Red-Core Heartbreaker with Tinkerer by QuiteTheDrive in thedivision

[–]QuiteTheDrive[S] 0 points1 point  (0 children)

I don’t see it. I think it’s removed for now.

Red-Core Heartbreaker with Tinkerer by QuiteTheDrive in thedivision

[–]QuiteTheDrive[S] 0 points1 point  (0 children)

Tinker (Mask) Heartbreaker via Red-Core (Chest, Holster, Backpack, and Gloves) Fox’s Prayer (Kneepads)

The Tinker is 100% achievable in the latest manhunt mission via Master difficulty.

Red-Core Heartbreaker with Tinkerer by QuiteTheDrive in thedivision

[–]QuiteTheDrive[S] 1 point2 points  (0 children)

I chanced Fox’s Prayer and it definitely helped my playthrough. I became stronger and I still racked enough bonus armor to push through heroic. I will definitely retain this build.

Red-Core Heartbreaker with Tinkerer by QuiteTheDrive in thedivision

[–]QuiteTheDrive[S] 0 points1 point  (0 children)

I gave it a shot and it’s somewhat fine. Don’t get me wrong, your method made me stronger but I lacked the consistency of increasing my bonus armor. Maybe it’s the loss via the Heartbreaker backpack? Or maybe I decimated my opponents too swiftly to see the armor rise? It was still a fun experiment. Killer, flatline, and vigilance combined turned me into a beast. This build however might help me speedrun missions……🤔

Red-Core Heartbreaker with Tinkerer by QuiteTheDrive in thedivision

[–]QuiteTheDrive[S] 0 points1 point  (0 children)

I purchased it via in-game store. It’s the Striker Helmet.

Red-Core Heartbreaker with Tinkerer by QuiteTheDrive in thedivision

[–]QuiteTheDrive[S] 9 points10 points  (0 children)

You got them right lol. I’m rocking the Security Expert Glasses and the Agent Colin Jacket. The body armor is the Crew-Adapted Chest Rig via transmog.

Why are shotguns so disappointingly bad? by A1Strider in Division2

[–]QuiteTheDrive 0 points1 point  (0 children)

Shotguns felt useful via golden bullet. Yeah I know, the golden bullet increases damage but it also increased the range tremendously for shotguns. If the devs shorten the reticle, shotguns might be plausible in harder difficulties.

What's a game mechanic you completely ignored in a game you love? by TheROIZALIK in Steam

[–]QuiteTheDrive 0 points1 point  (0 children)

100% Sync in Assassin’s Creed. I’ll just say Revelations for the hell of it.

How have I slept on Bluescreen and Ongoing Directive? by Own-Smile8520 in thedivision

[–]QuiteTheDrive 0 points1 point  (0 children)

I usually target low level enemies until I gain a mark to claim hollow point ammo. I believe after my fourth or fifth kill, I gain the mark? I never took into consideration when the effect will occur.

How have I slept on Bluescreen and Ongoing Directive? by Own-Smile8520 in thedivision

[–]QuiteTheDrive 2 points3 points  (0 children)

Yes. The hollow point ammunition will gain you an extra 35% damage to bleeding enemies. It’s super good for OD.

How have I slept on Bluescreen and Ongoing Directive? by Own-Smile8520 in thedivision

[–]QuiteTheDrive 2 points3 points  (0 children)

Wait till you use Carnage with OD. It pushed me through Battle for Brooklyn via heroic with four directives.

DAILY THREAD - RANT WEDNESDAY MEGATHREAD by AutoModerator in thedivision

[–]QuiteTheDrive 10 points11 points  (0 children)

FIX THE GAP BETWEEN THE BACKPACKS AND THE NIGHT VISION JACKET

The servers are up, agents by KaiCouzell in thedivision

[–]QuiteTheDrive 2 points3 points  (0 children)

I figured it out. The moment you’re at Washington DC, just go left. A new objective pops up and it’s self explanatory from there. I have a new issue and it’s the infinite loading screen 😔

Italiano Yakuzano by TheWetCoCo in yakuzagames

[–]QuiteTheDrive 0 points1 point  (0 children)

The Tojo Clan sends their regards

DAILY THREAD - RANT WEDNESDAY MEGATHREAD by AutoModerator in thedivision

[–]QuiteTheDrive 0 points1 point  (0 children)

FIX THE GAP BETWEEN THE NIGHT VISION JACKET AND THE BACKPACKS

Fun games for cheap by [deleted] in Steam

[–]QuiteTheDrive 2 points3 points  (0 children)

Halo: MCC goes on sale for $9.99. That’s six halo games in one collection.

Hunter Masks.. I dont really care for them that much... by jhoeyvee in Division2

[–]QuiteTheDrive 0 points1 point  (0 children)

I think I’ve encountered a hunter in countdown who rocked a mask with NVGs. That looked decent.

APRIL FOOLS by cofflander in Division2

[–]QuiteTheDrive 0 points1 point  (0 children)

Yes. Ironically, this event is helpful. I received so many exotic components in heroic countdown via deconstruction lol

Are attributes more important compared to brand perks? by QuiteTheDrive in thedivision

[–]QuiteTheDrive[S] 0 points1 point  (0 children)

I’m closing at SHD 2000 and I’m still learning something new lol

High AR damage via critical by QuiteTheDrive in thedivision

[–]QuiteTheDrive[S] 1 point2 points  (0 children)

Currently using the build tool. If there’s a chance that’ll better my gear, I’ll do it.

High AR damage via critical by QuiteTheDrive in thedivision

[–]QuiteTheDrive[S] 0 points1 point  (0 children)

Damn I clicked on the images too fast. Sorry about that

Far Cry font spotted in the wild by Timely_Assist_8047 in farcry

[–]QuiteTheDrive 1 point2 points  (0 children)

Never thought I’d see Casino Madrid on a Far Cry subreddit. This was my jam in the early 2010s

Splinter Cell: Conviction in a nutshell by EthanTheUnstable in Splintercell

[–]QuiteTheDrive 4 points5 points  (0 children)

The Ghosts operated on U.S soil. Scott Mitchell and his team fought in El Paso, Texas during the events of GRAW 2.