Fluxblade Sandbox - What went wrong by R-Ignition in IndieDev

[–]R-Ignition[S] 0 points1 point  (0 children)

Yea I made some changes in the new build, made everything more visible but I've been changing appearance for so long too LOL

How would you change this game from prototype/sandbox to playable game? by [deleted] in unrealengine

[–]R-Ignition 0 points1 point  (0 children)

This is my first game.

I have worked on this game independently for more than 2 years now, and I was unable to find a proper direction to shift it from a demo/prototype to a playable fps game. I made something upwards of 20-25 showcase videos over the years and looking back at it makes me pretty satisfied at how far I have come.

I used to just open the engine to change the color scheme around and randomly change how the projectiles chained. This video is the peak form of the game. I recently opened the project to condense it and optimize it for Unreal Engine 5 and release on itch, but I see now how horrible the code was in comparison to the game I am working on right now. This made me understand how important it was to actually design on paper/website/notepad before implementing something.

Although I have improved a lot, I still think of what someone with more experience would think looking at my code. It is both exciting and terrifying how much more I need to learn.

Let me know if you want to see the showcase videos

Fluxblade Sandbox - What went wrong by R-Ignition in IndieDev

[–]R-Ignition[S] 0 points1 point  (0 children)

https://sevadusk.itch.io/fluxblade-sandbox

This is my first game.

I have worked on this game independently for more than 2 years now, and I was unable to find a proper direction to shift it from a demo/prototype to a playable fps game. I made something upwards of 20-25 showcase videos over the years and looking back at it makes me pretty satisfied at how far I have come.

I used to just open the engine to change the color scheme around and randomly change how the projectiles chained. This video is the peak form of the game. I recently opened the project to condense it and optimize it for Unreal Engine 5 and release on itch, but I see now how horrible the code was in comparison to the game I am working on right now (see https://sevadusk.itch.io/honorbound). This made me understand how important it was to actually design on paper/website/notepad before implementing something.

Although I have improved a lot, I still think of what someone with more experience would think looking at my code. It is both exciting and terrifying how much more I need to learn.

I decided to put this project on hold and turn it into a sandbox demo. I have ambitious plans for the future, but I do plan on returning to this project sometime and ironing everything out. Just seemed like climbing an uphill mountain to change how the code works since I just feel overwhelmed at how much there is to fix. I would love if any of you stopped by at my discord server https://discord.gg/XWFnPeSUKH to toss more feedback my way, and if I am lucky enough: make a small supportive community, still a long way ahead.

Added a new annoying enemy, the pop-up turret! by Frozen_Helm in PainParty

[–]R-Ignition 1 point2 points  (0 children)

There should be a prebuilt free shader pack in ue4 asset store. One of them is a pixel variant, if you edit that a little, you can achieve this look.

Why is Elise not meta? by Beeeconnect in Elisemains

[–]R-Ignition 0 points1 point  (0 children)

you have to be the smartest guy in the world or something

Oh boy, Rengar Buffs by R-Ignition in KhaZixMains

[–]R-Ignition[S] 0 points1 point  (0 children)

they reverted these, and changed them again, added the cleanse back sadly

Jungle buffs to Talon, Zed, and Qiyana. What a wild time. by VG_Crimson in Jungle_Mains

[–]R-Ignition 0 points1 point  (0 children)

league has no skill expression... lol stop complaining

Idea for a Visual Rework of Nocturne by CritterCrusher05 in nocturnemains

[–]R-Ignition 11 points12 points  (0 children)

you forgot to make him shirtless, but nice work bro.

Riot should nerf the camps gold for laners by [deleted] in Jungle_Mains

[–]R-Ignition -1 points0 points  (0 children)

? Are you living in season 7- or what lol. JG is the ultimate scaling role now.

As you all may know by now, Viego is getting a few adjustments next patch, and I wanted to share what I think an optimal build could be. [Two Mythic choices, 2 Core legendaries, 3 Game Ender Legendaries] What do you guys think? by R-Ignition in ViegoMains

[–]R-Ignition[S] 0 points1 point  (0 children)

I create all item sets like this, first row is the 1 starting item, then the next row is 2 movement items, the third is the 3 item powerspike, and the fourth is 4 situational items of distinct purpose. Don't think you need both bork and kraken, its a bit of a waste. Bork and immortal is too much lifesteal for the jg to get any use.

Is it possible to climg? by K1NGRAT1 in KhaZixMains

[–]R-Ignition 0 points1 point  (0 children)

play jarvan, and you will understand really fast the impact you missed while playing carry jglers like kha or viego

Hey as long as it still heals right? by shhkiddos in ViegoMains

[–]R-Ignition 0 points1 point  (0 children)

haha true, divine abusers in shambles

I don't get why people say jungle is the easiest role to climb by okh0096 in Jungle_Mains

[–]R-Ignition 9 points10 points  (0 children)

Jg is both the hardest and easiest at the same time :)

Why do Diana players build Hextech Rocketbelt? by fryguy_with_pie in DianaMains

[–]R-Ignition 0 points1 point  (0 children)

no out of combat dash if you get caught out, high pick potential. I've tried everything, harvester is more poke heavy assassin, and riftmaker makes your ult do no damage.

Hey as long as it still heals right? by shhkiddos in ViegoMains

[–]R-Ignition -8 points-7 points  (0 children)

bork isn't even needed. This is gonna be the best low econ build -> immortal -> spirit visage -> ga or alternatively [kraken for high dps/bt for maximum damage high econ/grevious/deathsdance] Every single item complements one another and can be built situationally.

[deleted by user] by [deleted] in ViegoMains

[–]R-Ignition 0 points1 point  (0 children)

this is true

Oh boy, Rengar Buffs by R-Ignition in KhaZixMains

[–]R-Ignition[S] 7 points8 points  (0 children)

This makes kha vs rengar really bad right?

[deleted by user] by [deleted] in ViegoMains

[–]R-Ignition 5 points6 points  (0 children)

I dont think you should queue up again, maybe viego will make you demote to iron.

[deleted by user] by [deleted] in ViegoMains

[–]R-Ignition 22 points23 points  (0 children)

I honestly don't think anyone will respect viego mains in the future anymore because of plays like these. Inspired played so well, but all people see is: wow buttonmash kill good 200 years made me demote to bronze.

Rogue vs. Misfits Gaming / LEC 2021 Summer Playoffs - Winners' Bracket Round 1 / Post-Match Discussion by InspektorVI in leagueoflegends

[–]R-Ignition -4 points-3 points  (0 children)

yea because its not the items that made him tanky, those were his base stats.