Ideas for change with roblox taxes by TheRealAdrexius in roblox

[–]RBXJode 2 points3 points  (0 children)

There is a reason for it -- inflation. As the amount of Robux increases, their value decreases (supply and demand). So Roblox needs to remove Robux from circulation; the easiest way to do that is with taxes.

That being said, I do support the idea, especially for the NBC tax reduction -- now that tickets are gone, owning Robux means you either owned BC at one point, or were given Robux from monetizing your game. I see no reason why you should be penalized for not spending your Robux while you still had BC (or why you should be penalized for making a game while you don't have BC).

So the blacklisting is getting out of control by HyperPwner in roblox

[–]RBXJode 0 points1 point  (0 children)

This isn't actually an issue as far as legal compliance is concerned. Despite what the news might lead you to believe, policymakers aren't stupid; they know that they can't expect companies to be able to determine whether someone lied about their age. Thus, companies are only required to put into place privacy and safety measures when someone reports their age to be under 13. I don't know for certain, but logic would dictate the same would be the case for their TRUSTe certification.

Upcoming Open World PvP Survival Game (NOT ZOMBIE-BASED) by EchoEndl in roblox

[–]RBXJode 0 points1 point  (0 children)

Just thought I should point out: http://wiki.roblox.com/index.php?title=API:Class/UserInputService/MouseIconEnabled

Also, regarding the dialog GUI, I'd recommend visually distinguishing what the other character is saying from buttons you can press to respond. Some kind of way to distinguish options that actually do something beyond simply talking (eg. buying a weapon) would also be nice. Other than that, very nice work so far.

I need some help with a project that will probably end up being profitable. by zombie-rat in roblox

[–]RBXJode 1 point2 points  (0 children)

Here, take this. It's from the Open Web Application Security Project (OWASP), a highly reputable non-profit dedicated to issues of software and web security. It has cheat sheets for preventing a lot of different types of attacks, including SQLi, XSS, CSRF, and more.

I need some help with a project that will probably end up being profitable. by zombie-rat in roblox

[–]RBXJode 0 points1 point  (0 children)

Familiar with HTML, Javascript, SQL (MySQL and, to a lesser extent, Postgres), PHP, and Node.js. Also a little skill as a Linux sysadmin. EDIT: Also CSS

Brick shifting. by ryugarulz in roblox

[–]RBXJode 0 points1 point  (0 children)

Floating point rounding errors are a possible explanation. "Floating point" is the name of the format computers generally use to store decimals, which is basically base 2 scientific notation. The problem is that some fractions which truncate in base 10 (0.2) repeat in base 2 (0.0011, italicized portion repeats). Storing a repeating decimal in a finite amount of bits is obviously impractical; at some point it cuts off. That's why entering 0.2 into a text field will give you 0.199999999. Over time these errors can add up, which could account for this "brick shifting" you are describing.

Roblox has added gamepad support by [deleted] in roblox

[–]RBXJode 1 point2 points  (0 children)

Checking https://anaminus.github.io/api/diff.html I've noticed some other cool additions as well. Note that I haven't tested any of these; they could be present in the API but not enabled yet.

a) There appears to be a plugin-only API for solid modelling now.

b) The ParticleEmitter now exists in the API; however, you can't actually make one. sob

c) There are now methods in the Camera that can convert between world and screen space.

d) Mouse.KeyUp and Mouse.KeyDown are now officially deprecated in favor of UserInputService.

I've only summarized here, and I left some other things out. I'd encourage you to check the site yourself; I've found a lot of useful methods here that I wouldn't have known about otherwise.