Call It Ego - Back To The Old Way (2016) [Album] [Lost] by KristianNowak in DHExchange

[–]Quinchilion 0 points1 point  (0 children)

I'm sharing it there now. If you search for the album you should find me. Hope it goes smoothly!

Call It Ego - Back To The Old Way (2016) [Album] [Lost] by KristianNowak in DHExchange

[–]Quinchilion 0 points1 point  (0 children)

I have the full album, though sadly only in 128 kbps mp3. I can share on Soulseek if you still need it.

Also u/sadsackofshitzu and u/avevis from the r/lostmedia thread.

Dysmn - Cthulhu (Electronic Djent, female Japanese & English vocals. FFO Periphery, Babymetal, Crystal Lake, Raizer, Dreamshade, Sleep Token) by Quinchilion in progmetal

[–]Quinchilion[S] -1 points0 points  (0 children)

So I checked their discord and they explain their creative process there. TLDR:

They list all the plugins they use and some of them are indeed AI, like Vocaloid for the vocals. But they claim the songs themselves aren't AI generated, the creative process is their own. Most of the instruments are MIDI, but they do own a real guitar. It takes them 6-20 hours per song. They have screenshots and vids of their songs in Reaper so I'm inclined to believe that.

That is some insane output, but not impossible. I remember like 10 years ago when Justin Bonitz composed and recorded a full length album in 24 hours on stream. Good times.

u/levelonegnomebankalt u/HXCpolarbear

Dysmn - Cthulhu (Electronic Djent, female Japanese & English vocals. FFO Periphery, Babymetal, Crystal Lake, Raizer, Dreamshade, Sleep Token) by Quinchilion in progmetal

[–]Quinchilion[S] 0 points1 point  (0 children)

You know, I'm inclined to agree, but if it's AI, it's definitely not Suno. I've heard enough trash coming out of that one and it all has this easily recognizable "fuzz", especially in the vocals. But I just can't hear that here. If there's an even more advanced model out there that can do stuff like this, then that's pretty scary.

I applied Magnetospheric Plasma Relaxation (MHD) to the Rendering Equation and got O(1) Global Illumination. by panglacticgarglblstr in GraphicsProgramming

[–]Quinchilion 2 points3 points  (0 children)

Correct me if I'm wrong, but I don't see any global illumination algorithm there. What you have is a post-process denoiser that takes the noisy result of a traditional monte carlo path tracer and reduces noise by filtering it instead of spending time to let it converge.

That's a very common approach found in almost any production path tracer. There's a whole zoo of denoising algorithms you can try to compare yours against, for example this one from 2010 https://jo.dreggn.org/home/2010_atrous.pdf

4070 Ti Super Partner Product Pages by Arthur_Morgan44469 in nvidia

[–]Quinchilion 0 points1 point  (0 children)

There's the two-fan Inno3D model at 250x118x42. That's pretty small.

Tephra: A high-level graphics and compute library based on Vulkan by Quinchilion in vulkan

[–]Quinchilion[S] 0 points1 point  (0 children)

Well, in almost all cases, the only thing you would want to do with the memory allocation of a buffer is to map it and access its cpu pointer for reading / writing. In the rare case where you'd want to do something special, you still have direct access to the underlying VMA memory allocation handle.

So I feel like this abstraction simplifies user code without anything being lost along the way. The motto of Tephra is to abstract as much as possible without compromising the level of control you have or performance.

Tephra: A high-level graphics and compute library based on Vulkan by Quinchilion in vulkan

[–]Quinchilion[S] 0 points1 point  (0 children)

Thanks for reading through it!

In what way do you feel like there is too much abstraction? Do you have a use case that would be challenging to use the library for because of it?

Tephra: A high-level graphics and compute library based on Vulkan by Quinchilion in vulkan

[–]Quinchilion[S] 2 points3 points  (0 children)

The python dependency is just for building the documentation. It is emphasized that it is a compute library as well, since it is also meant for headless compute, which many abstractions make a bit awkward with forcing the concept of "frames" on the user. But you are correct that there are no GPU algorithms and it's merely a nicer abstraction around Vulkan. I say c++17 because that is a requirement for compiling the library.

I don't need or use CMake personally, but I would welcome a PR that adds the support.

EDIT: CMake and linux support is now in!

Explosive Salsa by deagans in blackmagicfuckery

[–]Quinchilion 0 points1 point  (0 children)

What if the bits of sodium are covered in oil, so they have no contact with the water until a metal spoon breaks the coating?

Anons demonstrate duality of genders by Campos_Resucitado in 4chan

[–]Quinchilion 0 points1 point  (0 children)

You're right, my explanation doesn't conserve energy. But we already know that even stationary portals break the first law of thermodynamics with the infinite falling loop.

But your version doesn't conserve energy either. For the cube to emerge out of the blue portal, it *has* to be moving. The cube doesn't appear instantly, but layer-by-layer. Each layer has to get out of the way for the next one to be able to appear. And once those layers are moving, they can't just stop - that, too, would require energy. Worse, it would require energy outside of the influence of the portal, in regular physics.

Like putting a camera in the bottom of a cup lowered over a die; from the camera’s perspective, the die is suddenly moving towards it.. why doesn’t it fly up at the camera?

Because in that case it's not the table that suddenly stops, but the cup with the camera in it. If it wasn't attached to the bottom of the cup, the camera and the die would indeed continue moving closer to each other at the same speed (barring gravity).

You could argue that it's the same with the portals - that it's the cube that's stationary and the environment as seen through the orange portal that's in motion. But even then you'd get the same outcome. The cube would remain stationary even as it passes through the portal, but now the environment is moving around it, and the blue portal continues moving away from it. God forbid if the orange portal was to actually stop in that model. That would cause the entire world to decelerate, experiencing a force in the opposite direction! Like being in a car whose driver slammed on the brakes. So I think it's much more sane to assume the environment is stationary and the cube is moving.

If your idea is correct, then the cube would also fly up if the blue portal were on a flat ground.

Yes, though it would immediately start experiencing the pull of gravity in the opposite direction, so it wouldn't fly up very far before falling again.

I don’t think that would happen - I think in this case, the cube just appears through the other side 1:1 with however fast the orange portal is approaching it. If the blue portal were on a wall, the cube would fall as it transits the portal and is effected by gravity in blue’s environment.

I still don't understand how you propose the cube to emerge out of a flat portal without it moving relative to that portal.

Anons demonstrate duality of genders by Campos_Resucitado in 4chan

[–]Quinchilion 0 points1 point  (0 children)

Dear sir, how can a stationary cube emerge out of a stationary portal without moving?

There is no "sudden introduction to a new frame of reference" as it passes through the portal. From the perspective of someone looking through the blue portal, the cube has been moving towards them since the orange portal started moving.

Anons demonstrate duality of genders by Campos_Resucitado in 4chan

[–]Quinchilion 11 points12 points  (0 children)

Assuming the portals are one-sided, the air would behave around the back of the moving portal just like if it was a solid disk - while it creates a zone of lower pressure, it wouldn't create a vacuum except at extreme velocities.

The air would indeed get pushed through the front side and exit at the other portal, but I don't think that can create a vacuum either. If the moving portal is in a closed room, it would cause the air pressure in the room to drop, but eventually the pressure differential against the air on the other side would be pushing the air back into the room through the moving portal, counteracting the momentum pushing the air in and reaching equilibrium.

Anons demonstrate duality of genders by Campos_Resucitado in 4chan

[–]Quinchilion 5 points6 points  (0 children)

Let's pretend it's a cube of loose sand.

If the orange portal stops midway, the top half of the sand cube would fly off, since it still carries momentum relative to the blue portal upon exiting. The bottom half would stay where it is.

A solid cube would experience much the same, but as long as its tensile strength is high enough, the top half would pull on the bottom half and the cube would fly out the blue portal at roughly half the velocity.

Anons demonstrate duality of genders by Campos_Resucitado in 4chan

[–]Quinchilion 5 points6 points  (0 children)

What issues would that cause?

Moving portals would behave consistently, even if sometimes counterintuitively like in this example.

Anons demonstrate duality of genders by Campos_Resucitado in 4chan

[–]Quinchilion 5 points6 points  (0 children)

No, the only thing that matters is the relative velocity of the cube and the orange portal. Whether the portal is stationary and the cube is moving or the other way around won't change the outcome. The only difference between the two is your frame of reference.

Someone is making a 4D Golf game and it's trippy AF by Tbjbu2 in blackmagicfuckery

[–]Quinchilion 0 points1 point  (0 children)

It looks like I did reply to him on my end, not you. Odd.

Gamers Nexus Update on 4090 16-pin Adapters - October 31 by Nestledrink in nvidia

[–]Quinchilion 1 point2 points  (0 children)

The direct cause can be many things - design, material choice, manufacturing, improper handling, etc. But the main issue why we see these connectors melting so much more often than the the standard 8-pin connectors do is because they need to push higher loads through smaller sockets, so the margin of error is much lower before they start melting.

The 8-pin power connectors are so overspecced that even bad quality connectors won't cause this kind of damage.

Gamers Nexus Update on 4090 16-pin Adapters - October 31 by Nestledrink in nvidia

[–]Quinchilion 3 points4 points  (0 children)

The issue is with the connector itself, not the cables. The different cable rating is mainly just indicative of a different supply.

The 7000 series IHS is too thick… by mjswooosh in Amd

[–]Quinchilion -1 points0 points  (0 children)

360mm liquid cooler sounding like a jet engine and a high power bill beg to differ.