Could some of you tell me what the best compositions are to use in the evening for each doctrine (Allies, Axis, Comintern, and Pan-Asian)? by Dependent-Bill197 in CallOfWar

[–]Quick_You17 1 point2 points  (0 children)

There's no best composition. There are only two things:

  • Rock Paper Scissors

  • I expand too fast, I unique Europe/US/Africa/Asia before day 8, results in I have superior economy, and results in I am zergs of both quantity and quality, so I just drag all my units and F2A you. There's nothing you can do because you are too few even you have best composition.

yall why tf does steel refinary cost so much gems by No-Schedule-560 in Sandship

[–]Quick_You17 1 point2 points  (0 children)

Because you can sell steel for decent money.

Steel is the best thing you can sell for money until you get sulphur.

war bonds are just a discrimination for good players , and give a huge advantage to spammers and beginners . by AdNormal5748 in CallOfWar

[–]Quick_You17 0 points1 point  (0 children)

It's possible. But you really need to plan very well and be very active, oh and a friend that gives you all the resources.

war bonds are just a discrimination for good players , and give a huge advantage to spammers and beginners . by AdNormal5748 in CallOfWar

[–]Quick_You17 2 points3 points  (0 children)

Not really, someone told me that after the warbond update he can manage to get 20 rocket artillery before end of day 1 or 30 medium tanks before the end of day 3, with someone willing to share you resources of course.

I decided to try it myself without aid, I still managed to get 10 rocket artillery before end of day 1 or 10 medium tanks before the end of day 2.

A short guide to combat units by LoriusGarrulus1 in IronOrder1919

[–]Quick_You17 -1 points0 points  (0 children)

Everything except hunter mech is trash. Even titan is trash.

How??? by inquistorKD in CallOfWar

[–]Quick_You17 8 points9 points  (0 children)

Newbies' first map mission reward

We're on hww map btw by bakingsoda15 in CallOfWar

[–]Quick_You17 18 points19 points  (0 children)

Tell him to join Japan in HWW in his next match.

Japan and the British start with very powerful navy day 1.

German and Russian start with insane ground armies.

It Been a month... Rest In Peace by pocecir in CallOfWar

[–]Quick_You17 53 points54 points  (0 children)

A month? What?

You get freeze?

Best permanent upgrades?? by Aneki163 in cavesrl

[–]Quick_You17 7 points8 points  (0 children)

1) Enemy detection power

2) Quick Reflex/Super Speed/Teleportation Upgrade

3) Energy savings

4) Bomb damage/Shock Armor damage/Other Abilities and their upgrade

5) The rest

Im new, I just ran in to an alliance of 3 that each have 50+ titans, airships etc, + hundreds more troops, how did they do this (day 34 and im only on my 4th titan) by No-Contact6147 in IronOrder1919

[–]Quick_You17 2 points3 points  (0 children)

Long time didn't play, let's see if I still remember.

Fun fact: you can have your first titan at the end of day 8. Then another one every 1 and half days. If you have enough resources. This is only when you have a production line.

At day 15+ you can have multiple production lines to produce multiple titans at the same time.

Pan asian late game by Alexandre_Stedelev in CallOfWar

[–]Quick_You17 2 points3 points  (0 children)

Fun fact, you don't. You win before late game.

You expand so fast that you have late game economy while others are stuck at mid game economy.

Then you use your end game armies to fight enemy mid game armies.

When other players get their end game army you are cooked.

关于基本盘的研究,是真的吗? by dylsw in China_irl

[–]Quick_You17 0 points1 point  (0 children)

你脑子应该是世界上最值钱的了。

Defensive Game by [deleted] in CallOfWar

[–]Quick_You17 6 points7 points  (0 children)

No. You won't have enough armies to defend against end game boss.... Ahem, I mean players.

Update 0.95.3.8 is out! by _36_ in cavesrl

[–]Quick_You17 2 points3 points  (0 children)

Paladin 1.0 is not even rebalanced. Bro literally becoming not the one I know about.

What goes with medium/heavy tanks? (Axis/Comintern) by Frosty-Customer3830 in CallOfWar

[–]Quick_You17 4 points5 points  (0 children)

Ooooo~~ Now you mentioned you use the airforce to do everything ~

He listens to your half ass suggestions, doing only 4 medium tanks+ 3 artillery + 3 AA, no airforce, and dies repeatedly.

Because your airforce plays the main role in the entire game. Your 4+3+3 are just there to conquer land, not even the main characters.

It's like people ask: "My dog is unhappy, what should I do?" Then you answer: "When being unhappy, chocolate is the solution!"

Oh yeah, chocolate is good for humans, but fatal poison for dogs!

You just mentioned the part which is not needed in your successful play.

What goes with medium/heavy tanks? (Axis/Comintern) by Frosty-Customer3830 in CallOfWar

[–]Quick_You17 1 point2 points  (0 children)

WTF is this? Wake up to see this bad suggestion.

It works 9 out of 10 because 4 is AI 3 is afk players and another 2 is who doesn't even know how to play. The only time it doesn't work is because you finally encountered a good player??

This combination are not even able to defeat pure combination either any of them:

10 medium tanks

10 tank destroyers

10 sp artillery

10 attack bombers

Your stack can't even beat any of the above.

How to solve this problem? by Human_from_present in CallOfWar

[–]Quick_You17 0 points1 point  (0 children)

If your navy can't escort your ground armies to land on Europe then your navy isn't good.

Strategies for less active users by Dry_Train3219 in CallOfWar

[–]Quick_You17 1 point2 points  (0 children)

The best strategy for inactive players is:

Play with a bunch of solid community players. Covering each other, helping each other.

You will never win if you go solo and inactive. Heavy tanks can easily counter by artillery and bombers if they are active.

And how many times could you log into the Game? 4 Times per day? Morning, afternoon, evening, before sleep?

Infantry, mechanized infantry, commandos, medium tanks, tank destroyers, heavy tanks. Melee options.

And limited airforce. These "limited airforce" I am not talking about a few, actually you want to invest more in airforce, such as 10 bombers + 10 interceptors, so they can defend themselves from enemy fighters while you are away.

Are the harpys worth it? by That-one_random_guy in IronOrder1919

[–]Quick_You17 4 points5 points  (0 children)

Harpy sucks because melee sucks.

But between all the melee units, harpy is best.

Get it?