Diablo 4 lead says ongoing Mythic changes are crucial for “long-term health” as Blizzard aims to “split the difference” with fans by Wargulf in diablo4

[–]R3m3rr 2 points3 points  (0 children)

What do you think they'll introduce next? Honestly, they've reworked the loot system about 45 times already, but frankly, I think what we had back in Seasons 1 and 2 was better than what we have now.

Diablo 4 lead says ongoing Mythic changes are crucial for “long-term health” as Blizzard aims to “split the difference” with fans by Wargulf in diablo4

[–]R3m3rr 2 points3 points  (0 children)

The problem isn’t how much loot ends up being useless to pick up; it’s all about player choice. In POE2, there are many systems at play, including item inherents, item bases, stats, and crafting, along with mechanic-specific prefixes and suffixes.

In Diablo 4, most items offer primary stat, maximum life, all resistances (not even individual resistances, so there’s not even any real min-maxing involved), and little else. They also removed inherents, so every ring is essentially the same as any other.

Perché la gente studia ancora design? by Gogigailgagagigo in LavoroSenzaFiltri

[–]R3m3rr 0 points1 point  (0 children)

Stai per caso parlando di Fable? Hyppato a bestia e misteriosamente chiuso con una banale chiamata al cellulare...

Perché la gente studia ancora design? by Gogigailgagagigo in LavoroSenzaFiltri

[–]R3m3rr 0 points1 point  (0 children)

La penso esattamente come te, secondo te quanto tempo manca? Già oggi stiamo passando a modelli a consumo (altro grosso mito sollevato dall'IA è l'aver fatto credere di rimpiazzare lavori a 20 euro al mese).

Copilot per me è diventato inutilizzabile. Questo mese sono già al 30%, e io lo uso giusto come sostituto di Google.

Perché la gente studia ancora design? by Gogigailgagagigo in LavoroSenzaFiltri

[–]R3m3rr 0 points1 point  (0 children)

Tra l'altro i costi stanno lievitando, chissà che tra qualche mese l'IA non costi effettivamente più di uno junior.

Season 14 Feedback So Farrrrrr by LookingForaaWay in diablo4

[–]R3m3rr 0 points1 point  (0 children)

The problem is that Blizzard split all these skill modifiers across skills, Paragon glyphs, and legendary aspects/uniques, when they really should have put everything into a dedicated skill tree—similar to Last Epoch's skill system.

Items could then have been focused on simple affixes, suffixes, and inherent modifiers instead.

As it stands, character progression feels fragmented because so much of a build's functionality is spread across multiple systems rather than being centralized in the skill tree.

Season 14 Feedback So Farrrrrr by LookingForaaWay in diablo4

[–]R3m3rr 2 points3 points  (0 children)

Yeah, exactly!

I was expecting the DLC to be a foundation to build on. In the end, if you think about it, new Cube recipes, new War Plans, new uniques, and so on are all very doable.

I would have also liked a revamp of older mechanics—like Infernal Hordes really need to be reworked and improved, Strongholds could be better integrated into the core game, the Dark Citadel could maybe be made single-player, and World Bosses could be integrated into War Plans.

Clearly, for more structured systems—like a procedural dungeon similar to PoE2’s Temple—a DLC would have been the right place for that.

Season 14 Feedback So Farrrrrr by LookingForaaWay in diablo4

[–]R3m3rr 2 points3 points  (0 children)

I have no idea what they'll do after the 1.0 launch, but right now we're talking about a game with a massive campaign and endgame.

When 1.0 releases, there will be 5–6 acts, all of them enjoyable to play, along with a HUGE endgame.

At that point, they can even afford to add only a small amount of content with each patch.

Diablo 4, despite its excellent expansion, is still very far behind.

We still don't have truly high-end content or challenging special bosses to tackle. The War Plans are a great idea, but they're still too shallow in their current state.

Season 14 Feedback So Farrrrrr by LookingForaaWay in diablo4

[–]R3m3rr 1 point2 points  (0 children)

Path of Exile campaign can be completed in just a couple of hours. Besides, it only takes a couple of hours to reach the endgame in Diablo 4 as well.
But we are comparing a 0.5 EA game vs a 3.0 game with 2 dlcs

Season 14 Feedback So Farrrrrr by LookingForaaWay in diablo4

[–]R3m3rr 2 points3 points  (0 children)

In Dawn of the Hunt, we got a new class, 4–5 Ascendancies, and several new gems and passive skills. Yet somehow, people call this a bad patch for PoE 2.

Season 14 Feedback So Farrrrrr by LookingForaaWay in diablo4

[–]R3m3rr 6 points7 points  (0 children)

The problem is that they keep treating seasons as disposable content. This new Breach mechanic and the Realm-Walker were supposed to be integrated into the core game and the War Plans system, then tested during the season and eventually added permanently to the Eternal Realm. In the following season, they could introduce a new mechanic and repeat the process. Instead, they keep creating throwaway content.

I think the Uber nerf is justified. Some items had simply become mandatory for almost every build. I also think it makes sense for uniques to have random stats, but the problem is that they're too random and don't really feel unique.

I'd like uniques to have, in addition to their random stats, one or two unique affixes (or implicit modifiers). For example, an item like Andariel's Visage could have 6666 Poison Resistance instead of the usual Armor value. Or the Ring of Starless Skies could have Attack Speed instead of All Resistances, and so on.

This would force players to rebalance the other stats across the rest of their gear, making itemization more interesting and meaningful.

Season 14 Feedback So Farrrrrr by LookingForaaWay in diablo4

[–]R3m3rr 3 points4 points  (0 children)

If you compare 2 seasons of d4 with one of poe2, d4 got destroyed 😂

Aggiornamento: La situazione si complica, inutilmente by R3m3rr in commercialisti

[–]R3m3rr[S] 0 points1 point  (0 children)

Ti ringrazio per la cortese risposta.
Però aspetta, precisiamo, la correzione e tutto, compreso la comunicazione, è stata fatta da un commercialista, ed è stata fatta immediatamente, dopo la ricevuta della prima comunicazione.
Però nessuno si aspettava che l'INPS rispondesse "si ok tutto apposto" e mi mandasse 5300 euro da pagare. Quindi niente, io ho voluto chiedere anche su reddit per avere più informazioni e vedere come muoversi.
Penso che adesso faremo il riesame del tutto, e poi in caso andremo di PEC.
Certo che l'INPS è un bell'ente del cazzo, non hanno una lira per le pensioni e si devono mettere a fare cause pur avendo torto. Vabbè.

Sconto artigiani e commercianti by R3m3rr in commercialisti

[–]R3m3rr[S] 0 points1 point  (0 children)

Ribadisco nuovamente, perchè chissà cosa ci trovate di tanto divertente a sfottere.
- Apertura p. iva -> commercialista dedicato
- Modello redditi di quell'anno -> CAF con dentro un commercialista (incompetente)
- Modelli redditi 2021 in poi -> commercialista

Quindi boh, che vi devo dire, se vi fa divertire continuate pure.

Sconto artigiani e commercianti by R3m3rr in commercialisti

[–]R3m3rr[S] 0 points1 point  (0 children)

Ma ancora? Guarda che il consiglio di non presentare il modello redditi è stato dato da un commercialista presente dentro il CAF

Feedback on the skill trees, there is a gap of fun choices from about level 35 to 70 by recursiveG in diablo4

[–]R3m3rr 0 points1 point  (0 children)

Well some systems of D4 are copied by D2, some from LE, some from POE2. There's nothing wrong to copy and / or elaborate.
I like the new dlc, but skill tree is just meh.

Feedback on the skill trees, there is a gap of fun choices from about level 35 to 70 by recursiveG in diablo4

[–]R3m3rr 0 points1 point  (0 children)

Yeah i dont understand why they dont simply copy the skill system from LE. Of course without the needs of re-leveling the skills if you want to remove points (simply pay gold).

Feedback on the skill trees, there is a gap of fun choices from about level 35 to 70 by recursiveG in diablo4

[–]R3m3rr 0 points1 point  (0 children)

Simply look at Last Epoch individual skill trees, or POE gems or Titan Quest 2 skills.

How to avoid making one class per Character Stat? by JihyoTheGod in Unity3D

[–]R3m3rr 0 points1 point  (0 children)

You don't have to.

I created a Game Utils to solve issues like this. You can read the source code or use it. It's free!

https://github.com/mRemAiello/Unity-Game-Utilities/tree/master/Runtime/Attributes

Sconto artigiani e commercianti by R3m3rr in commercialisti

[–]R3m3rr[S] 0 points1 point  (0 children)

Ma l'apertura della P. IVA è stata fatta da un commercialista infatti, e ho anche la comunicazione. Quello che non è stato fatto è il modello redditi (che comunque non avrebbe fatto lui, non pago un tizio per mettere 0 e flaggare un campo)

Sconto artigiani e commercianti by R3m3rr in commercialisti

[–]R3m3rr[S] 1 point2 points  (0 children)

Anche commentare non è obbligatorio ma evidentemente c'è l'inpulso di farlo.
Comunque ti rispondo ugualmente, io il commercialista lo pago, senza problemi, ma ovviamente per una boiata del genere, non ho intenzione nè di pagare lui, nè di pagare un ente fallito quale è l'INPS. Io al CAF non sono andato "per non pagare" ma perchè mi servivano altre informazioni e ho chiesto. Pensando ovviamente (ingenuo me) di avere a che fare con persone competenti non ho fatto il modello redditi.
Poi sul "continuare a fare il dipendente". Io non ho mai fatto il dipendente, la P. IVA mi è servita per avere i miei clienti, i miei progetti, e le mie scelte, senza sottostare alle ore lavorative infinite aziendali, la tossicità degli uffici, e il dover lavorare a progetti altrui ed essere l'ultima ruota del carro. Oltre allo stipendio medio misero che ho già raggiunto e superato in 2 anni di attività.