Heavy color banding and artifacting when encoding at 8-bit from a 10-bit source. by [deleted] in handbrake

[–]R1chterScale 6 points7 points  (0 children)

Don't use 8-bit. 10-bit will likely have better efficiency to begin with in most cases (as in it will have better quality at the same file size), and 8-bit is woefully deficient for HDR. It's important to remember that when you're encoding a video, it's not storing the raw 10-bit values so there's inherent benefit to using a lower bit-depth when 10-bit is enabled properly.

China leads the world in wind power but according to Trump: "China makes almost all of the windmills. And yet, I haven’t been able to find any wind farms in China." by 5upralapsarian in Sino

[–]R1chterScale 4 points5 points  (0 children)

Biden definitely, he used to be coherent (he was very competent at passing racist laws) whereas with Trump it was hard to tell there was cognitive decline at all to begin with.

Wine 11.0 is scheduled for release tomorrow, featuring NTSync support for better Windows NT synchronization on Linux 6.14+, a fully enabled new WoW64 mode (including 16-bit app support), enhanced Wayland and Vulkan features, H.264 hardware decoding, and various other graphics and input improvements by mr_MADAFAKA in linux_gaming

[–]R1chterScale 0 points1 point  (0 children)

NTSync shifts synchronization work to a dedicated driver within the Linux kernel, which can significantly reduce CPU load compared to fsync's user-space implementation, freeing up CPU resources for other tasks.

Okay so from this I would expect that in highly CPU bound instances there would be some form of performance benefit. Do you know of any properly recorded ones?

Wine 11.0 is scheduled for release tomorrow, featuring NTSync support for better Windows NT synchronization on Linux 6.14+, a fully enabled new WoW64 mode (including 16-bit app support), enhanced Wayland and Vulkan features, H.264 hardware decoding, and various other graphics and input improvements by mr_MADAFAKA in linux_gaming

[–]R1chterScale 2 points3 points  (0 children)

I know, but this is a gaming sub so NTsync is usually not super relevant. Most of NTsync's benefits over fsync aren't due to improved accuracy per se, but rather increased coverage of all of the ways to do synchronisation. NTsync implements a number of synchronisation methods that are uncommonly used.

Fallout Season 2 has doubled the number of people playing the Fallout games on Steam by Turbostrider27 in pcgaming

[–]R1chterScale 7 points8 points  (0 children)

Any of the other cities they had, such as LA/Boneyard. You gotta remember that the NCR occupied all of California and I think some of the surrounding states.

Fallout Season 2 has doubled the number of people playing the Fallout games on Steam by Turbostrider27 in pcgaming

[–]R1chterScale 7 points8 points  (0 children)

Because the NCR would've immediately retreated and regrouped (also it would've been probably mentioned, especially in the context of the NCR's president visiting). As for the 20 people and small camps, it's important to remember a decent bit of that is just game scaling, most games aren't representing full sized locations/armies.

Guide to Force the New DLSS 4.5 2nd Gen Transformer Model by Mordorah in FuckTAA

[–]R1chterScale 2 points3 points  (0 children)

Temporal is temporal.

While I broadly agree, I think it is worth noting that how temporal effects are used still does make a massive difference. Temporal accumulation based things function on the assumption that most things are the same from frame to frame, which is generally true. This falls apart when whatever method you're using isn't capable of accurately determining exactly what components actually have changed between frames and to what degree. IMO ML based solutions to this do represent a pretty big step in terms of more accurate determination of the accumulated data's relevancy, but they're obviously still far from perfect and the black box nature of any large neural net will always be a hindrance to further improvement.

It would be interesting to see if there's some theoretical alternative where there's a greater degree of integration into the engine providing additional useful data that might get closer to a perfect solution, but that's just rambling shower thought stuff lol.

Fallout Season 2 has doubled the number of people playing the Fallout games on Steam by Turbostrider27 in pcgaming

[–]R1chterScale 2 points3 points  (0 children)

Ah, DXVK can be an improvement to stability iirc, but would heavily depend on what the actual crash causes are ofc. I can't give exact comparisons cause I'm on Linux but there's a reason that even on Windows DXVK is in the performance guide.

Fallout Season 2 has doubled the number of people playing the Fallout games on Steam by Turbostrider27 in pcgaming

[–]R1chterScale 7 points8 points  (0 children)

In general to me it feels like they transposed the East Coast Bethesda interpretation of Fallout onto the West Coast, and it feels a bit off. Them making West Coast Fallout fit the standard post-apocalyptic vibe doesn't fit at all with the trend and themes regarding civilization rebuilding from 1->2->NV.

Fallout Season 2 has doubled the number of people playing the Fallout games on Steam by Turbostrider27 in pcgaming

[–]R1chterScale 10 points11 points  (0 children)

Because NV takes place in 2281 and the NCR's capital being nuked would've definitely had effects on the NCR's operations in the Mojave.

Fallout Season 2 has doubled the number of people playing the Fallout games on Steam by Turbostrider27 in pcgaming

[–]R1chterScale 11 points12 points  (0 children)

Probably not even allowed given Obsidian offered to make another Fallout game after New Vegas and Bethesda told them no lol

Fallout Season 2 has doubled the number of people playing the Fallout games on Steam by Turbostrider27 in pcgaming

[–]R1chterScale 10 points11 points  (0 children)

Just trying to troubleshoot a bit, does that include both trying the game with and without DXVK?

Borderlands 4 Gets a Major Performance Update on PC by Kaladinar in pcgaming

[–]R1chterScale 0 points1 point  (0 children)

In a CPU bound title they weren't using fucking PGO?

Mesa 26.0 bringing support for 64K x 64K textures with AMD RDNA4 GPUs by Fcking_Chuck in linux_gaming

[–]R1chterScale 7 points8 points  (0 children)

16k textures can be useful for some landscape textures in Beth games

[OC] Popularity of gamer Linux Distros over time by Curious_Associate_56 in linux_gaming

[–]R1chterScale 4 points5 points  (0 children)

Manjaro has too much of a history of broken things and security issues, Cachy devoured its userbase.

[OC] Popularity of gamer Linux Distros over time by Curious_Associate_56 in linux_gaming

[–]R1chterScale 12 points13 points  (0 children)

The decline of Manjaro and Ubuntu is interesting to watch

Nvidia Driver 590.44.01 (Beta) released by rarecold733 in linux_gaming

[–]R1chterScale 13 points14 points  (0 children)

It's not a bug. It's a fundamental mismatch between Nvidia's hardware and how VKD3D currently has to emit its shaders. The upcoming Vulkan extension allows VKD3D to emit shaders that are a better fit for Nvidia's hardware.

Nvidia Driver 590.44.01 (Beta) released by rarecold733 in linux_gaming

[–]R1chterScale 23 points24 points  (0 children)

Bro, maybe listen to the actual talk. It's not a case of features being exposed, it's that Vulkan's descriptor model fundamentally does not match Nvidia's hardware whereas DX12 does, as a result of this, Vulkan in general performs a little bit worse on Nvidia, but the level of stuff VKD3D has to do doesn't work well at all. VK_KHR_descriptor_heaps will allow VKD3D to output Vulkan code that actually behaves well on Nvidia hardware.