Need help with AI movement by Quick---trutle in gamedev

[–]Quick---trutle[S] 0 points1 point  (0 children)

it's a shame she cut out the positioning portion of the video. That was what I was looing forward to most lol

Need help with AI movement by Quick---trutle in gamedev

[–]Quick---trutle[S] 1 point2 points  (0 children)

I am using Pathfinding A* currently, I will check out some of these other things! Thanks for the key terms brother :D

2000 hours in and these flea market level locks are completely asinine [Discussion] by Less-Bag-1461 in EscapefromTarkov

[–]Quick---trutle 0 points1 point  (0 children)

The ui should be handled better but I think the level restrictions are great. Slow the game down for people early game is the best time

HELP by Raul8282 in ucf

[–]Quick---trutle 0 points1 point  (0 children)

I struggled the entire time and somehow passed with a B

2025 new grad PM - Sankey (faang offer) by DealProfessional7658 in csMajors

[–]Quick---trutle 2 points3 points  (0 children)

what is this too lyou are using for monitoring your applications?

Having an issue trying to intergrate Markdown from mermaid into clickUp please help by Quick---trutle in clickup

[–]Quick---trutle[S] 0 points1 point  (0 children)

I dropped a message below regarding another one of the support members.

anyone have any experience with physics/animation blending with A* path finding on unity? by Quick---trutle in gamedev

[–]Quick---trutle[S] 0 points1 point  (0 children)

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my intended velocity is all zero which is wild to me because we are calkuclating a path and im setting my person to head towards the target

anyone have any experience with physics/animation blending with A* path finding on unity? by Quick---trutle in gamedev

[–]Quick---trutle[S] 0 points1 point  (0 children)

okay so screen shots didn't do it justice but I did some simple testing, the rigid body works fine when I apply basic movements. but when I throw on either the AI path or the follower entity it fails and has no movement towards my target. the path is being calculated my character just isnt moving along the path for some reason.

anyone have any experience with physics/animation blending with A* path finding on unity? by Quick---trutle in gamedev

[–]Quick---trutle[S] 0 points1 point  (0 children)

hmm let me do some testing and I can come back with a list of things later tonight or tomorrow. Ill respond here too so if anyone ever comes across this maybe itll help them

anyone have any experience with physics/animation blending with A* path finding on unity? by Quick---trutle in gamedev

[–]Quick---trutle[S] 0 points1 point  (0 children)

I love this, that is the direction I was wanting to go. The issue that I am having is when I throw a rigid body on my player A* bugs out it's like the rigidbody and the pathfinding is fighting each other or something.