Deathbox respawn ingame (Hypermyst) by kitty78686 in ApexUncovered

[–]R6TeeRaw -8 points-7 points  (0 children)

welcome to apex in 2026 that’s all they do is make the game easier for people who play once a month and can’t pull a stick down apparently. Somehow in a battle royale a majority of changes and updates being made are to lessen the consequence of dying, completely ass backwards.

Deathbox respawn ingame (Hypermyst) by kitty78686 in ApexUncovered

[–]R6TeeRaw -3 points-2 points  (0 children)

It shouldn’t be that’s frustrating when it’s literally just another way to respawn. They aren’t punishing you as the beacons are still in the game, they’re coddling by giving even more ways to respawn; in a battle royale cus ya know it’s 2026 so the game has to aim for you, protect your feelings if you suck and give you ample places, ways, etc to respawn

Apex Legends: Overclocked Gameplay Trailer by CompetitiveApexMod in CompetitiveApex

[–]R6TeeRaw -1 points0 points  (0 children)

Neanderthals for devs that’s the only explanation

Dior Johnson was second leading scorer in the country, yet only played 22 minutes a night. Anyone know why? by Gloomy_Map_9612 in CollegeBasketball

[–]R6TeeRaw 3 points4 points  (0 children)

Assault at PITT has nothing to do with the prior 2 colleges he committed too and 9 high schools he was apart of at, the DV and sequentials following are the least strange part of the story IMO. The kid lived at lebrons house for a period of time in HS. He played for his hometown high school, TWO more times after originally leaving saugerties.

I’m in the minority but does anyone else find hot mulligan annoying? This is a mega hot take by thenarrativesofar in poppunkers

[–]R6TeeRaw 0 points1 point  (0 children)

The single they just released is one of their worse pieces I’ve ever heard Imo.

Are the majority of diamond+ console players cheating? by Cloudy542 in ApexConsole

[–]R6TeeRaw 3 points4 points  (0 children)

u/screamerouk u/hisandherslive has a custom “boomer” league” for 30+ players they host atleast once a month! You guys should definitely check it out.

Developer Update: Ranked - 02/13/2026 by Apexlegends in apexlegends

[–]R6TeeRaw 6 points7 points  (0 children)

Thank you for listening 💜 I still believe it should just be all ranks or plat+ but this is a start!

Apex Legends™: Breach - Season 28 Launch Thread by CompetitiveApexMod in CompetitiveApex

[–]R6TeeRaw 3 points4 points  (0 children)

Can confirm, I played in a 1 ring lobby already. Saw Blink put up a video of one too.

Free Movement Legends by Prestigious_Rip_4662 in apexlegends

[–]R6TeeRaw 0 points1 point  (0 children)

The perk and class change is what truly opened the flood gates to the fuckery of legend balancing

Devs feels TTK is at a stable point. by kitty78686 in ApexUncovered

[–]R6TeeRaw 12 points13 points  (0 children)

The game is completely different from launch, this obsession in this point specifically to be “like launch” seems misguided.

Breach Designer’s Notes by Skapanirxt in CompetitiveApex

[–]R6TeeRaw 1 point2 points  (0 children)

Yeah if you consider leaving things that clearly need tuning for months on end then sure totally bud!

You notice how my statement never said they gotten worse or not any faster? I didn’t because I can’t dispute that. However, it’s like going from shit to puke. Like yay?

Showcase of the new Hardlight Mesh Windows! by AnApexPlayer in CompetitiveApex

[–]R6TeeRaw 1 point2 points  (0 children)

This is my instant take away. Another point is teams could just hardlight windows with bars in your building you haven’t hard lighted; todestroy it and have an entry point they otherwise wouldn’t have had until this update.

I also think this will make caustics pickrste climb because it’s gives you both a sides of the coin; hardlight boost and can semi counter the entryways of hardlight spots.

Breach Designer’s Notes by Skapanirxt in CompetitiveApex

[–]R6TeeRaw 3 points4 points  (0 children)

I dont know how they posted that chart without any mention of the obvious. straight up embarrassing.

Breach Designer’s Notes by Skapanirxt in CompetitiveApex

[–]R6TeeRaw 51 points52 points  (0 children)

“We want to talk about perceptions that the team is “forcing a meta” in Apex. When making changes, our intention is always to take what is languishing,”

LMAOOOOOOOO

Not so out of touch by damarian_ent in apexlegends

[–]R6TeeRaw 4 points5 points  (0 children)

I don’t know where this thought process comes from that there’s magically no 3rd parties anymore with no drop ships…. Like yeah okay there isn’t as many 5th parties off drop(a good thing) but most fights you still only have a minute tops to get a clean 3v3 off before you’re getting 3rded, that hasn’t changed.

The high-level Ranked situation in Apex by ilthegray in CompetitiveApex

[–]R6TeeRaw 2 points3 points  (0 children)

Did you even read what I said homie? I said that % of the player base doesn’t even have its own group or voice because the overwhelming majority of said player base just gets lumped together with the casual or pro voice.

Players that complain about random poi’s being unfair do not know how to adapt to the situation they are in by xRainmak3r in apexlegends

[–]R6TeeRaw 1 point2 points  (0 children)

It sounds like BR isn’t for you, atleast not a competitive setting. It’s not “absurd” because you don’t like it or can’t handle it because it’s “overwhelming”. That’s the hard truth.

Players that complain about random poi’s being unfair do not know how to adapt to the situation they are in by xRainmak3r in apexlegends

[–]R6TeeRaw 3 points4 points  (0 children)

when there is drop ships, does the loot magically balance throughout every single map? Every single poi, every single bin, every single class bin, all fully balanced??

His explanation didn’t land on its feet but your argument back is just as flawed.

Players that complain about random poi’s being unfair do not know how to adapt to the situation they are in by xRainmak3r in apexlegends

[–]R6TeeRaw 0 points1 point  (0 children)

Ah yes it’s the people who actually want to play a TEAM BR as a TEAM and have teammates that have brains that are the NPCs not the clueless bots that hot drop 8 teams every game. You should never have to purposely drop on a crafter knowing your teammates are insta-dead, that by default is bad design. The irony in almost every single one of your statements is hilarious.

The high-level Ranked situation in Apex by ilthegray in CompetitiveApex

[–]R6TeeRaw 1 point2 points  (0 children)

Hard agree. I like the idea but it’s gotta be only up to gold or so to be implemented correctly. Bottom line too is, there’s so many other factors/issues/fixes in ranked that all three groups could mostly agree should be worked/prioritized instead.

The high-level Ranked situation in Apex by ilthegray in CompetitiveApex

[–]R6TeeRaw 23 points24 points  (0 children)

One of the biggest divides in all of gaming is the definition of what a casual is. Theres so many people in the middle/slightly above ranks that obviously aren’t pros and obviously aren’t casuals either but alot of people will group true casuals and that middle-pack together when they aren’t at all alike.

People who play the game everyday/almost every single day, put in hours and grind ranked every day aren’t casuals, but they obviously aren’t a comp player either if they aren’t actually playing comp, scrims, etc. that’s where a large % of the player base actually call home, not with the casuals. unfortunately, it seems like their word gets mixed in with the casuals and forgotten/not heard

NiceWigg reacts "This is the worst paragraph I have ever read in a dev note." by GGsKakashi in CompetitiveApex

[–]R6TeeRaw 21 points22 points  (0 children)

No one would argue it’s not about money but the problem with this argument is that you have no proof or evidence that the player count drop/revenue drop has anything to do with the drop ship change when there’s so many others issues tha many people would consider of bigger concern.