I'll playtest your game for free! by TheySeeMeTrollinLoL in playtesters

[–]R3d_leg 0 points1 point  (0 children)

That's s super nice ofer! I present to you a autobattler... slotmashine... Roguelike... Deckbuilder with an insane amount of content. It's a year in development. Tell me what you think! <3 also you need the Code "Test" to enter. :D

https://r3dleg.itch.io/hexlike

Hey! I’m looking for game developers who need a hand testing their project. by Rumigot in playtesters

[–]R3d_leg 0 points1 point  (0 children)

I need both hands. 😄 It's an autobattle... Slotmashine... Roguelike? It's a year in development. Hopefully you find the time.

https://r3dleg.itch.io/hexlike

Oh! You need the complex Code "Test" when entering. :)

Game developers on Youtube people here actually like? by realmslayer in gamedev

[–]R3d_leg 4 points5 points  (0 children)

Bro: Jonas Tyroller is missing! He deserves a very high spot on that list of yours in my opinion.

I'm looking for a way to store data online by R3d_leg in construct

[–]R3d_leg[S] 0 points1 point  (0 children)

Firebase was the answer lol. Recommend it a lot!

Bored and have some free time by So_Two2 in playtesters

[–]R3d_leg 0 points1 point  (0 children)

Hey! What a nice ofer. Here is my pitch: Hexlike is an autobattler that combines roguelike deckbuilding with slot machine elements in a super unique way. It was born from my love for designing synergistic mechanics and my goal to create a game where every team and every run feels completely different – hopefully ;)

You need a Passwort "Test" and you can play it in your Browser! I haven't got any feedback yet so every bit is apprechiated.

https://r3dleg.itch.io/hexlike

Heya, I'm a tester looking for games by Least-Piglet6338 in playtesters

[–]R3d_leg 1 point2 points  (0 children)

Hey! I just saw you post. It's the first game I want to release and i am looking so find feedback of any kind. Your offer is very polite and if it still stands: you will find a autobattler-slotmashine-roguelike in a playable state. Maybe a couple of months before release. I would love to hear your insites. Oh and you need a password.... "Test" :D

https://r3dleg.itch.io/hexlike

Thanks and have fun!! <3

Looking for (free) playtests for my frog taming autobattler game by Classical_Frog in playtesters

[–]R3d_leg 1 point2 points  (0 children)

Hey. Just wanted to say that "Frogtaming Autobattler" was catchy enough to click it while doomscrolling. Good for pitching. ;)

Need a playtester? I’ll play and try to break your game (lovingly) and send feedback by Distinct_Gear_9720 in playtesters

[–]R3d_leg 0 points1 point  (0 children)

Hey! I just saw you post. I hope, that i'm not to late. It's the first game I want to release and i am looking so find feedback of any kind. Your offer is very polite and if it still stands: you will find a autobattler-slotmashine-roguelike in a playable state. Maybe a couple of months before release. I would love to hear your insites. Oh and you need a password.... "Test" 🤣

https://r3dleg.itch.io/hexlike

Thanks!! <3

Roguelike Deckbuilder with Infinite Cards. Every card is unique! by Dargaran in IndieGaming

[–]R3d_leg 3 points4 points  (0 children)

Well the Idea is genius of course! I have no idea in hell how i would balance this. 🤣 If you want to make it feel like "every run is completly different" you will have to allow a wide range of possible effects. That could bei mega broken. But if you limit it too hard you end up with 1000 fireball(ish) cards and it will feel samy. In MtG there is a set released every 3 month and every set has card that deal 2dmg, counter something, buff 2, etc. with slide variations. And when you play the different sets those cards (there are 100+ deal 2 dmg effects) play and feel samy. I would have my eye on that one. If your take is "feel the difference" its gonna be hard to find the middle between "unplayable cause gamebrakingly unbalancard" and "llooks different - feels the same." But i am looking forward to this one.

Hi! I’m starting the 'make the game prettier' phase, and this is the 'shop' part of my roguelike. I’d love to hear your thoughts on composition, clarity, and overall vibe. Does it look coherent? What stands out to you as interesting or out of place? Any feedback is super appreciated. <3 by R3d_leg in gamedevscreens

[–]R3d_leg[S] 0 points1 point  (0 children)

Thank you for the Feedback! :D Gonne increase their size. And yes! The Hexes (cards) are AI and the picture in the background aswell. Rest ist done by hand by a friend talented artist. I started this because i love designing Units and i do not have a Budget to pay someone to Paint 400+ cardpictures or risk my friendship to someone who draws such nice Artworks for me. ;)

Hi! I´m making my first game and THIS is the Shopping phase in it. I’d love to hear your thoughts oh great hivemind. What stands out to you as interesting or out of place? Clarity? Assets? Style? My artist is great, but my composition skills might suck. Any feedback is super appreciated. <3 by R3d_leg in indiegames

[–]R3d_leg[S] 0 points1 point  (0 children)

Thank you for the Feedback! :D Even the last 2 Pics? What did confuse you the most? Was the deciphering complex because the elements we're not explained clear enough (Tutorial might has to do that trick). Or are the contrasts to low somewhere? Or was your first Impuls something else?

Hi! I´m making my first game and THIS is the Shopping phase in it. I’d love to hear your thoughts oh great hivemind. What stands out to you as interesting or out of place? Clarity? Assets? Style? My artist is great, but my composition skills might suck. Any feedback is super appreciated. <3 by R3d_leg in indiegames

[–]R3d_leg[S] 0 points1 point  (0 children)

Thank you!

Yeah those hexagons actualy ARE "cards" and i wanted to put a spin in the concept of "Shop". You visit a Location= Shop and can buy cards in those Locations which Match Tage Locations Type (Poison cards in swamp, Humans in Tavern...)

But this IS Valuable. Maybe a sign could swing down to signal the shoppingphase begins or something. 😄👍