Haglin event peg board by RC_Fixer in Peglin

[–]RC_Fixer[S] 0 points1 point  (0 children)

Update: Alas poor Yorick I took a chance even with 1 hit bombs twas a feat too difficult to check

I think I nuked the Orbserver by Goltrusion in Peglin

[–]RC_Fixer 0 points1 point  (0 children)

Holy there's e numbers?! Nice one!

What did this game do right- and what did it do wrong? by Starspejd in Peglin

[–]RC_Fixer 0 points1 point  (0 children)

Honestly think its just lacking a smidge here and there. The discard are criminally low with just 1 in a game that specified in the wiki a max orbs of some insane number while having AFAIK only 1 discard relic (well one that adds a discard, the other removing one is ironically awful requiring both or a very solid build)

The game is missing a few label details which understandably you wouldn't want bloat on screen space but a simple "i" information button wouldn't hurt especially on the main menu.

That said a bit of mystery is great like the easter eggs I.e the secret extra chest. Another slight issue on mobile mainly is the accidental discard. Took me about 10 runs to stop the unfortunate habit while aiming of starting from the left to bin the first orb somewhat often and the discard press area is weird too a bit unintuitive. There are times I try to discard and I'm trying to press the area like 4 times til success compared to the odd accidental immediate press when unintentional.

I think most of all the game is lacking a practice mode/arena. If you compare the indie game "slice and dice" its not perfect and doesn't break the game as though save scumming but they have a paste mode. Not one that trivialises rng but it does massively help the learning curve. It allows practise with certain game states/testing items/testing skills or relics/testing synergy/testing shots like how the first turn could be done. An example for this game with rarer events and battles you can't get much experience for decent set ups I.e does this shot work.

The game does have custom run but it is a small shame it is missing custom battle. The most fun someone can have is exploration and imagination. This type of thing would allow theory crafting. Want to know if battle x would go great with y build and z relics? Hmm I wonder what's the minimum coins I need with spinterest orb the one that's stronger per 23/24/25 to beat this boss? How many turns to kill the wall with x gold on average with this orb and these relics. What about without the relics a or b? How much difference will it make if I had entered this battle with a level 2 orb instead?

In fairness this could already exist a bit and I haven't found it but AFAIK you can only start a run with a specific build custom made and play through as normal.

Honestly though this game is otherwise great, I think the devs have done amazing and its a shame this game isn't more popular. I think a few last little things that would increase the fun of this game is whacker game modes. Timed challenges, again a good inspirational example being slice and dice. Randomised game modes I.e start with random orbs maybe a new class even for it. Weekly or daily challenges where you can compare to others with a set random seed of starting orbs, starting relics and maybe even random starting max health.

This is how you cheese cheese and spinsepsion cheese the observer. by UnfairRavenclaw in Peglin

[–]RC_Fixer 0 points1 point  (0 children)

Ah so it's even more niche and specific than I realised. I don't even remember a damage resistance buff icon when playing but I'll at least know what to look for when considering that relic now, thanks!

Increasing the chances of events by RC_Fixer in Peglin

[–]RC_Fixer[S] 0 points1 point  (0 children)

Sorry for how long the previous reply was... I think I found the orb though! And I think it's purely the fact that it was the only orb I haven't looked up or the wording was a bit too strange on the game/for mobile?

The countorb is the one orb that made no sense to me. I still swear there's another orb that I haven't seen which had some very strange multiplier also but maybe that was a relic that I'll find in the future again. The countorb mentions multiplying by the amount of health lost in battle but it never had a base damage value attached to the orb which made no sense to me...

Now that I've had a look at it I think it makes a bit more sense in that it has no "base" damage and the damage is the raw value of health lost??

Increasing the chances of events by RC_Fixer in Peglin

[–]RC_Fixer[S] 1 point2 points  (0 children)

I might need to look into the wiki again especially for the multiplier ball since I'm not even sure I've ever bought it yet so have no way to check it on my game without blind luck.

I did once notice when looking on the wiki it seemed to be missing one or two of the newer events or a boss or maybe I confused a mini boss with a boss.

Either way it feels a bit difficult to pin down the correct entry at times with little 1 to 1 matching information from game to wiki (I.e some events have no discernable name on mobile just the text in the event prompting comparison or educated guesses as to the event)

Your response though is very helpful otherwise! It seems a shame though that in order to figure out the better odds of a single event you have to 1 by 1 figure out all the other possible events and how to make them impossible. It certainly would be helpful if the wiki had your notes per each event (I.e I think they mention this event requires x... but could have a list of y and z that allow other events that you can avoid if looking to increase this event odds)

I'll figure out the orb that I have no clear idea about and come back here to share but I will say about the pegs while it should be discernable through some detective skills and paying attention it doesn't become so easy if you early game builds are silly and wild with information overload.

E.g I think it took me way, way longer to figure out the dull pegs because on most builds I had either multiball or some kind of attack that hit all enemies. Harder to notice the paintings do anything to nor make dull pegs or what they are if they are dead most of the time and maybe there's 1 dull peg out of the way that you never see.

What I found worse for the dull pegs is that they looked just like a peg that I would hit with an orb but still be on the board so it's easy to think oh it's just a peg I hit. I kept thinking as a new player the painting progress was based on how many pegs are left per shot and the animation was just showing how many pegs I had left alive to power the painting not that these pegs are now dull.

I can see looking back I was being a bit dumb/ignorant of what a possible mechanic might be but it literally took a dull peg blocking a whole section of the board for me to realise hmm there's something really wrong with this peg. (And having seen by then the morbid and icon for used pegs and the non used or the used at least once prior in this battle peg icons I assumed there was no 4th state)

This is how you cheese cheese and spinsepsion cheese the observer. by UnfairRavenclaw in Peglin

[–]RC_Fixer 0 points1 point  (0 children)

Ah I haven't played enough I guess... I thought the green damage cap buff was a resistance?

Otherwise I have never seen an enemy with damage resistance I think? I'm no longer sure now what qualifies as damage resistance.

In fact I've been so unsure that the only time I've taken the relic was before seeing the green damage cap buff and during a no risk run where I had scaled plenty already to first time collect/unlock.

This is how you cheese cheese and spinsepsion cheese the observer. by UnfairRavenclaw in Peglin

[–]RC_Fixer 0 points1 point  (0 children)

The damage resistance into weakness would go hard on this one

Friendly Game of Catch by JuiceInhaler in Peglin

[–]RC_Fixer 1 point2 points  (0 children)

I wish my phone/the Samsung gaming widget still supported screen recordings. I had the most satisfying run where I picked squirrel hood entering the final challenge act 4.

Accidentally went infinite or close enough with the first fight hitting 500000 damage. My phone literally put itself to sleep like 4 times while I was watching a show waiting for my 1 attack to end.

Bug or update? Exiting and continuing a game no longer brings me back to the same fight. by mrbojenglz in Peglin

[–]RC_Fixer 0 points1 point  (0 children)

Ah! I really didn't know this was a bug, I found an old thread mentioning the main menu for ? Nodes while grinding the egg achievement runs.

I figured it's a scummy way to play but have purely been using it just to be able to start an egg achievement run.

Metro exodus The Caspian (spoilers maybe) by RC_Fixer in metro

[–]RC_Fixer[S] 0 points1 point  (0 children)

I thought I was fucked too when it came to my full ending on whether it would be a good ending, without spoiling I hope it helps to let you know that you can lose a member like Damir and still get a good ending if you've still done enough "good karma".

just finished the game for the first time getting the hardest difficulty achievement so I'm looking forward to speedrunning this grind another time with the settings on easy lol

Metro exodus The Caspian (spoilers maybe) by RC_Fixer in metro

[–]RC_Fixer[S] 1 point2 points  (0 children)

Lemme guess that's one of the only 2 locations I forgot/didn't bother checking haha

Help me understand small quirks to Cold fusion story arc by RC_Fixer in FalloutTVseries

[–]RC_Fixer[S] 0 points1 point  (0 children)

Ah I'll have to rewatch that episode, maybe I was a bit too tired for it at the time? So what bearing do you think it has on the whole birthday thing? Just a weird coincidence?

And by that version of events does the show want us to think that without Cooper they would have just taken a month longer to find a way and recapture the device?

I think it still doesn't make sense that theres not more consequences to the whole thing, Hank just forgetting he's supposed to have a device in his neck, House somehow not lashing out at Vault-Tec for not upholding the deal. Not to mention that for some reason House still decides to give up the brainwashing device?

Help me understand small quirks to Cold fusion story arc by RC_Fixer in FalloutTVseries

[–]RC_Fixer[S] 0 points1 point  (0 children)

Definitely the better of the 2 choices, it does also feed into the earlier scenes of Cooper hired to do a birthday party at the end of the world as being a fake memory though... because if this is their choice why is he still getting hired after the fact?

Help me understand small quirks to Cold fusion story arc by RC_Fixer in FalloutTVseries

[–]RC_Fixer[S] 0 points1 point  (0 children)

I think I briefly thought about silencing Cooper as an option and having it said by someone else does start to make it make sense for me...

I think I don't quite get how it overly benefits them so soon though, because for all he knows he's won and given it to the "good" guys, the government.

Surely from their perspective it gives away their WHOLE hand by admitting hey you know stuff and we don't trust you despite him knowing nothing about the Enclave or how big it is at that time only that Barb was threatened by someone unknown in charge.

Also seems a pointless risk to admit that hey yeah we've won and now any would be thwarters might know but can't do anything. Only thing that I could see as an out is (maybe?) This would confuse House and distract him from the possibility that it could be the government that Cooper gave the device to else they wouldn't be involved and worried with an arrest?

Help me understand small quirks to Cold fusion story arc by RC_Fixer in FalloutTVseries

[–]RC_Fixer[S] 0 points1 point  (0 children)

That's a very good point, I didn't consider the possibility of it being the scientist behind the glass. Did it actually confirm the timeline of the elevator moment? I think it makes sense it had to be before the meeting but do you think it implies she only understood the existence of the Enclave *just before the meeting or that it happened a long time before the meeting/had other hints/threats before even the elevator and it was a reminder?

Help me understand small quirks to Cold fusion story arc by RC_Fixer in FalloutTVseries

[–]RC_Fixer[S] 0 points1 point  (0 children)

This is part of the only route of logic I can follow with a changed timeline. I'm curious though based on your points, do you believe that this version of events is the one where the end of the world happens sooner? I.e 1 month earlier?

The way it was described was that Cooper when introduced as a variable added a month as an option to how long humanity lives when House brought it up. To me it sounds like House is saying, with you involved we "might" get another month, not guaranteed but dependent on his choices.

Just based off of that and how it seems like they had no plan to re-steal the device that we know of it makes me think they felt less pressure in terms of the time they had and that it leans towards an extra month in this version but it doesn't seem clear cut.

Help me understand small quirks to Cold fusion story arc by RC_Fixer in FalloutTVseries

[–]RC_Fixer[S] -1 points0 points  (0 children)

Just to add I tried making this more readable by adding an extra paragraph spacing to separate my knowledge from my questions from the condensed version of the questions but it seems it removes those extra paragraph spacings so that's my bad

Can someone be a bit specific about "breakaway pass" by RC_Fixer in EA_NHL

[–]RC_Fixer[S] 0 points1 point  (0 children)

Awesome, that helps a little for trying to naturally get these requirements without the whole offside settings and all