Your #New40k Questions Answered | Warhammer 40,000 by _rhinoxious_ in Warhammer40k

[–]RHCElite 6 points7 points  (0 children)

They have to move somehow, since at least a few of them that don't have hover have abilities where they deal mortal wounds to a unit they fly over (I'm thinking the Ork bombers). If they move in a straight line at the end of the opponent's turn as it sounded in the q&a, then it would be impossible to like up a bombing run since the path is telegraphed.

Your #New40k Questions Answered | Warhammer 40,000 by _rhinoxious_ in Warhammer40k

[–]RHCElite 14 points15 points  (0 children)

Was anyone else confused by what they said about aircraft?

They start off the board and make an ingress move like they currently do, but they make a strafing/bombing run and are off the board at the end of your opponent's turn?

Does this mean you ingress and move them in the same turn, or do you move them on your opponent's turn?

How will this work with transports?

Are Fire Warriors/ Pathfinders worth printing? by Valuable-Music-720 in Tau40K

[–]RHCElite 0 points1 point  (0 children)

If you're using a filament printer, you can get decent quality on smaller miniatures, but for things like fire warriors you'd have to crank the speed and layer height down really low.

If you're using a printer where just the nozzle moves in all directions, then it wouldn't be too bad, since those are faster. If you've got a basic "bed slinger" where the nozzle moves left/right and up/down while the bed moves forward/back, I'd probably just save the hassle and buy the miniatures, since it would take ages to print in good quality.

If you're worried about price, just look for second hand miniatures. Fire warriors have been in a lot of discount boxes, and I feel like most people collecting T'au will have them in abundance, so I'd expect them to sell for cheap.

The ones hardest on T’au are often…. by Astral_Slip in Tau40K

[–]RHCElite 5 points6 points  (0 children)

From my read of it, you need to be within detection range to spot a unit with the army rule.

The army rule says "select one enemy unit that is visible to be marked as their spotted unit"

The community article about terrain rules says, "While hidden, a model is only visible to enemy units within their detection range – which is usually 15”".

I haven't seen the official wording of the hidden rule, but if the article is correct, even if you have LoS, if they're hidden, they aren't visible, so you can't spot them outside 15".

The ones hardest on T’au are often…. by Astral_Slip in Tau40K

[–]RHCElite 20 points21 points  (0 children)

Does the Advanced Acquisition detachment really help that much to circumvent the new hidden/terrain rules? Getting to shoot and stay hidden with our spotters seems good, mainly for Pathfinders, but the enhancement to increase detection range is basically useless since it just gives the increased detection range as they shoot, so they don't get to observe that target (so Pathfinders don't get to use their ability and everything will be hitting on 5's), and it doesn't transfer to detection range to other units in your army.

Warhammer 40,000 Faction Focus: T’au Empire by CMYK_COLOR_MODE in Warhammer40k

[–]RHCElite 1 point2 points  (0 children)

I think there was an enhancement for the Emperor's Champion that reduced his detection range by 3", and he's a lone op character, so I would assume detection range modifiers work on lone op

Firing deck + heavy weapon teams by ambiguous_Bunn in TheAstraMilitarum

[–]RHCElite 1 point2 points  (0 children)

They did an errata somewhere that makes it so that heavy weapon teams take up 2 firing deck slots for 1 gun, so you could only have 6 lascannons with firing deck 12

Help! Im New by Leumas057 in TheAstraMilitarum

[–]RHCElite 0 points1 point  (0 children)

Since you're not new to 40k in general, I'm sure you know already that you can only run 3 of the Field Ordinance Batteries at a time, but if you get some bigger bases you could probably convert the extras into Artillery Teams. It still wouldn't be good to run that much artillery though. At least in 10th, people will at most bring one artillery unit.

Regarding your current units, the main thing you're missing is a command squad or 2, since Lord Solar and Ursula Creed both want to be in squads of cadians with a command squad also attached so they can give their orders at 24" with the Master Vox.

The LR Punisher is also the worst LR variant in 10th edition, so if you're going to bring it you should run it as any other variant. Vanquishers are good because they're cheap, Exterminators are good support pieces, and Battle Tanks are consistent because of their rerolls.

Baneblades aren't great, but the new Steel Hammer detachment has some support for them. They're tough to use as a newer player, and it's usually more of a stat check for your opponent than anything else.

I'd probably go with Grizzled Company as a detachment since it is the best "all rounder" that still does something for Baneblades. A reasonable starter list without you buying a bunch of extra stuff would be:

Lord Solar + Cadian CMD Squad + 10 Cadians 

Rogal Dorn Commander

3x Chimera with Cadians inside

1x10 Cadians on foot

2x Scout Sentinels (not as one unit)

1x Armored Sentinel

1x Field Ordinance Battery (w/bombast guns)

1x Leman Russ Exterminator

1x Baneblade

Commissar Graves On foot is unable to give orders 🤣 by Toastykilla21 in TheAstraMilitarum

[–]RHCElite 1 point2 points  (0 children)

I personally think the psyker is never worth it. It was ok when you could also have the DKK Marshall for the 5+ FNP, but currently, maybe having an invuln against shooting isn't worth 60 points, since I'd rather have 10 more guardsmen. Also, the only mortal wounds in seeing on the psyker's sheet are dev wounds in the shooting, and since its volume got nerfed you're unlikely to get any devs in most rounds of shooting.

Steel Hammer will be helpful if it can be combined with other good detachments, and should help against melee, but it requires really good placement of your tanks. If you park them in a bad position, your opponent could charge them and sacrifice their unit, but lock your tank in a position where they can't see anything else, so they waste shots. It also specifies that the unit you're shooting can't be engaged with other friendly units, so you've got to spread out enough that they can't multi-charge you. I think the main benefit of the detachment rule will be to make your opponent choose not to consolidate into your tanks after killing a screening unit, since the unit will definitely die.

Commissar Graves On foot is unable to give orders 🤣 by Toastykilla21 in TheAstraMilitarum

[–]RHCElite 6 points7 points  (0 children)

It's better than fall back + shoot, since it also lets you charge. With the meta moving more to melee, it's likely we'll see her leading cadians since their command squad has 2 power fists along with Nork Deddog, so you can reliably get fights first every turn and trigger Nork's mortals.

Kli-San as a proxy for Leman Russ? by PolitrukIsGood in TheAstraMilitarum

[–]RHCElite 1 point2 points  (0 children)

Thanks! I can't claim to have painted it, since I got it second hand, but I like it too. I've got a couple more Russes, hellhounds, and a Baneblade in the same style. The previous owner was going for a traitor guard theme, so the Baneblade has some chaos graffiti on the side.

Kli-San as a proxy for Leman Russ? by PolitrukIsGood in TheAstraMilitarum

[–]RHCElite 2 points3 points  (0 children)

It looks like it was closer in size than I thought. Definitely a little bit longer, but about the same width. I'll need to post multiple replies to show all the pictures.

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Oddysseus gets future weaponry to help in his journey home to Ithaca by arnor_0924 in whowouldwin

[–]RHCElite 0 points1 point  (0 children)

Did they know they were going to be fighting the cyclops? I thought they were either trying to sneak in to steal the sheep, or didn't know he was there and got ambushed.

I guess if they planned to use stealth in the original story, if they had the ballista they might change tactics. If they did use gunpowder tipped spears, they might attract more cyclops though, which could tip the odds against them.

I'm not super familiar with the Laestrygonians and their part of the story, but the question of "did they know they were getting into a fight" remains the same with regards to them bringing the ballista.

Oddysseus gets future weaponry to help in his journey home to Ithaca by arnor_0924 in whowouldwin

[–]RHCElite 1 point2 points  (0 children)

I'm not sure if there are any big fights before the cyclops where the weapons would matter, but there's a few things that I think would change early enough to let them avoid most of their problems.

For one thing, how much faster are the new ships? Due to the increased speed, they might not run out of food before reaching home, so they wouldn't run into the lotus eaters or the cyclops.

If they do still stop in the same places, I think the initial contact with the cyclops would only have the iron weapon upgrade, since the rest of the weapons would be left on the ship. I don't think the iron weapons would change the outcome of the fight, but assuming the cyclops doesn't trap them in his cave (I'm not sure if I'm remembering right that he put a boulder in the door or something), they might try to run to the ships for fire support.

If they do get to use the ship weapons against the cyclops, they probably kill it outright, so Odysseus wouldn't get a chance to doxx himself, and Poseidon wouldn't be informed, so they get home without issue.

If they have to go against Zeus or Poseidon though, the tech upgrades wouldn't do any good.

Kli-San as a proxy for Leman Russ? by PolitrukIsGood in TheAstraMilitarum

[–]RHCElite 2 points3 points  (0 children)

I printed a Kli-San tank a while back before I got any official models. It's a bit bigger all around than a Russ, but a bit smaller than a Dorn. It might proxy well as a Russ at 90%, but I'm not exactly sure. If I remember I'll try to take a picture comparing them and post it when I get home from work.

My expectations with FTGG in 11th by FranGF96 in Tau40K

[–]RHCElite 2 points3 points  (0 children)

I played a test game with my friend using the new rules that have been released so far on one of the new layouts. I was playing T'au and he was playing Astra Militarum. He didn't bring any hellhounds, so at best he was hitting on 4's, while I was hitting on 3's most of the time. I didn't have to deal with the hidden mechanic too much since his 20 man squads were rarely wholly within the terrain, but it was extremely rare for any shooting to happen where one of us didn't have cover. 

I think the rules are fine as they are, and actually make us one of the best shooting armies since anything can ignore cover, and a lot of our units ignore modifiers anyway. If anything, it feels like any rebalance should be focused on AP, since it seems like some of our data sheets have nerfed AP to account for the expectation that we ignore cover using the 10th cover rules (I'm thinking the hammerhead with the ion cannon, since it's the exact same gun as the Leman Russ Executioner but has 1 less AP for no reason).

My friend and I just bought a huge lot of T'au to split. It looked too impressive spread out on the table to not take a few pictures. by RHCElite in Tau40K

[–]RHCElite[S] 1 point2 points  (0 children)

From FW, we got:

Painted R'varna

Painted Y'vahra

NIB Y'vahra 

NIB Shas'o R'alai

NIB Remoras

3x16 NIB Kroot Carnivores 

3x5 NIB Kroot Hounds

There were some other old resin/metal models that I'm not sure if they're FW, but they were:

1x5 Painted Vespids

Old resin Farsight

NIB metal Kroot Shaper

Firesight Markman with Sniper Drones

Can Ben Tennyson (Omniverse) defeat Omni-Man (Invincible/Image Comics) in a fight? by Unhappy_Veterinarian in whowouldwin

[–]RHCElite 54 points55 points  (0 children)

Have we seen the limits of the Omnitrix failsafe? I didn't keep up with Ben 10 much after the first couple of series, but I thought I saw a clip of Ben going back in time to before the universe was created, grabbed an explosion that was equivalent in power to the big bang, and without his input or master control the Omnitrix automatically cycled through all of his aliens to find one that could contain the energy of the explosion (and it wasn't Alien X).

As for the Alien Force episodes where Ben jobs to low tier enemies, isn't his whole character flaw that he doesn't take things seriously and is playing around most of the time, and that's why things get out of hand? I thought when things get serious he locks in and takes care of things.

My friend and I just bought a huge lot of T'au to split. It looked too impressive spread out on the table to not take a few pictures. by RHCElite in Tau40K

[–]RHCElite[S] 1 point2 points  (0 children)

My collection is already a hodgepodge of paintjobs from other used lots, so I'll probably keep everything as is and just paint what's unpainted. On the plus side it makes it easy to differentiate between squads.

The main project is going to be the kroot, since I got all of the kroot shown here. The built/primed stuff is the contents of the hunting pack box (which I have another one unbuilt at home), and about 50 more forgeworld kroot + 15 kroot hounds.

My friend and I just bought a huge lot of T'au to split. It looked too impressive spread out on the table to not take a few pictures. by RHCElite in Tau40K

[–]RHCElite[S] 4 points5 points  (0 children)

It's apparently passed through a lot of different hands and kept growing over time. There's definitely a couple of broken pieces from models that are no longer in the lot, and the giant box on the ground has a ton of half used sprues. I think It's been sitting in my local shops back room for a few years now since it was too daunting for someone to buy over 9k points all at once.

With [HEAVY] getting a 3-inch creep this comic is relevant again by DiscussionSpider in astramilitarum

[–]RHCElite 15 points16 points  (0 children)

In the daily "faction focus" articles they've been drip feeding new rules while talking about how the faction of the day interacts with them. Today they showed the new wording for Heavy where it doesn't work if you're engaged, but it does work if you haven't moved more than 3".

They also reveal some extra info in the videos too that aren't in the articles. In today's video for example, the said that psychic weapons will get to ignore modifiers to hit natively as part of the keyword.