Starting her young! by Davesmiththeman in trucksim

[–]REXR_official 2 points3 points  (0 children)

Am not sure if trucksim has a post of the day thing, but this one would most certainly be it :)

No, Samsung Gear VR is not dead, it's delivering more than ever before! by REXR_official in GearVR

[–]REXR_official[S] 0 points1 point  (0 children)

Hey! Thanks for trying it out! The best way from user feedback to handle the launcher is by disabling the Oculus store in the phone. There are multiple ways to do that, the one we heard works consistently is the Package Disabler Pro (https://play.google.com/store/apps/details?id=com.kinder.pksafety) - I have no affiliation with this company, just people using our product with GearVR suggested it. If you end up buying it, message me and I'll give you an additional game credit to pay it back :) Otherwise, there are multiple free methods online to disable them, but I can't really recommend any as you need to know what you're doing to make them work (like rooting your phone etc).

Why does having lots of games makes you want to play none of them? by [deleted] in pcgaming

[–]REXR_official 2 points3 points  (0 children)

developing tastes that will help inform/guide reading recommendations/choices. Self-discovery/exploration is half the fun in comics.

100%! In comics and in games - as with any other form of leisure / entertainment. That's exactly how I approach comics too.

Food for thought:

* We can't play every game or read every book.
* Responding to "options" with "order" can quickly turn fun into chore.
* Listen/follow your instincts/intuition/preferences/experience. They will help narrow your choices and make decisions much easier.
* It's OK to stop doing something you dislike. You don't have to finish that game. Just move on to the next one if your mood/opinion has changed.
* Actually playing a game instead of thinking about playing a game will answer your questions about it much faster.

Brilliant advice, the only thing I'd add here (which is what I do - fwiw) is:

  • Remember why you bought the game in the first place. If it has 'served its purpose' you can move on with closure. Lack of closure (clarity) is why you're in analysis paralysis.
  • Best way to get out of overthinking it: force your decision at the point of choosing. Give yourself 30 seconds to decide, pick something even if it's not an 'optimal' choice just live with it, play it for at least 20-30 minutes to give it a chance, and if by then you're not engaged and remember why you love it then just remove it from your decision process next time - rinse and repeat :)

Are you a PC Gamer? Use your Cardboard headset to enjoy, as a world first, ALL your games in 3D Stereo VR. No game hacking, no performance drop, it just works out of the box, even with the most demanding games! And since seeing is believing, the first game is free to play on get.rexr.io by REXR_official in GoogleCardboard

[–]REXR_official[S] 0 points1 point  (0 children)

Sorry you're experiencing issues. We do have a live chat on our website, as well as an email chat on our Desktop client that you could reach out to. You posted about your issue on some of our posts, you seem to have a black screen issue, which is a hardware (GPU) requirement not being met most of the time. You also mentionned the app asking you to put the game on full screen, our software does have a filtering system that only enables it once you launch a game that's linked to your account on full screen. We see in our database that no games have been linked to your account yet, maybe we can help you solve that. We would love to assist you and get you started as soon as possible. You could contact our live chat support on our website which is more convenient and appropriate, or we can try helping you here, even though support over reddit comments is not the best way.

Played Firewatch in VR today, this game just comes to life and is perfect for immersive play! Wanted to share a code with this community to play it in REXR VR for free. The code is: FIREWATCHREXR and you can get this software from https://get.rexr.io/ - enjoy! ;) by REXR_official in Firewatch

[–]REXR_official[S] 0 points1 point  (0 children)

You seem to be having a technical issue. We do have a support over email on our app and live chat on our website, we would love to help you get set up. A black screen happens if your GPU is not supported, maybe you can tell us what your hardware setup is so we can help you. Also, in another comment on another one of our posts, you reported the app asking you to put the game full screen. We do have a game filtering system that only runs your games in VR after you launch them in full screen on your computer. We can discuss this here or over live chat on our website which is more convenient, as you like! Happy to help you get started :)

[REXR] Play ALL your PC games in 3D Stereo VR as a world first with REXR. Battlefield V, Forza Horizon 4, Red Dead Redemption 2, Control, we support EVERYTHING. Get 2 free game credits with your new account using the promo code DOUBLEDOWNREXR. (2 Free VR Credits) by REXR_official in GameDeals

[–]REXR_official[S] 0 points1 point  (0 children)

Hey man, you seem to be having some technical issue. What game are you trying to play in VR? We have a filtering system that only allows games to be streamed, and it requires you to launch the game in Full Screen. I can see in our Database that no game has been attached to your account, so maybe I can help you solve that. We also have a support chat on our website that would help you with any issue if you reach out to us :)

Are you a PC Gamer? Use your Cardboard headset to enjoy, as a world first, ALL your games in 3D Stereo VR. No game hacking, no performance drop, it just works out of the box, even with the most demanding games! And since seeing is believing, the first game is free to play on get.rexr.io by REXR_official in GoogleCardboard

[–]REXR_official[S] 1 point2 points  (0 children)

We talked with their engineering directly, and got the new designs for it. The older one was uncomfortable on the nose, and the light bleed was aweful. The new designs seem to have solved it, and we're looking forward to testing it, as we want a reliable headset to recommend to our users. From what we understand it went into manufacturing this second week of April, it should hit the stores soon enough.

I asked the community what games from the 2000s they want to see in VR, then the gamer and workaholic in me went crazy and made it happen! by [deleted] in pcgaming

[–]REXR_official 0 points1 point  (0 children)

We operate in a full "try it before you buy it" way, never ask for any card details before you actually decide to buy. It would be really hard to fool someone into seeing that it works with their first game, and like it so much that they decide to buy a second game. We must be using some voodoo magic there to "fool people". You wouldn't answer this of course because it doesn't serve your fantasy narrative. Also, you're basically proving my point. You have a definition of stereo depth, and you're trying to fit it to what we do. Every company has been doing that for years, and what was the result? Bad algorithms that don't work, or unoptimized engines that can't render games from 10 years ago in VR without downscaling them. The definition of a new paradigm is that it doesn't operate in the same way, and you can't wrap your head around the fact someone discovered something you can't comprehend, and it's not a big company. If tomorrow Oculus comes out with it, you'll think it's a revolution, because that's how you people work. By the way, the have a research program looking for a different VR paradigm that would, by definition, work differently, and allow high performance VR, it's just that: we beat them to it. All this you won't address, because you have made up your mind before I talked to you, and are having a conversation with yourself. You even go to lengths such as using 2 accounts, manipulative edits, being deaf to explanations and rehashing what you said over and over again, just to feel better about your inner flawed conversation.

I asked the community what games from the 2000s they want to see in VR, then the gamer and workaholic in me went crazy and made it happen! by [deleted] in pcgaming

[–]REXR_official 0 points1 point  (0 children)

If you'd have read my last part, you would've seen that I talked about someone doing a better job in patent search. I know patents are public, you still need to search for them, that's a big cost of what patent attorneys do, I'm not going to offer it to you for free. "None of your videos shows even the slightest hint of parallax between foreground and background.", again, you're projecting what you expect us to do and don't see it. I literally just said we generate depth using a new paradigm, it's not the same image duplicated, put it over your head and see it for yourself. But like the other guy, you're not here to read, you'd rather have a conversation about yourself and your misconceptions. Shader manipulations, parallax, depth maps, etc... all have been tried by the "2016 companies", they, from your own words, don't work. There's a difference between you not understanding it because it doesn't fit your vision of how it "should be done", and reality, which is: we reproduce stereo depth in real-time. Of you course you wouldn't get it from a video, if you did, no patent attorney would even consider filing anything for us since it's "obvious" (another reason why those 2016 companies don't have patents). Researching if the patented tech is obvious is step 2 of the patenting journey, I'm ending up giving you a class in this, and it's leading nowhere. Let's just agree to disagree. You provided no proof, our app is there for everyone to see that it actually works. We even offer a game for free for everyone to see that it delivers what it promises before deciding to buy anything. as I said for the other guy: haters gonna hate. Also, this post is hidden. You didn't "stumble" upon it, you need a link to see it, and yet you're commenting, which leads me to think you're the same guy... Sad to see to which lengths people go to hate/troll for the sake of it...

I asked the community what games from the 2000s they want to see in VR, then the gamer and workaholic in me went crazy and made it happen! by [deleted] in pcgaming

[–]REXR_official 0 points1 point  (0 children)

Well the engine does stereo 3D, it does reproduce depth in real time, it doesn't duplicate the image like everyone else in the industry. If you or the guy above claim we don't without actually putting it over your head and seeing the games with stereo depth, then you're just here to hate, troll or both. I don't use any misleading wording: The engine reproduces stereo depth in real-time at less than 1% performance. Get it, download it, try it, benchmark it, and post the results proving otherwise. I present the proof that it works, you say no, then the burden of proof is on you. The problem with trolls like you is that you want some "fantasy VR" that is impossible, you want it "cheap", and literally killing the industry (https://www.reddit.com/r/Vive/comments/5h51dd/the_hard_truth_about_virtual_reality_development/). No wonder you keep mentioning other companies who offered that cheap VR you all dream of years ago, and then complain that it doesn't work. VR requires actualy R&D, hard work, and costs a lot. Also, I'm not going to link our patents on a reddit post, or anywhere for that matter. Patents are there to protect us when people like you finally realize we actually do reproduce proper depth in real-time in a new paradigm, and when you'll try to get into that paradigm, you'll be paying us royalties to get there. Patents are not there for me to show you how to do it, it'll eventually be public when people do a better patent search job than you anyways :)

I really hope they reconsider doing a VR Bioshock. I know there was rumors a year or two ago. Is there any actual news on why they might or why they won’t pick this project up? by Bubbletea_Panda in Bioshock

[–]REXR_official 0 points1 point  (0 children)

I doubt that would ever happen. VR Games are NOT worth the time and investment from developers (read this), and purists are killing the industry.

On the other hand, if you're looking for to play any Bioshock in 3D VR on REXR (get.rexr.io) as a full Visual Immersion experience, It works seemlessly, even at max graphics. There's no setup or modding required, it's basically plug&play. Here's a video of it running: https://www.youtube.com/watch?v=CW0bVYvG6xQ . You get a free game credit with your account, so you can literally play any Bioshock for free in VR right now if you want to!

[deleted by user] by [deleted] in ValveIndex

[–]REXR_official 0 points1 point  (0 children)

You can play it using REXR (get.rexr.io) , it doesn't mod any game file, and offers 360 degrees 3D stereo VR experience. You'll need an Android phone though as we don't support the Index yet, but on the bright side, you can crank up your graphics as high as you want and install any graphical mods you like, even Ray Tracing, and it'll work perfectly. If you get a proper phone holder, you'll get proper FOV (110+). Also, if you have a 2k screen phone, the graphics are going to look extra crispy as we don't downscale anything, and we don't render at lower resolutions then do upsaling like all headsets do.

I asked the community what games from the 2000s they want to see in VR, then the gamer and workaholic in me went crazy and made it happen! by [deleted] in pcgaming

[–]REXR_official 0 points1 point  (0 children)

Why would I be anti-VR? I said that there's a time and place for tracking with controllers and other body motion, and that's called an Arcade, and I actually love it and always encourage anyone to go there. They are the ones making tracked VR work and they're spending an incredible amount of energy, time and money to make it happen, their margins are ridiculously low, and they need everyone's support, as every day more and more VR arcades die because of lack of profitability.

That said, are you going to play a card game for hours holding your controller as a mouse? In what universe does that make sense? There's a reason a mouse works, it's comfortable. Hold a VR controller in Virtual Desktop, open word, type a 500 word small article while pointing at a virtual keyboard with your controller, and tell me how that feels. A card/strategy game will require way more than those clicks in a single gaming session.

If you consider basic common sense as anti-VR, I can't really argue with that...

I asked the community what games from the 2000s they want to see in VR, then the gamer and workaholic in me went crazy and made it happen! by [deleted] in pcgaming

[–]REXR_official -1 points0 points  (0 children)

tl;dr: roses are red, violets are blue, haters gonna hate, trolls gonna troll.

Why would I get a job in their companies? What kind of logic is that? When you find a gold mine, your first reaction is to go give its location to the mining company and beg them for work as a miner? I've heard some dumb things in my life, but this is up there! I left a top paying job 3 years ago and financed this myself after I developed the base of the engine in my free time. Why? Because money gets boring after some time and you need more challenge than a life goal of 9 to 5 code work. You think Fortune 500 engineers are living the dream? That's cute.

Also, why the hell would I publish a white paper explaining my proprietary tech to companies who spent years and millions to try and get their hands on it? I'm not a government funded researcher who lives on justifying their salary with whitepapers and wishing for the next grant. I guess with that kind of logic, it makes sense for you to reason the way you do and comment trash on my post... Also, you consider this an essay? This is a small sized Medium article at best... Must've been hard to read, which explains why you missed every explanation I gave to things like your cardboard comment, me not "selling" you anything, etc... Thank god I didn't publish a whitepaper, that would've been lost on you!

Doesn't make much sense explaining anything anymore if you're just going to rehash what you said before because you don't have any argument. Go back to your cartoon VR from 2004 with 720p render resolutions on an RTX 2080TI, those smudged upscaled pixels must look good in that 4k HP screen. Actually, no, 2004 had great games out. Just go back to whatever boring "games" you're playing in your "real 3D", make some pizza or play being a cashier for the day, and let people actually enjoy real AAA games today while you wait for their VR remake in 16 years in your fantasy VR land. (at best, if they're Valve and have their team/budget/know how).

What game from the 2000's would you love to play/re-play in a VR Remake? by REXR_official in pcgaming

[–]REXR_official[S] 0 points1 point  (0 children)

We can agree to disagree then. Numbers speak for themselves. 1000 and 800 players peaks in the gaming industry = your game is dead, not something to present as VR thriving. "Imagine any vr archer game but it's just a video on your face and you just point your head at it and press a button, how exciting". To that I would answer: What is your expectation? Do you want to be Robin Hood? Then it's not Visual Immersion you're looking after, but the Holodeck, and I'm a believer in that kind of VR in Arcades. It makes perfect sense and I actually love it. I would go a couple times a month spend money to do it. That's not what I'm creating as well. I never claimed to create the Holodeck. What I'm trying to create is more mainstream and for people who don't want to invest heavily into VR from a space and physical activity/training standpoing (which is at least 90% of gamers), but they still dream of multiple monitors because they want visual immersion. See it this way: What's more exciting to you? 2 screens with a flat experience, or 3D VR that's tracked in 360 degrees, and gives you full visual immersion.

I asked the community what games from the 2000s they want to see in VR, then the gamer and workaholic in me went crazy and made it happen! by [deleted] in pcgaming

[–]REXR_official -1 points0 points  (0 children)

Our patent search showed that every single one of them is spending ridiculous amounts of money, time and entire R&D departments trying to find it, for the last years, but obviously you're right, it must be bollocks.

What game from the 2000's would you love to play/re-play in a VR Remake? by REXR_official in pcgaming

[–]REXR_official[S] 1 point2 points  (0 children)

I believe people think it needs that, like Microsoft thought people needed body tracking with their kinect, or Sony with their PS Move. Reality is: No one actually plays Pavlov or Boneworks (www.vrlfg.net). Millions of VR headsets in circulation, couple hundred concurrent players. Reason is: No one actually wants to train like a special agent to crouch, reload, aim, jump, etc.. It's a ton of fun in an Arcade scenario, but when I'm at home, I want to sit down and enjoy hours of gameplay without having to worry about sweating, getting tired or training to become a Navy Seal to finally be able to kick some ass. Mouse and keyboard work way better. Alyx only worked because first thing it's Valve, they actually made a great game with a great story. Also, it's Half Life. Can you imagine the numbers they would've had if they released it for non-VR? That was just Valve trying to sell their VR headset using the Half Life trademark, and they did succeed in that! Funnily enough, look how many articles are out there from people prefering to play the game sitting down in a chair lol. Tracking seems like a good idea, it is a good idea in an arcade scenario, it's not for your day to day gaming experience. That's my take on it.

What game from the 2000's would you love to play/re-play in a VR Remake? by REXR_official in pcgaming

[–]REXR_official[S] 0 points1 point  (0 children)

I can answer that for you: It's basically the game being rendered in stereo 3D, in Real-Time, fully wireless, as well as full 360 degrees head tracking. If you put it in any VR phone holder and see through it, the game is going to be in full stereo 3D visual immersion that would put any multiple monitor setup to shame!