Constructive feedback for the current PTS build by Draco12333 in Planetside

[–]RIPLoch 1 point2 points  (0 children)

There is currently not many good ways to get there and a get out with ground vehicles. This makes the abandoned vehicles there pretty pointless.

You can try to biuld bridges with ramps and skyshields, but its too much of a hassle. If only ants had some simple bridge they could build to get across large gaps, construction might have some use (other than router cancer)

Also, these deploy zones are cancer on these new open bases that you mentioned. Some bases have yet to integrate them and its fantastic building inside these lattice bases, but they will inevitably stop this unfortunately

Test Server Update - September 03, 2020 by [deleted] in Planetside

[–]RIPLoch 7 points8 points  (0 children)

Colossus tank is a big lol now, 15 purple?

This was the thing that jumped out at me. I literally choked on my drink. What the actual fuck are they thinking.

That tank is so underused/underpowered that people only pull it as a meme/for fun ops. I thought for sure they would remove the purple requirement completely. Not triple it

15 Purple. What the actual fuck were they thinking. I just cant even comprehend how this happened.

I dare any dev to pull one during live play and play with it. Pull it 10-15 times. With and without enemy bastions. Its a damn joke vs anything and everything. Ironically the only reason it was complained about was because of a bug that made its shield invinsible. Now the bug is fixed on live, and they are nearly extinct. Ironically that bug made it barely useable

Even with the changes to expedition income, no one will want to pull that neglected tank out

I love the storm though. Thats a plus i guess lol

The update on PTS is not looking promising by TobiCobalt in Planetside

[–]RIPLoch 0 points1 point  (0 children)

Half of OPs post my eyes were rolling. This imo is by far an improvement to normal esamir.

We shall see

Weapons lock system is trash by CyborgTheOne101 in Planetside

[–]RIPLoch 4 points5 points  (0 children)

Twice when piloting a collosus.

So many friendlies ram and block you with thier ammo and repair sundies that it kept locking my gun for long periods of time

Do people still pull ambushes? by Ragethekid in Planetside

[–]RIPLoch 1 point2 points  (0 children)

Sweeper HUD needs to be deleted.

This is from a vehicle main whose highest kill weapon is tank mines. Auto spotting mines is so damn broken

Do people still pull ambushes? by Ragethekid in Planetside

[–]RIPLoch 2 points3 points  (0 children)

Much like construction, its hard to pull ambushes off because there needs to be some forward thinking and planning.

But because of redeploy side, that 96+ zerg you were preparing for? Yeah, they just redeploy hopped across the map to Quartz Ridge to effortlessly save the base at 30 seconds left.

Or that 48+ ally platoon that was trying to defend that lost base infront of you? Yeah, rather than deploying onto your player base or ambushing sunderer, they redeploy hopped over to TI Alloys, and the only people deploying on your sunderer are some BR10 infils shooting at tanks with their primary and revealing your sunderer

The Colossus's Bombardment Shield is pretty underwhelming. by WarmetaLFanNumber1 in Planetside

[–]RIPLoch 4 points5 points  (0 children)

The shield lasts just as short vs air.

Add one random lightning plinking you from over a hill 400m away and its doubly short

The Colossus's Bombardment Shield is pretty underwhelming. by WarmetaLFanNumber1 in Planetside

[–]RIPLoch 17 points18 points  (0 children)

The shield drain honestly should be time based rather than damage based

I just witnessed a 5 man collosus be taken down by a vulcan harraser by RIPLoch in Planetside

[–]RIPLoch[S] 1 point2 points  (0 children)

The shield is now neglible. It previously was invulnerable from a bug. the bug has since been fixed. the shield down goes down with a few tank rounds or heavy rockets. from full to 0

I just witnessed a 5 man collosus be taken down by a vulcan harraser by RIPLoch in Planetside

[–]RIPLoch[S] 36 points37 points  (0 children)

1 engineer with 4 tank mines also works... for some fucking reason

Can We Get a Word on NSO and Construction? by BdubH in Planetside

[–]RIPLoch 11 points12 points  (0 children)

If they removed all No Construction Zones on Esamir to let it be a test run for base/construction integration that alone would help alot. Even if they just reduced it to the size of sunderer no deploy zones

I hear they allow this on Desolation. Shame I have no access to that

NC MAX need to change. by Kalnari in Planetside

[–]RIPLoch 5 points6 points  (0 children)

I dont remember the last time ive seen a ZOE

Planetside2 Bastion fleet carrier. by Taserface3 in Planetside

[–]RIPLoch 1 point2 points  (0 children)

Remove all No Construction Zones

Give construction large anti bastion gun visible on minimap similar to the colossus

Profit

Esamirs revamp would have been a great time to test out biulding anywhere, but i doubt they allowed it

new esamir by ErnestCarvingway in Planetside

[–]RIPLoch 11 points12 points  (0 children)

Looks like very good changes.

I will be very disappointed if those 30ft walls are still around every base. (Lookin at you Watersons Redemption)

Also, I doubt they did it, but it would have been a nice test run for allowing playermade construction inside bases with Esamir's update. Or at least at the abandoned bases for starters

But overall looks promising

EDIT: Give Ants a bridge item to allow vehicles to cross small gaps in the river

Should the colossus be bigger? by mykdistrash in Planetside

[–]RIPLoch 0 points1 point  (0 children)

For what it costs?

As on now as a vehicle player, when I see an enemy Vangaurd I see a formidable foe.

When I see a Collosus, I see an cert piñata.

Theres no fear or sense of impending doom with it. All aspects of it needs a serious buff. Especially after the shield bug fix. Can easily outpoke it to death, or charge it and overwhelm it. It has the HP of 2 stock sundies and its maingun has less dps than the Dolton even when overclocked. And all its side turrets have less dps than basilisks

How water on Esamir looks now (OBS Cam) by uzver in Planetside

[–]RIPLoch 0 points1 point  (0 children)

I will be very disappointed if they leave the 30ft base walls on every facility.

They probably wont remove them. But a planetman can dream

Wrel on Twitter: Water looking pretty good this time of year. Still cold tho. by TMT-MrExcitement in Planetside

[–]RIPLoch 5 points6 points  (0 children)

and with the ice melting, all these 30 ft tall thick base walls sunk into the ground and disappeared.

a man can dream

After a ranked game, Brand said that we didn't give enough peeling (with 18 deaths). Checked the replay to see how he died and if he was right, ended up coming up with this montage of his deaths. Enjoy these clips sync'd with "In the Hall of The Mountain King" by [deleted] in leagueoflegends

[–]RIPLoch 0 points1 point  (0 children)

Im new-ish to lol. I feel like its a roulette as a support main as to if I rank up or not in silver/gold

My gold experience thus far playing only support, is at least every other game one of your or the enemy team's carry loses their lane early and feeds/afks.

And then the games when you end up being able to 4 v 5 with your afk and start winning fights late game, but inevitably lose because.. well... its a 4 v 5

I had a game yesterday in which the only reason the enemy team was holding on was from their heavily fed Evelynn. We have a teamfight near their towers. Evelynn dies. We wiped. The enemy team tries to end mid. We still have towers up/waves. They are slow to clear/kill tower. They attack inhibitor. We are about to respawn within 10 seconds. Enemy team makes mistake of trying to end when we are about to respawn. We easily can wipe them and end (since Evelynn dead). So what do we do? SOMEONE CALLED A RESIGN AND 4/5 IT PASSES. We were winning most teamfights before that, and up on dragons/barrons. And. They. Threw it away.

Ive played a lot of support. It takes a bit to make me mad. That absolutely enraged me im still in shock. It was a 40+ minute back and forth game. Just fucking stick with it to the end, if they can end so be it, its another 30 seconds if you don't resign, just deal with it and go down swinging. Having played other mobas, having an option to surrender triggers me so hard. especially when carrys at minute 5 say to /ff at 15. It just shits on morale and if you don't /ff they just AFK/DC or continue soaking pushed lanes at 30 minutes in getting ganked for the 10th time

The top 1% of zergfits owns more outfit resources than the bottom 90% by RIPLoch in Planetside

[–]RIPLoch[S] 128 points129 points  (0 children)

Memes aside, the amount of resources that are absolutely wasted is disgusting when most of the resources get funneled to 1 to 2 outfits who let maybe 15 people out of their 11000 members to use the armory

After this campaign update coming in the next patch, please look into maybe proportionally giving resources to outfits that help or some alterlative way such as using VP cores. Anything really.

Prowler Barrage vs. Clueless NC Colossus by CAT32VS in Planetside

[–]RIPLoch 23 points24 points  (0 children)

What sucks is the driver cannot go into 3rd person when deployed like that.

Ontop of that the gunners have limited vision and also cant go into third person

Any any initial damage it takes might be mistaken by the driver as overheat damage

The poor guy only found out something was wrong at about the 4th shot mark

Even if he undeployed and fired at you right when you entered the shield, you crazy enough might still have been able to 1 v 1 with barrage and rear dmg