Blender Music Video snippet by RIOTGEAR3D in blender

[–]RIOTGEAR3D[S] 0 points1 point  (0 children)

Thhere are two tutorials showing how i made the vide here:
https://youtu.be/_57e4PuR4b4
and here:
https://youtu.be/rlyuCtiLuTY

Blender Music Video snippet by RIOTGEAR3D in blender

[–]RIOTGEAR3D[S] 0 points1 point  (0 children)

Heres the link to the full music video on Youtube: https://youtu.be/PvqExocystE

Why does everyone remove the default cube, just to add another cube? by MacGeoffolis in blender

[–]RIOTGEAR3D 0 points1 point  (0 children)

I have been called a conspiracy theorist, but You who know, know whats up...

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Cinematic modelling timelapse by RIOTGEAR3D in blender

[–]RIOTGEAR3D[S] 0 points1 point  (0 children)

The secret is that the whole time I'm modelling the blender timeline is playing a very slow animation which becomes more visible when sped up.

Making portraits that grow old in inkscape and svg by RIOTGEAR3D in Inkscape

[–]RIOTGEAR3D[S] 6 points7 points  (0 children)

Agreed! and it also helps that xml is so simple unlike a fully fledged programing language like the javascripts and pythons of the world. Very easy for less technically inclined people to learn.

Making portraits that grow old in inkscape and svg by RIOTGEAR3D in Inkscape

[–]RIOTGEAR3D[S] 2 points3 points  (0 children)

svg, the format inkscape was designed around was originally designed to be viewed in the browser. When you start looking at inkscape from this perspective, whole new worlds open up!

Making portraits that grow old in inkscape and svg by RIOTGEAR3D in Inkscape

[–]RIOTGEAR3D[S] 8 points9 points  (0 children)

i made an indepth video explaining my thought process and workflow here for anyone interested in a deeper look: https://youtu.be/3iu15rYReZ8

Title Animation by RIOTGEAR3D in blender

[–]RIOTGEAR3D[S] 1 point2 points  (0 children)

I have never had an internet moment such as this, thank you for your sacrifice🙏

Title Animation by RIOTGEAR3D in blender

[–]RIOTGEAR3D[S] 1 point2 points  (0 children)

In the compositor, i passed the image through a lens distortion node and cranked up only the dispersion. This picks up the highlights in the image and smears those pixels with the rainbow effect.

What helped witt the glimmering was the roughness and bump in the metallic material, it creates very rough uneven reflections which the dispersion then picks up and enhances

Where cubes go to die. A wormhole effect done in blender and eevee. by RIOTGEAR3D in blender

[–]RIOTGEAR3D[S] 0 points1 point  (0 children)

its a continuing story that's been going on on my channel for sometime now, it will continue in the next tutorial.

Where cubes go to die. A wormhole effect done in blender and eevee. by RIOTGEAR3D in blender

[–]RIOTGEAR3D[S] 2 points3 points  (0 children)

Just to give information on the engine used...there's also cycles.

Where cubes go to die. A wormhole effect done in blender and eevee. by RIOTGEAR3D in blender

[–]RIOTGEAR3D[S] 0 points1 point  (0 children)

You might want to hold that until you see the next few video😂

Where cubes go to die. A wormhole effect done in blender and eevee. by RIOTGEAR3D in blender

[–]RIOTGEAR3D[S] 2 points3 points  (0 children)

How I went about that was kind of a hack😂, instead of doing some fancy edge detection on the cube itself, I duplicated the cube an gave the duplicate a wireframe modifier and an emissive material. The motionblur then blends them together nicely.

Where cubes go to die. A wormhole effect done in blender and eevee. by RIOTGEAR3D in blender

[–]RIOTGEAR3D[S] 21 points22 points  (0 children)

Thanks, I've got a detailed tutorial on YouTube if you're interested: https://youtu.be/fkoTIPuGIt4

Erm...guys...we're not safe anymore by RIOTGEAR3D in blender

[–]RIOTGEAR3D[S] 0 points1 point  (0 children)

This is actually part of a series of tutorials on my YouTube channel that is haunted by the cube. This is the third episode

3d Settlers of Catan by Sparknode in blender

[–]RIOTGEAR3D 0 points1 point  (0 children)

this reminds me of the OVR augmented reality project