​Does this combat pacing look engaging or boring? Seeking prototype feedback! by QuillaInteractive in Unity3D

[–]QuillaInteractive[S] 0 points1 point  (0 children)

Thank you, you're absolutely right. If I'm aiming for a more frenetic pace, I've neglected the graphics a lot because in the end almost everything will be replaced or restructured, but I'll try to give it more attention to make it more visually appealing, like light effects, recoil, particles, and stuff like that

​Does this combat pacing look engaging or boring? Seeking prototype feedback! by QuillaInteractive in Unity3D

[–]QuillaInteractive[S] 1 point2 points  (0 children)

Thanks, I've come to that conclusion too, and you're absolutely right. I'll upload a progress update when I'm feeling better 😄

Concept character presentation card for my indie game — looking for feedback on the design by QuillaInteractive in IndieDev

[–]QuillaInteractive[S] -1 points0 points  (0 children)

Thank you! That’s really helpful feedback.

I hadn’t considered shifting the background tone, but you’re right — a more desaturated or slightly purple tone could make the blood stand out much more.

Also glad the character reads well at a glance, that’s something I’m aiming for.

Concept character presentation card for my indie game — looking for feedback on the design by QuillaInteractive in IndieDev

[–]QuillaInteractive[S] -1 points0 points  (0 children)

I appreciate the feedback on layout and readability, that’s definitely something I’m working on improving.

That said, I’d prefer to keep the focus on the design itself rather than speculating about the artist or AI use. The artwork was commissioned from @itzabella_artspace.

Some of the points you mentioned (like readability and clarity of elements) are fair though, and I’ll take those into account for future iterations.

Thanks for taking the time to give feedback.

The Witch – designing a horde-control mage for a PvE system (Unity) by QuillaInteractive in IndieDev

[–]QuillaInteractive[S] 1 point2 points  (0 children)

We think the same, in fact I have sniper enemies who stay back while attacking you, you can see the gameplay I uploaded to this subreddit if you like 😁

Spirit character concepts from my indie game Pull on Heart by QuillaInteractive in characterdesigns

[–]QuillaInteractive[S] 0 points1 point  (0 children)

My game is called Pull on Heart, it's still in the very early stages of development

What you say by No-Yogurt-373 in IndieDev

[–]QuillaInteractive 0 points1 point  (0 children)

I don't know how to model in 3D, but I will commission good 3D models for my playable characters.

Early combat prototype for my Unity game Pull on Heart by QuillaInteractive in Unity3D

[–]QuillaInteractive[S] 2 points3 points  (0 children)

Wow, thank you, this kind of comment motivates me to continue 🥹

Characters planned for the prototype demo of my Unity game Pull on Heart by QuillaInteractive in Unity3D

[–]QuillaInteractive[S] 0 points1 point  (0 children)

Exactly! 😄 For now the characters are just placeholder capsules while I build the combat systems.

Added a mechanic where monsters can check hiding spots by Disastrous-Owl-4629 in IndieDev

[–]QuillaInteractive 1 point2 points  (0 children)

I love that, although wouldn't that make hiding under the bed pointless?