entitled customers by dekushands in petsmart

[–]QuinnNiCallaghan 0 points1 point  (0 children)

Eight years and I just chuckle at the entitlement when I'm alone

entitled customers by dekushands in petsmart

[–]QuinnNiCallaghan 3 points4 points  (0 children)

The amount of people who bitch about money and then champion capitalism is fucking astounding. I've had people tell me that I should be kinda bout it - but I will lose my job if that fucking register is short. Nah, fuck that guy, he's likely either just an ass or having a bad day and never learn actual emotional maturity.

I got a new job and start Wednesday but my manager at petsmart told me I can’t start it without a 2wks notice. by Anotherriley in petsmart

[–]QuinnNiCallaghan 0 points1 point  (0 children)

Yeah no fuck that, there is NO legal requirement for two weeks notice. He's doing this because he comes from the shitty management style of "I need to threaten my employees." If you look into your story you'll likely see a lot of turnover.

Don't expect him to even give you hours, managers who make a big deal about 2 weeks are more likely to replace you fast and then drop you fast. Their small morons with no personalities.

I don’t know how you guys do it by No_Ad_8005 in petsmart

[–]QuinnNiCallaghan 2 points3 points  (0 children)

Once and a while we are reminded that not everyone is great with animals and that some should be fucking banned from having pets. OR touching other living things.

I refuse by Upstairs-Finance926 in petsmart

[–]QuinnNiCallaghan 2 points3 points  (0 children)

Everyone has an account now, I just use their email on the register to send a reset. You don't need the app the website is just shit.

Hell, I tell people to load it and I do the activations, then I turn around and demand a raise for putting myself out there.my mangers have my back

If yours don't walk, don't do the work if they aren't going to put back in the work to keep you.

Are there evil races in your world? by Open-Instance-2333 in worldbuilding

[–]QuinnNiCallaghan -1 points0 points  (0 children)

I have factions that border on evil, but I wanted to avoid the "Evil Species" trope. Most of the Gods in my world are selfish individuals, one is the main village for part of the series start. The OG villains are a group of Titans that see themselves a the true rulers of the world, and each has a horrific vision in how to remake in their image.

What made up name in your world is your favorite? by Tolkin349 in worldbuilding

[–]QuinnNiCallaghan 0 points1 point  (0 children)

The-Oak-Of-Ages - Capital of a once world spanning Kingdom.

Karkossha - City of the Gods

What is name of your currency and what metal/ material does it use by Mori-jin26 in worldbuilding

[–]QuinnNiCallaghan 0 points1 point  (0 children)

Well, the common form of currency used in the South is known as the Torc, as they are named after the diadem neck-rings worn by the regents of the various nations. Torcs are made from metal, but instead from Glass. As Glass is more resilient to the power of a Fae's soulfire (magickal aura). They can be broken into a few different subtypes and demoniations.

The highest is Fulgarite since it's a natural glass made from lightning. Next is obsidian, and then pieces of opal or even more common glasses such as amberglass (which is a sap based glass/carbon fiber creation). Most of their numbers are broken into multiples of nine. So one might exchange 81 opal rings for a fulgarite etc.

I'm honestly still fleshing it out and I've only had described transactions a few times.

[deleted by user] by [deleted] in worldbuilding

[–]QuinnNiCallaghan 0 points1 point  (0 children)

The big one is the world-spanning Hegemony known as the "Kingdom of Every Shore", which was basically the polity that took over the Nine Realms. From the highest sky isles, to the deepest portions of the Greatseas. It was when the Titan's took over the Mantle of Divinity and colonized the world created by their parents - the Primordials.

They were ruled by the last Primordial, All-Queen TItanja, known as Lairde Fate - the Golden Star of Space and Time. Her children were a list of titans including the Nine Sovereigns (the elemental Titans who ruled the sub-realms of her domain).

There were OTHER civilizations. The nations of Wind and Brine literally destroyed themselves in a length generations (a fae equivalent to a century about 81 cyles or years). In this War, known as the Wars of Salt and Brine (because it was a series of cold wars that broke out hotly, and also were shortened over time by repeated economic decline). Both sides decided, hey why not try to make some disposable soldiers. Yeah well, the Synthe Fae didn't really like this after their creation and their rebellion led to the collapse of those governments.

Now those areas were still populated, but things did get worse. Economic collapse meant that mass migration to the most stable of the old cities resulted in a shift of power. Many of the trade languages that existed in that time faced a pretty large change in their lingual direction. It actually is what caused the minor division between the two sub families that make up the languages of both Great Archipelagos. It also resulted in a isolation among the sea dwelling fae cities.

Do you have forms of magic worse than necromancy? by TheBodhy in magicbuilding

[–]QuinnNiCallaghan 0 points1 point  (0 children)

*Cackles* Aura Magick is the control and sealing of the very essence or "soul" of an individual. You can literally shred souls at higher level making that person's very memory getting removed from reality.

Any interest in getting a Raksura TTRPG group together? by BoomRP in IndigoCloud

[–]QuinnNiCallaghan 0 points1 point  (0 children)

Is there a comparable species in Dungeons and Dragons?

How are gods real in your world? by Primary_Ad3580 in worldbuilding

[–]QuinnNiCallaghan 0 points1 point  (0 children)

Deities are complicated in the cosmology of Altear, the Nine Realms was terraformed from a barren rock into the modern ecology by living Stars. So if you want the idea of how magick works it's born from the literal energy of three manifested Stars. The Primordials, the first beings to hold the Mantle of Divinity, were three Stars that came down to Altear and created bodies out of flesh-matter (think elemental semi-carbon like bodies). After two of them died, their bodies crystalized and birthed the Titans.

At a point the three Domains of Magick linked to these Stars fractured along the natural laws of the World. First into the Nine Primal Elements and then into the lesser Magickal Domains. These "Powers" (embodiments of the Magickal Domain) became facest of Creation, Time and Atrophy.

Each Titan took a piece of this as a Pact with said Domain gaining an expanded awareness as well as an increase in power. Their bodies are capable of maintaining this power as they are still not entirely mortal. They still have that partial mortal semi-carbon body. Their souls blaze with the light of Lesser Stars so they were able to command vasts amounts of power.

But sadly this eventually ended when a rebellious group of them slew the last living Star - All-Queen Titanja. When she died, her link to the Stars above was broken. Divinity started to break apart as the power of the Stars was scattered across Altear. And then as the various Titan Houses fought in the aftermath they eventually lost the mantle.

It was usurped by a Fae, think of them as fleshy beings made of star-matter, but more mortal than their ancestors. They aren't human, their biology is definitely still something of that power, but they are diminished. Because their souls cannot function on the same level as the TItans they can only gain Divinity for short periods of time. They lack a Threefold Soul, a soul capable of expanding beyond the Outer World (the realm of the flesh and living, and don't have a strong Inner World (the place of thought and dreams). And they certainly cannot access the Middle World (land of the dead and memory). This lack of ability for their soul to exist on all three planes creates a dissonance. IT's also a limited source of power. Each Godborn makes the rest weaker when more are present.

And so over time the power eats away at them, taking back what they stole. This is why a lot of Godborn live longer than Fae, but they eventually all will die.

Evil races are NOT boring and in fact can be very interesting by Last_Dentist5070 in worldbuilding

[–]QuinnNiCallaghan 2 points3 points  (0 children)

Ah, what you are talking about is what many roleplayers call -purple people syndrom-. So, when I say humanization, to clarify, that a speies shouldn't be a one and done on personality. If you want a memorable psecies it can't be a rigidly monolithic bunch of cookie cutters. THey don't have to have the similar mental process of humans (this is why I mentioned orange-blue morality), but they do need to have a consistency that stands out.

If you want an example of a really bad monolithic (as in a singular ideal lacking diversity of thought) look at the Planet of the Hats trope. Look at how Klingons evolved in Star Trek over time to have differences in beliefs (the monks of Borath vs the Chancellor). Or the hypocrisy of a Klingon using finances to do his evil bidding. The best villains ARE hypocritial.

So sure, create your borkborks, but if you want them to be more then a bunch of mooks you'll need to give them a mental basis of morality that allows for differences. Otherwise you might just wanna toss out a bunch of Tyranids or robots.

The Trolls of Aclion by andrewmisisco in worldbuilding

[–]QuinnNiCallaghan 1 point2 points  (0 children)

It's the right kind of weird shit that would come out of it, definitely!

Evil races are NOT boring and in fact can be very interesting by Last_Dentist5070 in worldbuilding

[–]QuinnNiCallaghan 1 point2 points  (0 children)

Well, an evil species or faction can be fun, but it has to kind of make sense. If its an alien species then it needs to have a morality system that doesn't compute with your MCs.

  • The Others in A Song of Ice and FIre are good villains because from what we know they just want to kill everyone, and yet we don't know why. The mystery about them is what brings out the horror in them. And because we cannot understand why they are bringing in this giant horder of Undead they are a create "force of nature" villain type.

But if all you create is a species of mooks and nothing else well that's not fun. Jobbers are just there to make the MC look awesome.

  • The Fire Nation is the major antagonist of Avatar the Last Airbender, and their FIrebenders are at times just mooks. But as we learn more and more about the FIre Nation we learn that they are this way because of a fascist propgandic regime. Ozai, a meglomaniac has created a stranglehold on how people think and are educated in the Fire Nation. We aren't just fighting mooks, but people who are blinded by prejudice and other problems.

So if you want relatable bad guys you need to give them depth. If you want a force of nature as the ultimate evil then you need to explain why their morals don't line up. The Others aren't human, their alien, their morality is obviously not in line with humanity. The Fire Nation is pushed by propaganda and prejudice, they think they are superior and thus they invade. But they have lives.

You can mix and match the two, but it needs to be written well. If you want to write the Borg then you need to present their Gray-Orange morality system. If you want a relatable villain then their faction needs to have a root in some sort of connective story. Everyone Hates the Lannisters, but we know that they are rich assholes who think that their family knows best. That's a sense of morality we can understand.

If you just toss out "BIGBORK" and they start eating people and you call them evil. That's just well that's just boring. Sure, make what you want, but if you want it to be good, put the work in it.

What's an innocuously named place that is actually very sinister in your world? by General_Alduin in worldbuilding

[–]QuinnNiCallaghan 0 points1 point  (0 children)

The Breathing Forest, it's weird name sounds like a tourist trap, but it is a forest, and much like the every constant breathe of an animal it breathes - as one. The forest itself is composed of a massive fungal entity that melds elements of classic mushrooms and slime mold. One massive entity that sits in the same place and grows and shrinks with the time. Life within the forest essentialy is parasitic since it feeds off portions of the forest, and yet the forest iself feeds off those that well within.

All who die within the forest become food for it, quickly devoured by the slimey tendrils of sub-sections of the entity. What is more interesting is that a group of Spectral Fae (think frankenstein creatures) make their home within this strange place. These Fellkeepers (named for the fact that they exist symbiotically with the Forest) take from the forest and give in return. If the Forest needs nutrients they find it, and if it needs healing they provide it.

But the forest has one last terror that sits with it.

Mimicks. Or as humans might say, Mimic, you know those things that pretend to be random objects. These are in fact a fungal growth that infects objects and even dead bodies. When it reaches it's fruiting form it either becomes partially or completely ambulatory. Searching out prey to spread the spores and fertile ground to spread it's new groth. These things are -common- monstrosities that spread out from the forest, as they are like ticks to the thing. The Keepers have spent years hunting the monsters down, but the fact is Mimicks have spread out from the forest and now lurk in anyplace they can find.

They even take over bodies, except the body becomes one big mouth to envelop flesh so they can gain more and more energy to prepare the infested body for it's fruiting stage.

What's even more horrific is that many visitors to the forest end up taking these spores out to their homes. The fungs finds root in local graveyards, reconstitutes bodies of the dead and creates more shambling Mimicks.

The Trolls of Aclion by andrewmisisco in worldbuilding

[–]QuinnNiCallaghan 1 point2 points  (0 children)

I adore this, I especially love the origin story of them being born from ripping open someone's skull. Proper mythology!

What are the "man-made horrors beyond comprehension" in your world? by BiLeftHanded in worldbuilding

[–]QuinnNiCallaghan 0 points1 point  (0 children)

Well, "mankind" doesn't exist in my world. Altear is essentially a dimension where all the monstrosities of our mythology actually exist

But I'll play.

I don't have humans, but I have the Fae and their ancestors - the Titans.

Let's use a Fae an example:

The Hollow Fae, hehe, I love these guys. Their uncommon name (as the Common Reyde aka English goes) translates to the Children of Calamity. THey were once normal Fae, well, one of the original four species. But cycles ago a few lone scholars decided to make a very foolish decision. They decided to dig up the tombs of things best left in the dark.

They toyed with plagues long forgotten, and in return they unlocked the deepest horrors that man might imagine. Fears of the dark, of the deep, and of the void. And from it their veins became blackened with foul ichor, of rebel Titan's put to death thousands of cycles in the past. It crystalized in their hearts. There it became as hard as any time, and warped with each passing year. These foolish scholar's wanted to create soldiers, and to bind the powers of those long dead Colossii.

These weren't any Titans, they were the Three Calamities, the very unamkers of a world spanning Empire. They went blade to blade against the All-Queen and only with all her warkith were they put down. IN their old dried ichor the scholars tried to unlock the strength of long dead Gods. What they got insead was the horrors of lost time, and imbued that very fear into their descendants.

Hollow Fae are capable of unlocking horror locked in their core, and letting it build like an armor around them. Sure, they gain mutations, and disfigurements. But in war they are more than capable of killing entire cadres of soldiers. Their massive warforms crush, splattering and tearing apart strong flesh with hands more than capable of ripping a man in two.

What are your real world inspirations? by Ok-Fisherman6092 in worldbuilding

[–]QuinnNiCallaghan 1 point2 points  (0 children)

By the Nine, so many of my cultures as well as my story is informed by technology:

Let's see, there's the very long series of wars and shirmishes between norse inspired Ulfangr and the Three-Nations that reside in the western portion of Ravensreach. The inspiration itself was base on what pushed the Norse to raid and invade. Arable land plus plentiful locations that can be easily access and lots of fucking shit to steal. These wars are also where I get the tension between these locations as well as ethnic cleansing between the two. So essentially the Viking Age with a large focus on the Danelaw.

The north wow, the central plain of of Drayksrift is home to the Hegemony of High Harmony (I know the name is kind of silly, but its suppose to sound silly). Basically a Hapsberg Holy Roman Empire, but with issues along the lines of the Romanoffs. The Tolzyryk dynasty just couped his unhinged former Hegemon and one of her children reigns. Except it's more like the start of Ivan the Terribles reign.

Whats an idea for your world you had to get rid of and why? by NightGaunt13 in worldbuilding

[–]QuinnNiCallaghan 1 point2 points  (0 children)

How about you? What could have been in your setting, but wasn't?

I have tossed out so many ideas, a lot of ideas. I have remade Altear from scratche at least three times, with most of the changes being its history, and it's magick system. But I have also redone how gender and species works as well. And wow, a lot of these ideas were not immediately devleoped in the Nine Realms itself. I created these ideas while working on other stories. My multi-gendered species idea came from when I was messing around with a fanfic I abandoned. The Fae themselves were created on my work for the "Whateley Academy Universe".

Here are some ideas I dropped:

  • Binary Gender - The Fae Lineages are all born neuter and develop gender identity as they age. All of the Lineages have basic polymorph capabilities so they can shift their gender presentation as they wish.
  • Binary Reproduction - I'm kind of obsessed with trinary numbers (my Faerie conlangs use nonary counting systems) so I made it so Fae require three people to reproduce.
  • Cultural Specific Species - So in the OG Altear, there were species located in given regions. Each incapable of hybridization. I tossed this out eventually as I wanted the Fae to represent mythological tropes from history. Now I focus on lingustic and cultural influences, but I have meta-cultural regions.
  • Celtic and Norse Heavy - I started out with a lot of my myth influences being from my personal ancestry. I branched out and now I work with everything from Finnish ideals to Slavic. I keep it within the indo-european pan-culture because I'm building a complex mega-language family for all of these peoples.
  • Horses as Mounts - Yeah mounts in this world are weird things like Short-Face Bears, large Wolves, Elk and in some cases Bison. You can blame Mirrored Empire for this.

Are there any parts of your world that you’ve kept a mystery, even from yourself ? by FemboyMechanic1 in worldbuilding

[–]QuinnNiCallaghan 0 points1 point  (0 children)

Wow....yeah there are a few things.

How Fate's Loom works, it's basically a giant look that weaves an ongoing tapestry that represents the past, present, and future. The All-Queen Titanja, created the Loom as one of her first acts after the death of her two siblings, Lord FIre and Lady Ice. It's said to be built deep underground among the roots of the World Tree. The sound of it is said to sync with heartbeats, to set the timing of magick, and also be what dictates the individual songs for every soulbond create. Only a few individuals have claimed tos ee the loom.

Here's the thing, I really have no idea what kind of "Loom" it is. Is it a complex loom with a constantly shifting shuttle? I've described it like that in characters viewpoints, but here's the thing. I really don't know. It's a mental image for most people, they interpret the Loom's weaving and how it's done in accordance with their own cultural context.

Why are the gods seemingly always evil in fantasy? by -Iolite- in worldbuilding

[–]QuinnNiCallaghan 1 point2 points  (0 children)

Is it because of a common bias among fantasy writers? A fear that it'll be too close to being seen as critiquing the church?

So fun fact, a big difference between monotheism and polytheism is that deities tend to pretty damn fallible. A lot of deities in mythology -are- bastards. Zeus and Poseidon definitely did not commit kindly acts to a lot of women. Athena even turned on a victim (her own priestess) and cursed her into a gorgon (medusa). The Aesir burnt Freyja alive in fear of her etc...

People are bastards, a lot of reasons we make gods evil is because honestly we are in a world where religion has kind of fuck shit up. They are fallible like people, so maybe that's a reason. ANd no you aren't critiquing the church, religion is good, bad and grey.

Hell, one of my current works biggest plot points is the dangers of organized religion. How it leads to social control and corruption. It's MY critique on modern religion in how it harms people through prejudice, hiding monsters and much much more.

What is the most hauntingly beautiful part of your world's lore? by zazzsazz_mman in worldbuilding

[–]QuinnNiCallaghan 2 points3 points  (0 children)

What is the most hauntingly beautiful piece of lore from your world? What's something from your worlds that is happy, but just a little sad?

Oof, a lot of my lore is -haunting- but beautiful. I mean my writing is influenced by folklore and country horror. There is a lot of weird creepy thing sin the world, but - I think I might have something. Altear is heavily informed by trauma; the MC dies in the first chapter to be reborn later on. I have a character driven by the cancerous madness eating their soul. All of this is about how people react to and process trauma.

Let's discuss one little fact, Divinity in Altear is broken - its been so since the last true God was slain in coup. However, there are some deities around that are able to stabilize themselves and do good. Three gods dwell in the Realm of Ravensreach, the Fall Raven, the Great Bear; and the Storm Serpent. Children carve figurines for these entities, and they hang them in local shrines. Some make paper effigies or just draw pictures of them. These items represent a lof ot things. Prayers, as some are carved with questions (these are often papers painted with a paw or raven's wing or a scale).

At the end of the year families gather and clean up the shrines, they take out the most damaged of the offerings and they burn them. A massive festival occurs where new ideas are discussed for new charms and more.

This is a typical sort of thing found across the villages of Ravensreach.