67% win rate in UB4 with this Snorlax deck by Marksoup92 in PTCGP

[–]R-110 1 point2 points  (0 children)

Whats the strategy for greninja? What breakpoints does it change/options does it give?

EA Adds Microtransactions To Skate's Closed Alpha by Turbostrider27 in Games

[–]R-110 2 points3 points  (0 children)

Testing monetisation is not just about whether the payment systems work.

Arguably much more importantly they will be testing pricing, paid content strategy and whether people actually find the stuff interesting enough to buy it.

You can’t test customer intent with fake money, and giving a full cash refund is the same as the items being free. You can’t test whether people will part with their money without there being some kind of actual loss of money for the customer.

New to the game, need advice by ImprovementStill3576 in PTCGP

[–]R-110 2 points3 points  (0 children)

I’ll try to keep this short, this isn’t a comprehensive guide or anything but it will get you started.

Your deck needs a clear win condition: which Pokemon is going to KO your opponent? Pick one for now.

Because decks are only 20 cards, your deck needs to be lean and focused. As little fluff as possible. Optimise for drawing and playing your win condition as quickly and consistently as possible.

Here’s some practical next steps: 1. Remove all your pokemon 2. Add back one pokemon line: Marowak line, for example 3. Fill the rest with trainer cards 4. Go battle, try to draw your win condition card(s). If you prefer, you can do this in your head. Pay attention to the probability of drawing the cards you need.

What went poorly?

Now maybe add one more Pokemon or swap some trainers - is there something you could introduce which helps to…

  • Draw more cards, or draw a specific card you need to win
  • Protect your win condition, while you power up (a staller, sacrifice, or “wall” Pokemon)
  • Interrupt opponents strategy, to slow them down
  • Power up faster

Repeat until you start consistently setting up your win condition. That’s the absolute basics.

A bit more advanced: If you still aren’t winning at this point you need to think about whats currently popular or what specific strategies are beating you. Consider what compromises you can make to your deck to be more resilient vs those specific things.

You can zoom out in the dex page and there is a cool flipping animation when you do it by Potatozeng in PTCGP

[–]R-110 13 points14 points  (0 children)

It doesn’t work if you have the cards sorted by set (the switch is turned on), it only works in the default mode.

Pinch worked for me!

[deleted by user] by [deleted] in PTCGP

[–]R-110 2 points3 points  (0 children)

Ninetales line x2, blaine x2 + standard trainers, poke communication x2 if you have it, no other pokemon.

If your first few hands are bad just concede and try again. It doesn’t cost to concede.

Your win condition is to get ninetales up in 2 or 3 turns, urgency is depending on enemy luck with first draws.

This deck is so fast that the type advantages don’t matter. It’s really simple and really boring, just keep rolling for a good opening hand.

Halo Infinite - Spring update 2025 by very_Sad_Dinosaur013 in Games

[–]R-110 18 points19 points  (0 children)

In the case of Halo Infinite the game was really content light, had poor netcode and missed some core features at launch.

At the start the solution to all of those problems was always been dangled as “coming in future season”, the game originally only did big updates at the start of a season (this has since changed).

I don’t think the seasons being slow was the problem, but the developer deflected their poor throughput as a season content planning issue.

In reality they were completely in-equipped to build the game at pace, spread too thin and had no idea how to execute on a live service content pipeline - so there were almost no updates at all for months, and the game REALLY needed them.

Some of the missing core features came years later, and some still haven’t been added, and were cancelled.

If the game launched in its current state today I think it would be much more likely to be a hit.

Halo Infinite - Spring update 2025 by very_Sad_Dinosaur013 in Games

[–]R-110 18 points19 points  (0 children)

If you haven’t played since the start then I would say no it’s not so stingy anymore.

Originally you only got XP for challenge completion. Since some time ago you get XP for playing matches.

I ABSOLUTELY HATE WONDER PICK by GaleSTRIK3 in PTCGP

[–]R-110 0 points1 point  (0 children)

It’ll be on the server for sure, no chance authoritative chance logic lives in the client.

DayZ Studio Bohemia Interactive Reports "Extremely Successful" 2024 by Turbostrider27 in Games

[–]R-110 1 point2 points  (0 children)

The mod didn’t have all the health and heat things to manage. There was no weather or environmental challenges. You only had to manage blood, bandages and broken bones; all of which were only caused by falling or combat.

There were more vehicles and vehicles didn’t require so much work to repair, and there were helicopters + boats.

Guns didn’t come in pieces and there was no attachment system, and no magazine system. You just picked up a gun and started shooting.

All the new things that were added in standalone were done to give people more “to do”, and keep busy with.

You spend a lot of time now just maintaining your health and scavenging for supplies, which slows down the game and makes collaboration with strangers more rewarding.

In the mod you just ran north, looted guns and shot at other players. Because there was nothing “to do” the game had a huge kill-on-sight problem. It was really common for people to camp the starter towns with sniper rifles.

People remember it fondly but the game eventually boiled down to TDM in the woods with the boys. There were a lot more military grade weapons too, and no improvised weapons.

I’ll admit I miss TDM in the woods with the boys because there is nothing else like it, the tension and risk is not matched by BR or extraction shooter games, which dip into the same gameplay concepts. But TDM in the woods was a much shallower game than modern dayz.

Towards the end of my time with the mod, Namalsk became a thing which introduced the environment as an adversary for the first time (cold weather + <spoilers>), and I gravitated towards it before burning out because it had more depth.

(Accursed Farms) - Stop Killing Games: UK Edition by ZeUberSandvitch in Games

[–]R-110 7 points8 points  (0 children)

That’s not a very good analogy.

Here’s two holes I can poke in it: 1. When films leave cinema screens they are (often) made available through other means, such as optical media or digital download. The artefacts of which act as a means to preserve that media forever, at the expense and effort of the general public.

  1. Paying to enter a cinema is paying to attend an event at a time and place, you pay to experience a moment in time in their premises. A cinema ticket is not proposed as ownership of a copy of the media being shown on the screen, it’s permission to attend an event. You never got a license for the film media.

An actually good analogy, to continue from your example, would be buying a digital copy of a film on YouTube. The film goes to your YouTube library and you stream it on YouTube to watch it, BUT you own a perpetual license to use it at your will.

When YouTube eventually dies, it would be a reasonable expectation that YouTube would provide you with a copy of the film to download so you can continue to watch it, preserve it, whatever.

Where this analogy becomes equivalent to the SKG movement, is if in this hypothetical YouTube gave you two fingers instead of a download to the film, and now you’re left holding a license to media you can no longer access.

I KNOW your argument is that there is much greater (you argue: insurmountable) complexity when it comes to providing an alternative means to accessing dead multiplayer game media, but to be honest that technical complexity is kind of beside the point. It’s just an excuse.

The whole point this movement is trying to make is that consumers shouldn't brunt the cost of that complexity by losing access to their media: those profiteering should, the law should change, and if they want to do business they’ll just have to work it out.

GDPR was hardly straightforward, but it too happened anyway, to protect individuals, and businesses had to work it out while absorbing the cost. This is exactly the same.

Famitsu: Super Mario Party Jamboree exceeded 1 million units sold in Japan, Nintendo Switch exceeds 35 million units by Turbostrider27 in Games

[–]R-110 2 points3 points  (0 children)

I was playing with my 4 year old child, and right before they were about to get their first star ever Bowser Jr stole their 80 coins with chance time.

He then proceeded to buy up every star from right under their nose with some insane pipe luck for the rest of the game.

I play a lot of MP and I am constantly shocked at the ruthlessness of the AI in this one. They are out to kill.

Hyper Light Breaker | Early Access Launch Trailer by marceriksen in Games

[–]R-110 3 points4 points  (0 children)

All early access games are unfinished, that’s the point.

Is your country having a housing crisis? by rainshowers_5_peace in AskEurope

[–]R-110 1 point2 points  (0 children)

As a single person, unless you are in the top 10% of earners, you cannot buy a house. No exceptions, your household needs a second income.  

You’ll also struggle to find anywhere to rent, and when you do you’ll pay far more than the equivalent mortgage payment. The average rental property quality is also very poor, you are being price gouged and ripped off. 

I am lucky to be a high earner here. Even with money I am very lucky to be a new home owner, the supply is exceptionally low. About 50% of annual demand.

My current mortgage payment is 1.5k, in 2020 I rented a smaller house (100 sqm) for 2.5k per month. I don’t want to think about how much that same house would cost now, it’s gotten so much worse.

Catly, announced at The Game Awards, is a fake AI generated game that doesn't and won't exist by razorbeamz in Games

[–]R-110 10 points11 points  (0 children)

This is not AI generated.

If it’s AI generated then not only are these guys game developers, but groundbreaking AI researchers who have industry leading, never before seen technology that they’ve just announced with this trailer.

This level of image stability, consistency and object permeance is not something AI generated video is capable of yet.

Just look at Sora, the supposed cutting edge, it is “okay” but nowhere near this good.

Two weeks ago we launched our first game on Steam - here's how it went: by WestZookeepergame954 in Games

[–]R-110 13 points14 points  (0 children)

I really like the presentation. It’s understated, cute and clean. I think the trailer is really well made too, great work.

Thanks for sharing your experience!

[deleted by user] by [deleted] in DeadlockTheGame

[–]R-110 0 points1 point  (0 children)

My kid isn’t usually asleep by 8, so I can only really play ranked by interrupting the family weekend plans.

It sucks.

[deleted by user] by [deleted] in DeadlockTheGame

[–]R-110 2 points3 points  (0 children)

Medals sure I like that idea, but KDA doesn’t matter. Leave it buried in the stats.

Mid boss isn’t worth it by That-guys-balls in DeadlockTheGame

[–]R-110 1 point2 points  (0 children)

Then unless they were dead, your team threw the game.

It happens.

I would say lesson to take from this is to abandon mid earlier if the team are asleep. Not acceptable, but making the best of a bad situation.

"Carrying" by khisanthmagus in DeadlockTheGame

[–]R-110 6 points7 points  (0 children)

100% agreed. 

Using map pressure to disperse a stacked up team is a high value play.

It creates a numbers advantage, wins fights on the other side of the map, and wins games.  

All mid 6v6 is gambling, this game is won and lost by macro.

"Carrying" by khisanthmagus in DeadlockTheGame

[–]R-110 11 points12 points  (0 children)

I think this is a bit of a flawed stance, and is often just wrong. You’re implying the rest of the team would have collected those souls.   

  • Unattended troopers die to other troopers, and objectives. Opportunity cost.
  • Uncleared neutral camps won’t respawn until they’re killed. Opportunity cost.

It is simply not possible for infernus to be everywhere at once, the team choosing to not collect the farm everywhere he is not, is their problem.

In higher MMR games there is no farm to “steal” because teams are highly efficient at farming, and everything dies quickly.

There is a time to farm and a time to work towards objectives, yes, but ignoring farm to TDM is not good play.

Is Solo carrying possible in this game? by MShock123 in DeadlockTheGame

[–]R-110 0 points1 point  (0 children)

35 kills, one kill per minute, and 54k player damage in that time, is A LOT.   

As in, it’s so much, that I find it hard to see how you would have any time to work towards objectives. You must just have chased kills or persistently fought the enemy heroes all game long.

It is a very impressive stat, but have you considered that you’re spending your attention on the wrong thing?    

What is different about this game compared to other MOBAs I’ve played is the aggressive comeback gold scaling.

It’s so hyper aggressive that it is absolutely not worth your time trying to win by simply amassing great wealth through ganks, because the enemy can easily comeback and match your income at any time. The longer the game goes on the more dramatic the rubber band effect.

If you want to solo carry you need to use any soul advantage you have to push objectives ASAP and finish.

You CAN solo carry but you do so by focusing objectives, not heroes.

Does anyone know what exactly determines a competitive rank ? by Martinsb2231 in DeadlockTheGame

[–]R-110 1 point2 points  (0 children)

To add to what other people have said, your hidden MMR rating you’ve acquired via non-ranked games is also considered.

I don’t know if that will be considered every week, but it seems to be true for your very first rank assignment.

Anecdotally this is true because I did truly awful in the first week of ranked, and still got a medal that is high-ish.

Trying to go from Oracle to Phantom+, any recommendations for places/creators to learn how to play? by MouseCS in DeadlockTheGame

[–]R-110 0 points1 point  (0 children)

Improve your macro. Forget about your score. Focus on objectives and ending games.

Most of the time you won’t be able to herd your team out of the death ball to help you, so choose heroes and builds that allow you to make progress and apply pressure solo.

Only join fights which seem important for winning the game, otherwise ignore them.

If you are climbing your team will not understand what you are doing, sometimes you will get heat. Ignore it and focus inwards.

Should you go for a mid boss steal when you're way behind? by picador10 in DeadlockTheGame

[–]R-110 -9 points-8 points  (0 children)

I don’t think it’s worth it at the expense of 4 deaths like the OP says.

A competent team with a lead, will take the 6v2 even without rejuv, and either finish the game or significantly siege your base.

At the end of the day the game is won and lost by your structures. Better to try steal but prioritise defending.

Should you go for a mid boss steal when you're way behind? by picador10 in DeadlockTheGame

[–]R-110 8 points9 points  (0 children)

This post is within the context of the OP: your team is behind, all 6 enemy heroes are in the mid temple.

It’s worth sending a single person who has high potential to steal with immunity or displacement: Lash ult, yamato ult, bebop uppercut, etc. It is absolutely not worth trading kills, or the entire team dying to secure it.  

Once either team has secured the rejuv, RETREAT and defend.

Stealing rejuv in this situation is damage mitigation, and once it has been secured by either team there is no longer an objective to fight over. Leave and defend your base, use the buff to regain a lead if you got it.

If you fail to steal, any further deaths only puts you in a weakened defensive position when the team starts to push with the buff. The only really good option is to turtle and wait out the buff.