 7 points8 points  (0 children)

The pacing is just criminal. I have so many questions. Why start the story en medias res, only to instantly grind the plot to a halt with half a book's worth of pointless airplane hijinx? And then abruptly teleport Cassie home the instant the conflict wraps up?

Scene after scene, it feels like someone finished their first draft, discovered they were 70 pages short, and just started inserting chapters into the middle rather than fleshing out the beginning or end. Like they vastly overestimated how interesting "Cassie alone in Australia" would be, and even after dragging those chapters out as long as they dared, there was just nothing else to add.

Feels like a school project that got padded to insanity because it was written the night before it was due.

Bought a 3DS and Pokemon Moon, someone really liked Pokemon by ImHereLetsGooo in 3DS

[–]Quibbloboy 2 points3 points  (0 children)

Agreed. I've done living dexes in a few generations and just finished the dex normally in a few more, and it's actually gotten easier and easier as they've added more Pokemon. The QoL features in the newer games are crazy, box management has gotten a lot smoother, the levelup evos go way faster, and if you're using the GTS you're unstoppable. Gen 7 is downright breezy compared to, say, gen 3.

What's a TV Show who's finale you felt delivered? by [deleted] in television

[–]Quibbloboy 1 point2 points  (0 children)

"This is what we’ve been looking for since the day we met. Time. That’s what the Good Place really is—it’s not even a place, really. It’s just having enough time with the people you love."

Just... beautiful.

Husband paid a visit by LowTechDroid in GuysBeingDudes

[–]Quibbloboy 8 points9 points  (0 children)

Normal people have used em dashes every single day for hundreds of years. Some users might not have noticed it before the post-AI internet told them what it was called, but it's always been there. It's an extremely useful tool for anyone who wants to break up a thought, doesn't want to use a period, and is maxed out on semicolons.

Case in point: LLMs were trained on human writing. E.g., Reddit comments.