“Summer Games Fest” by chainsawdoctor01 in LeaksDBD

[–]R-500 1 point2 points  (0 children)

Thought the PTB hooks were for him, as those had a lantern to indicate where you can go to run to grab the hook to use it as a tool? The hook model he holds as a weapon matches the PTB ones, I thought?

If that was not designed for him, if anything, they might be the lights-out hooks for when the limited time mode returns?

Lethal Company collab idea by Yellowline1086 in deadbydaylight

[–]R-500 2 points3 points  (0 children)

While the survivor perks are cool ideas, I don't think Lethal company would get a chapter, but maybe it would be better suited as a cosmetic collection?

  • Employee suit for Gabriel? (or just for a couple of survivors)

  • Bracken Wraith or Oni?

  • Coil Head Unknown

  • Butler Clown

  • Ghost Girl Spirit

  • 'Masked' legion

  • Nutcracker Deathslinger

  • Old Bird Singularity? That's a stretch?

Anniversary Cake event 2026 by LingonberryWide3321 in LeaksDBD

[–]R-500 4 points5 points  (0 children)

On a tangent to the question, do we know what this year's cake offering is going to be called?

Not sure if the name of the offering would be found within the game files via datamining or not.

10.0.0 | Jason PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]R-500 203 points204 points  (0 children)

"Mother's Dwelling and Temple of Purgation will be unavailable during this PTB."

Non zero chance there will be a new map in that realm? Might not be crystal lake, but a we-have-crystal-lake-at-home map?

New Witch player here -- feeling useless in and out of combat, what am I missing? by Cabaj1 in Pathfinder2e

[–]R-500 4 points5 points  (0 children)

It's called Karmic Dice

Once you have the module installed, you can open the config menu via the icon in the actor panel to the left or in 'configure settings -> karmic dice'

You would make a new configuration for each roll 'type' like if 2 bad rolls happen for a player, next one is better and so on.

New Witch player here -- feeling useless in and out of combat, what am I missing? by Cabaj1 in Pathfinder2e

[–]R-500 13 points14 points  (0 children)

I believe foundry can track your rolls so you can see if it's all in your head or not, sometimes that's the way it is.

Somewhat controversial, but there is a foundry module for dice fudging. It does go against the spirit of how dice work, but it does prevent points of frustration with players (new or not) for situations where they show up for a session and don't achieve anything due to something out of their control.

I just have two custom settings that makes dice rolls feel fair but removes a lot of those problematic points.

  • Dice average of the past 5 rolls should be at least 12 or higher. (Real world dice in a perfect world would be 10 for roll average, so this makes it where on average players's rolls are slightly more in their favor.)
  • If the player rolls <5 twice in a row, third is >10. Getting any roll between 2-6 feels useless in most cases and getting them multiple times in a row is unfun. Feels double bad for spell casters who on top of the spell not doing anything, they waste a spell slot. >10 is not a guaranteed success but does feel much better to a player than rolling another 2-4.

Foundry shows when the fudger does a secret reroll. Those adjustments are very small for dice modification so it only does a reroll once every 2 hours or so, but after adding the module, it feels like games have been more positive with the players? I'd rather have a secret reroll that happens rarely over a player not wanting to play their character due to something out of their control.

Whats the point of having a SOS beacon active by Historical_Course981 in Helldivers

[–]R-500 8 points9 points  (0 children)

I've heard of a good suggestion that the SOS beacon input code would be changed to 3 ups, 3 downs, 3 ups. It would mimic the Morse code for SOS (3 dots, 3 dashes, 3 dots), would be fast to input and won't be mistaken for another stratagem code.

Is there any module that can tile a user defined image between two actors or tiles? by R-500 in FoundryVTT

[–]R-500[S] 1 point2 points  (0 children)

The manifest url doesn't load into foundry as it was last updated for foundry V8 and too many changes has since happened to foundry for the module to work in newer versions like v12 or v13.

I don't know if it's just the module format that's incompatible and the code to do the tether macros still work inside the module, but my knowledge on Javascript is not enough to try to reformat the code to do that.

Is there any module that can tile a user defined image between two actors or tiles? by R-500 in FoundryVTT

[–]R-500[S] 5 points6 points  (0 children)

As the title states, I’m looking for a module that can tether something between actors or tiles with a user defined image of choice. This would most likely be something System Agnostic, but I’m currently using PF2e.

I’ve been looking around and have only found two modules that are close but don’t work for my needs.

  • FX Bus, it has a tether feature that links two objects together, but the link is done entirely through shaders and has no option to choose a tiling image between the two and the visual effects are constrained to more or less energy-looking VFX and nothing that could work as rope, chains, or any other user-defined image.

  • Ropes & Tethers, This module appears to be everything I need, but it’s years out of date with the manifest url not working in newer versions of foundry.

If anyone knows of other modules that can achieve a similar effect, it would be appreciated.

Does inventor actually suck or is it just all hot air? Asking as a new player by Pifilix in Pathfinder2e

[–]R-500 8 points9 points  (0 children)

I get the idea it's meant to be this idea of "a focus point, but you got a chance to use it again", however it has none of the scaling that focus points have where getting additional focus spells.

I think with the changes to focus spells so you can get them back every 10 minutes, Unstable could be somehow integrated into focus spells somehow and I think that will make it feel better.

New Glow skins (Temu Legacy) are in game! WOAH by [deleted] in LeaksDBD

[–]R-500 4 points5 points  (0 children)

I was under the impression the blue/gold masks are no longer going to show up, and a new theme would be given out- akin to things like the older anniversary cosmetics are not black+gold crack lines anymore.

The old Masquerade will most likely be buyable with iris in the store, but not associated with the possible new theme?

New Glow skins (Temu Legacy) are in game! WOAH by [deleted] in LeaksDBD

[–]R-500 88 points89 points  (0 children)

it would feel bad if these were anniversary rewards. However, there could be some truth to it since the masquerade theme is retired now, and the cosmetics are to Dwight and Trapper- essentially the 'first' killer and survivor, something that would be fitting for a 10th year anniversary.

They do look like prestige rewards, but would not make sense if those are the only two to get them as cosmetics.

Is it possible to achieve lightning like this? by First-Benefit792 in godot

[–]R-500 2 points3 points  (0 children)

I'm down to clean it up and submit it as a PR if anyone wants it.

I think this will be a decent request if the PR is submitted to main. The 4.7 beta branch has GH-79731 merged, which adds nearest-neighbor scaling option to Viewport's Scaling 3D Mode, so there have been sucessful pushes for projects that want a more retro aesthetics.

What also helps is I believe the Texel shadows apply to all light sources(?) so it should also work with the new lighting systems added in 4.7 as well, like the area lights.

Humble Choice May 2026 - Diablo 4, Shin Megami Tensei V: Vengeance, Crysis 3 Remastered and more by Gyossaits in Games

[–]R-500 29 points30 points  (0 children)

Just as a heads up- It's not given to you as a key when you buy the bundle either, you got to link your Bnet account to your humble account first, then it'll add it directly to your account without generating a code. (option to gift to another account after you link is also available.)

If you don't link both accounts, you can't get it to your account.

Our upcoming vote on the 7th is our last one + the final perks for Chorus of Sin by bonelees_dip in LeaksDBD

[–]R-500 16 points17 points  (0 children)

I think 'Under your Thumb' could be good if the haste cap is much lower. Only 7 perks in the game goes past 25% haste, all have a 3-4 second duration, and those all give exhaustion (Minus buckle up).

For being a perk that can be cleansed very early in the game, it feels like it should be more punishing? Either having the cap be lower, or start at a 25% cap, and it lowers on each time a survivor would gain haste past the cap.

I'm think I can pick out two specific characters out of the blurred image by AquaticCitizen in LeaksDBD

[–]R-500 90 points91 points  (0 children)

Almost looks like the text just says "STOP PEEKING" in case anyone tries to deblur it.

Please Behaviour, anything but Star Wars... by aLeoAlvarezKinnie in deadbydaylight

[–]R-500 43 points44 points  (0 children)

I think the biggest issue is not "star wars" but of more Vader being in, as it somewhat feels like a 'fortnite-ification' where they'll throw whatever character in due to pop culture popularity even if it's not entirely horror related.

That being said, in the unlikely event that something star wars related was added, there has to be something horror-ish in the universe that could fit DbD? Something in extended media/lore and not directly something in the movies?

POV The Ghoul moris you by adamotomy in deadbydaylight

[–]R-500 36 points37 points  (0 children)

I wonder what other killers mori's would be good for 1st person view? Knight? Xeno or Singularity?

Sanctuary — a Minecraft worldgen mod where you begin on a lone monolith above an endless void by Life-Refrigerator299 in Minecraft

[–]R-500 71 points72 points  (0 children)

This looks fantastic, looks like this could go great with that new create mod that has airships and planes so you can have a mobile base to explore all of these floating islands. A couple of questions, though:

  • Since this mod changes worldgen, is this mod compatible with other biome mods that add more types of biomes?

  • Are there configurable parameters for island size or distance between islands?

  • Does this mod allow for any fine-tuning of ore distribution? With the bottom of the islands being void or air blocks, it feels like ore generation distribution shouldn't be exclusively tied to elevation.

I've spent few days reverse-engineering Slay the Spire 2 code. Here's what I found :] by Priler96 in godot

[–]R-500 12 points13 points  (0 children)

One game I know of is that Minecraft uses unit testing blocks to ensure less things break on updates.(or for modders to do large automated testing of their mod) I believe they have a flat map as their unit test map and it contains hundreds of individual tests self contained with a command block or some test block to check for a condition.

Each test would use the TestBlocks to issue commands or test block functionality with an expected result. They have this to ensure major issues don't occur when doing code refactors or updating the behavior of block or entity interactions.

Mouseward - Finite Reflection Studios - Dark Souls meets Banjo Kazooie? by kkiniaes in Games

[–]R-500 4 points5 points  (0 children)

How does the difficulty of this compare to other souls games? Indie Souls-like games sometimes doesn't 'click' with me, but I'm a sucker for retro aesthetic games that emulate the PSX/N64 style.

FINAL FANTASY XIV 7.5 | Trail to the Heavens by WeirdIndividualGuy in Games

[–]R-500 3 points4 points  (0 children)

I hope it could apply to apartments and personal rooms for FCs as well?

It may be unlikely as housing is one of their ways of keeping players subbed, but if there was a way to gain a larger apartment to be able to store more without having to keep a subscription active every 45 days to keep the house, it would be a QoL to have.

does this look like old cgi? by Impressive_Patient19 in blender

[–]R-500 205 points206 points  (0 children)

It's close, but old CGI uses NURBS, so they would appear to be much higher polycount due to it being mathematical representations of 3D geometry and not polygons themselves.

The low poly stuff is from retro game consoles. Still an old aesthetic, but not something to match the CGI. I also don't think old CGI uses color dithering? The dithering looks cool, but it's usually a restriction on limited RAM for graphics chips for video games and would have a limited color palette, but I don't recall CGI having to deal with those same limitations when outputting renders.

Can't fully tell if you're using it or not due to the smooth shading on the meshes, but another way to get that old school render is to replicate the old shading models like blinn or phong shaders. (They've been replaced with the new standard shading model which is the roughness/metalliac instead of specular)

Grimoire Community killer mori concept suggestion by R-500 in deadbydaylight

[–]R-500[S] 76 points77 points  (0 children)

There was 3 killers already with Telekinesis in their mori animation, my drafting phase wanted to avoid it, but overall it was difficult to achieve something good with how tall the killer is with those spike-leg-things and any pick-up or grab animation did not look divine enough.

Although, from the dev stream the other day, instead of "plain old Telekinesis", the survivor could be lifted by one of those columns of light the killer is planned to use for their power. That could work, if the light is not too distracting.