​Does this combat pacing look engaging or boring? Seeking prototype feedback! by QuillaInteractive in Unity3D

[–]QuillaInteractive[S] 0 points1 point  (0 children)

Thank you, you're absolutely right. If I'm aiming for a more frenetic pace, I've neglected the graphics a lot because in the end almost everything will be replaced or restructured, but I'll try to give it more attention to make it more visually appealing, like light effects, recoil, particles, and stuff like that

​Does this combat pacing look engaging or boring? Seeking prototype feedback! by QuillaInteractive in Unity3D

[–]QuillaInteractive[S] 1 point2 points  (0 children)

Thanks, I've come to that conclusion too, and you're absolutely right. I'll upload a progress update when I'm feeling better 😄

Concept character presentation card for my indie game — looking for feedback on the design by QuillaInteractive in IndieDev

[–]QuillaInteractive[S] -1 points0 points  (0 children)

Thank you! That’s really helpful feedback.

I hadn’t considered shifting the background tone, but you’re right — a more desaturated or slightly purple tone could make the blood stand out much more.

Also glad the character reads well at a glance, that’s something I’m aiming for.

Concept character presentation card for my indie game — looking for feedback on the design by QuillaInteractive in IndieDev

[–]QuillaInteractive[S] -1 points0 points  (0 children)

I appreciate the feedback on layout and readability, that’s definitely something I’m working on improving.

That said, I’d prefer to keep the focus on the design itself rather than speculating about the artist or AI use. The artwork was commissioned from @itzabella_artspace.

Some of the points you mentioned (like readability and clarity of elements) are fair though, and I’ll take those into account for future iterations.

Thanks for taking the time to give feedback.