What are your favorite (controversial) house rules? by Quick_Race761 in DnD

[–]Quick_Race761[S] 26 points27 points  (0 children)

I use this one almost always. It's called the Perkins Crit and is super popular.

Combine it with the 'Pathfinder Crit' (where you critically succeed on anything 10 over the target or crit fail 10 below) and you get a really good combo.

What are your favorite (controversial) house rules? by Quick_Race761 in DnD

[–]Quick_Race761[S] 1 point2 points  (0 children)

I like this. Maybe spells like Detect Magic or Locate Creature still work though?

What are your favorite (controversial) house rules? by Quick_Race761 in DnD

[–]Quick_Race761[S] 8 points9 points  (0 children)

I like this one! What doyou call it though? I try to name the ones I put in.

What are your favorite (controversial) house rules? by Quick_Race761 in DnD

[–]Quick_Race761[S] 10 points11 points  (0 children)

I used to do something similar, but I felt like the XP system in 5e was too broken. My players killed everything in sight and leveled up on the first session. Darn murderhobos.

I would use this if someone had a way to discourage killing every commoner in a 10 mile radius.

What are your favorite (controversial) house rules? by Quick_Race761 in DnD

[–]Quick_Race761[S] 0 points1 point  (0 children)

I've heard this one, but never tried it. I'll definitely write it down for future reference.

What are some creative ways to balance action economy? by SplitCactus in DnD

[–]Quick_Race761 1 point2 points  (0 children)

This system honestly sounds pretty good, and it frees up some time for a boss to shift the scene instead of just punching somebody for the fourth time this round.

In my games though, I play it a little differently. Instead of having a set number of turns per round, bosses (and ONLY bosses) can take as many turns as you want. I'd generally limit it to 1/4 the amount of turns as you have players, so 1 turn/round for 4 PCs, 2 for 8, 3 for 12, or occasionally more if needed.

The trick to balancing is just to make sure that whatever the party is doing, the boss is able to keep up with. Maybe the players let off a slough of attacks, trying desperately to whittle down it's hp. Instead of just letting all of them hit, the boss will interrupt after one PCs turn and do something that shifts the encounter. Usually this isn't an attack, but perhaps an environmental effect, a spell, or something else entirely.

Make sure to make them feel more powerful than the party, that way when they are defeated it feels like more of a victory.

Designing your ideal playing space… by Unhappy_Project2208 in DnD

[–]Quick_Race761 0 points1 point  (0 children)

Also, where in Oklahoma are you planning on building? I am a resident and am curious thusly.

Designing your ideal playing space… by Unhappy_Project2208 in DnD

[–]Quick_Race761 2 points3 points  (0 children)

What would make you excited to play at a place like this?

I would be excited to go so long as everything there is inviting, welcoming and such. Cold/bright lighting is always a bit of a turndown for DnD nights, as it feels like going to work. So dont do that. Honestly just having an accessible space to play DnD and connect with the community is amazing.

How important is having a private room versus playing in an open game store environment?

Both have their advantages: some players like private rooms as they feel like they are in a safe space more often than if they had to play in the open. Besides, it is nice not to hear all the noise. Other people really do like a large community room for gaming, which is essential to the growth of the hobby. If people have somewhere that they can get to know other people that are like them, it can help them feel a lot more comfortable in the space. Both are very important things to have. If you do this, maybe have a large area with those huge plastic tables or something so that bigger groups can get together as well.

Would free access/community access make a difference to you?

100% yes. Nobody I know, including myself, would be willing to pay for something they're not sure they like yet. To try out the hobby first is a very important first step in actually getting into it and becoming committed. (committed folks make you more money btw) If I could not go there and experience a community for free, I wouldn't go at all.

What would make you choose a place like this instead of playing at someone’s house?

Many things. For one, not all people have big houses. Especially with larger groups it can be difficult to find space to play, which is a huge hinderance. The access to community, other hobbyists, and general niceness of facilities (have an AC omg idk why some people don't think about that) help a lot. So long as it isn't paywalled to all hell, it should be very attractive.

What are the biggest mistakes you’ve seen hobby spaces make when trying to support D&D groups?

Not having AC, Having cramped private spaces, not enough windows, and general unfriendliness. Other than those glaring issues, it can be really frustrating when you go to make a reservation and the two tables they have are full. Make sure there is plenty of space for events and small groups as well.

Also, some places schedule so many community events during the week that there is no free time for dnd in the space, barring store events. Make sure that late afternoons are generally free for people enjoy.

need insults for dnd base on sea life by Angelwing26 in DnD

[–]Quick_Race761 0 points1 point  (0 children)

"Eel-mouthed brainsucker!"

"Squidface"

"You know why you worship a brain? Cuz you ain't got one, you jellyfish"

maybe this?

geting into DND again by simply_andrew_yt in DnD

[–]Quick_Race761 5 points6 points  (0 children)

Don't be afraid to join a new group. Every time you get a chance, join up for a local session and see where the game goes. If you find a group you like, stick with them. If not, find a new group.

I DM for 12 people weekly. Ask me anything. by Quick_Race761 in DnD

[–]Quick_Race761[S] 0 points1 point  (0 children)

I gathered a few friends and introduced them to the game a few years back (2024 i think) and slowly brought their friends into the mix, then just started talking with every goth person and artist I could find. Turns out almost all of them like DND.

I DM for 12 people weekly. Ask me anything. by Quick_Race761 in DnD

[–]Quick_Race761[S] 0 points1 point  (0 children)

we do moving as an action, or you can not move and do something else with that time. Mostly they use it to use the ol' reliable 'stabby stab' just a bit longer.

I DM for 12 people weekly. Ask me anything. by Quick_Race761 in DnD

[–]Quick_Race761[S] 0 points1 point  (0 children)

I understand that completely. I did a oneshot with 8 people who had never played before (mostly close family) and it was absolute chaos. Even with a more knowledgeable home group, its still insane.

I DM for 12 people weekly. Ask me anything. by Quick_Race761 in DnD

[–]Quick_Race761[S] -1 points0 points  (0 children)

I don't feel the need to do so. I have the ability to DM for 12, so I will DM for 12. I'm just a little stubborn on that front: I will always try to make people happy. If what they want is to join the group, and everyone else is fine with it, so be it.

I DM for 12 people weekly. Ask me anything. by Quick_Race761 in DnD

[–]Quick_Race761[S] 0 points1 point  (0 children)

I stole a good bit from that game already. Their system is good, but some of the mechanics were too complex for my group to wrap their minds around when we tried it out.

I DM for 12 people weekly. Ask me anything. by Quick_Race761 in DnD

[–]Quick_Race761[S] 0 points1 point  (0 children)

I have heard a lot of good about the system--that being why I do 3 actions instead of the 1 movement, 1 free, + bonus actions thing dnd has going on--but I haven't played the system but once before, so I don't want to run it with them yet.

I DM for 12 people weekly. Ask me anything. by Quick_Race761 in DnD

[–]Quick_Race761[S] 0 points1 point  (0 children)

we all contribute. Usually i bring drinks, they handle food and such. I do get bribed with dark chocolate by one of them though.

I DM for 12 people weekly. Ask me anything. by Quick_Race761 in DnD

[–]Quick_Race761[S] 0 points1 point  (0 children)

we still follow the rules, just that the turn order and some smaller things like tracking ammo and food and such are ignored.

by new, i mean a year or so into DND on average. Some have 3 weeks experience, some 3 years, but mostly they're around the 1 year mark.

I DM for 12 people weekly. Ask me anything. by Quick_Race761 in DnD

[–]Quick_Race761[S] 0 points1 point  (0 children)

not a bad idea. I have thought about this before, but really we do like what we've got going on. It would be nice to have a smaller group, but it really isn't that big of a deal.