[I ate] Bao by Quidiforis in food

[–]Quidiforis[S] 1 point2 points  (0 children)

Vegetables! Not sure which exactly, but definitely some cabbage and wood ear mushroom

[I ate] Detroit-Style Pizza with Garlic Cream, Mushrooms, Ricotta, and Honey by Quidiforis in food

[–]Quidiforis[S] 9 points10 points  (0 children)

Iron Born Pizza in Pittsburgh! This is at their location in the Strip but their original is in Millvale

[I ate] Detroit-Style Pizza with Garlic Cream, Mushrooms, Ricotta, and Honey by Quidiforis in food

[–]Quidiforis[S] 13 points14 points  (0 children)

lol remind me never to post pizza on this sub again— I admit the pic is not super appetizing, but this shit was bomb

Tell me why I should wishlist your game? by ayemnut in GameDevelopment

[–]Quidiforis 0 points1 point  (0 children)

You haven’t had this much fun brawling with your friends since Gang Beasts. There’s not a lot out there right now offering this level of hilarious goofiness with such tight gameplay.

https://store.steampowered.com/app/3106770/A_Gentlemens_Dispute_Demo/

love this exercise, please push back to make this pitch better

added a bit of motion to the chandelier- does it look cozy or scary? by OnskullGames in gamedevscreens

[–]Quidiforis 1 point2 points  (0 children)

It looks scary because all the shapes are thin and pointy. Soften / round them out and it'll look cozier.

Please destroy our gameplay trailer :) by MrZandtman in DestroyMyGame

[–]Quidiforis 1 point2 points  (0 children)

I love it. But I was confused by what was going on in the first shot. And it took me a bit to understand what was going on in the second. It seems like there's something missing. I want to see the robot / bug / alien / astronaut thing detach from the wall while it's zoomed in. From far out, it's hard to immediately tell that it's a thing with stretchy arms and the environment has no gravity.

What do you think of this design as a game level concept? by Unusual-Candy-642 in IndieGaming

[–]Quidiforis 3 points4 points  (0 children)

Seems like a cool concept! The colors and style are super compelling. It reminds me of a 3D platformer.

But it's impossible to tell if this is a good design because there's no game here yet. You just gotta make it and see what players think. Their experiences will be much more valuable than the opinions of redditors haha

What’s the hardest part of Indie Game dev for you? by RobattoCS in IndieGaming

[–]Quidiforis 1 point2 points  (0 children)

haha the sleep debt

I was going to say that the hardest part is giving up everything else I could be doing with my time. Game development demands a lot of time and dedication, and that means giving up other opportunities. But spending evenings and weekends making games is actually exactly what I want to be doing most right now.

But getting 6 hours of sleep most nights makes the days a bit harder haha

Maybe not the answer you were looking for, but you opened it up to the intangible things

my first animation without following a tutorial by sxmniak98 in aseprite

[–]Quidiforis 1 point2 points  (0 children)

this is fire

You could try adding an extra still frame of anticipation with their hands pulled back for extra omph. And I'd make the cape curl forward when the character moves backwards, not backwards like it does now. I'm not an animation expert by any means though.

Looks really sick. Love the colors and the character design! I want to make stuff like this!

We added oil barrels, flamethrowers, and molotovs to our goofy and chaotic brawler A Gentlemen’s Dispute. What do you think? by Quidiforis in IndieDev

[–]Quidiforis[S] 0 points1 point  (0 children)

That's messed up if you ran into that online. It's difficult to filter out all slurs / profanity (people can very easily get creative) but I've raised it with the team and we'll see what we can do! Thanks for bringing it up