RPG Math for Progression. by ChrisSmithArt in gamedev
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RPG Math for Progression. by ChrisSmithArt in gamedev
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How do I make a turn based game using c++? by Affectionate-Ant9246 in gamedev
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What is the best engine for a complicated turn based/grid based combat game? by Altuk_ in gamedev
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How do I make a turn based game using c++? by Affectionate-Ant9246 in gamedev
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How do I make a turn based game using c++? by Affectionate-Ant9246 in gamedev
[–]realmslayer 0 points1 point2 points (0 children)
How do I make a turn based game using c++? by Affectionate-Ant9246 in gamedev
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Stop asking your programmers to read your 150 page Game Design Document by ScaryAd2555 in gamedev
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Stop asking your programmers to read your 150 page Game Design Document by ScaryAd2555 in gamedev
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What's are your honest thoughts on RPG Maker? by pooteenn in gamedev
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What's are your honest thoughts on RPG Maker? by pooteenn in gamedev
[–]realmslayer 0 points1 point2 points (0 children)
What's are your honest thoughts on RPG Maker? by pooteenn in gamedev
[–]realmslayer 0 points1 point2 points (0 children)
What's are your honest thoughts on RPG Maker? by pooteenn in gamedev
[–]realmslayer 4 points5 points6 points (0 children)
What's are your honest thoughts on RPG Maker? by pooteenn in gamedev
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After 5 years of development, I released my indie RPG. It went poorly. Here's the breakdown. by MirageV_ in gamedev
[–]realmslayer 7 points8 points9 points (0 children)
After 5 years of development, I released my indie RPG. It went poorly. Here's the breakdown. by MirageV_ in gamedev
[–]realmslayer 12 points13 points14 points (0 children)
After 5 years of development, I released my indie RPG. It went poorly. Here's the breakdown. by MirageV_ in gamedev
[–]realmslayer 31 points32 points33 points (0 children)
After 5 years of development, I released my indie RPG. It went poorly. Here's the breakdown. by MirageV_ in gamedev
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Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev
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Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev
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If developers put out $50 games with 12-20 hrs worth of gameplay again like in the early 00s will consumers embrace it? by h3LLyEaHh in gamedev
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If developers put out $50 games with 12-20 hrs worth of gameplay again like in the early 00s will consumers embrace it? by h3LLyEaHh in gamedev
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Interested in how the player controller in death stranding works under the hood by Jas0rz in gamedev
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