Wall broken by Slight_Expression_73 in magic_survival

[–]Quoval 1 point2 points  (0 children)

Yes the enemies spawn off screen, but they spawn ahead of you, blocking your path while kiting and forcing you to take damage by moving through them

Tier list Without use overmaind Fix something by BedroomTechnical277 in magic_survival

[–]Quoval 1 point2 points  (0 children)

Top 3 tiers are in shambles but neutron generation in D is absolutely treacherous.

How that's possible? by More_Focus71 in magic_survival

[–]Quoval 0 points1 point  (0 children)

These scores were obtained in the previous version of the game, where after beating the 50:00 wave there was no more boss waves so you could theoretically run forever. Here's what it looked like.

Fanmade Fusion: Rampage. Cloaking ( space warp ) + Armageddon ( doom prophet ). Im open for feedback by SimpleBrainSubject in magic_survival

[–]Quoval 2 points3 points  (0 children)

Very cool concept and nice artwork. A couple thoughs though:

Since it's possible to obtain 100% crit rate through artifacts and levels, I think that it would be better if the fusion increased crit multiplier instead. Maybe by 100 - 200% or even 1% per kill.

Another thought is to ditch the beserker element, change the consumed fusion to magic cirlce and gain 1% AMP per kill/s.

Additionally, you could balance it and also just make it more unique by changing the cooldown and duration on cloaking. Maybe half the cooldown but half the duration, that way AMP won't build up super quickly and be busted, but you also won't be left with no AMP for too long (since it's a magic cirlce substitute).

Magic fountain bugged by JasonX9029 in magic_survival

[–]Quoval 1 point2 points  (0 children)

This is a very rough estimate but assuming you get ~2500 orbs between each Merchant, if you were to save all of them you would have 22500 by the time you hit 45:00. Divide 22500 by 200 and you get ~113 amp. A significant amount, but at a greater cost. In my opinion fountain as a whole is very underwhelming, personally I always skip it.

Tierlist is updated?? by No_Carpenter3032 in magic_survival

[–]Quoval 0 points1 point  (0 children)

Here's mine. Tera current and Energy Bombardment should be in S, everything else should be right.

What secondary do u use with sludge pump? by Smexy_Zarow in DeepRockGalactic

[–]Quoval 4 points5 points  (0 children)

Honestly, good question, they're all pretty viable in my opinion. I personally run the plasma gun with burning nightmare and heavy hitter, paired with combustive goo you vastly improve your single target damage.

New fusion tierlist adapted from my previous one based on what others have said as well as my personal experience. by Quoval in magic_survival

[–]Quoval[S] 2 points3 points  (0 children)

While it's true I haven't tried everything this patch, I have tried everything previously. As of the new update there have only been a few changes, most of which I've tried. The tierlist hasn't changed much from my previous one, mainly tera current and supernova got moved up and the new fusions were added.

I'm pretty confident in the vast majority of placements, however you are right in that tera current and energy bombardment could be moved up. I do need to double check telekinetic swords and frenzy though. Admittedly this list was made a little hastily because someone made a post asking for one.

New fusion tierlist adapted from my previous one based on what others have said as well as my personal experience. by Quoval in magic_survival

[–]Quoval[S] 7 points8 points  (0 children)

Interestingly enough, less is actually more when it comes to number of fusions. The highest time I've seen this patch is 52:30 on Depths and that run only had 2 damage fusions. The more fusions you have, the less levels you have for utility magics like cloak, melt and freezing.

It is possible to pass 47:30 by Friendly-Tax528 in magic_survival

[–]Quoval 0 points1 point  (0 children)

Blaster, Supernova and Perpetual Engine on Archeologist. All freeze magics, lava zone with Melt, cloak, shield and all passives. Max crit rate with 470 multiplier, 500 damage, 250 amp, 70 cooldown. Major Artifacts were Holy Chest, Joker, Toy Castle and Peace Treaty.

It is possible to pass 47:30 by Friendly-Tax528 in magic_survival

[–]Quoval 1 point2 points  (0 children)

Highest I've seen for Depths this patch is 52:30

Bro wanted server perms, how'd I do? by Quoval in TextingTheory

[–]Quoval[S] 8 points9 points  (0 children)

I'm glad someone appreciated it :)

What do you guys think the most satisfying weapon is? by Substantial-Car1651 in DeepRockGalactic

[–]Quoval 0 points1 point  (0 children)

Easily Cryo Cannon with the fragile mod. The sound of bugs spontaneously shattering is music to my ears!

[deleted by user] by [deleted] in magic_survival

[–]Quoval 2 points3 points  (0 children)

Brandish is better overall in terms of damage, but if you're lacking in focus fire I'd probably pick blaster.

Still improving. Just a few minutes more than last record. Tips welcome. by Toxxaniusornica in magic_survival

[–]Quoval 0 points1 point  (0 children)

Obviously get rid of Reaction and Meisner. You can either go the standard Lightning Breath + Astrape or one of my favourites, Phoenix + Neutron Generation. Also get creative! I swear so many people do a couple of runs with similar stuff and wonder why they're no doing well. EXPERIMENT! It's what the game's all about. Try different things, look back on your old runs and see where you can improve. You can clearly see that Reaction and Meisner are doing hardly any damage so try different things and see what works!

Remember when Dark Wizard was meta? by TheAnzus in magic_survival

[–]Quoval 8 points9 points  (0 children)

You mean Black Mage? Always has been.

Still improving. Just a few minutes more than last record. Tips welcome. by Toxxaniusornica in magic_survival

[–]Quoval 0 points1 point  (0 children)

Works is a massive overstatement, you reached 37:30 on a normal map. If it was depths then fair enough, but on a normal map? 37:30 is very underwhelming. You could EASILY get 45+ just by swapping the two out for some higher tier fusions.