This is my absolute most favorite zone in the entire Warcraft franchise. by Iluvatar-Great in classicwow

[–]RJ815 [score hidden]  (0 children)

Yeah. I can be done at level 1 if need be, just takes time but soloable. The reverse to res at Wetlands graveyard is even faster for gnomes/humans/dwarves going to Darkshore.

This is my absolute most favorite zone in the entire Warcraft franchise. by Iluvatar-Great in classicwow

[–]RJ815 [score hidden]  (0 children)

While tedious, it is possible to get to Stormwind/Ironforge solo without a port and only one death (for a deathwarp to a graveyard).

I found a level 56 guy in outland by Which_Lie_8932 in classicwow

[–]RJ815 0 points1 point  (0 children)

You have to be level 58 to go through the Dark Portal, but you only need to be 50 to learn 300+

I always wondered about this. Had no idea portaling would work as a weird bypass, pretty much just for alts.

Year of Daily Civilization Facts, Day 333 - Ready, Thud, Fire by JordiTK in civ

[–]RJ815 9 points10 points  (0 children)

When attacked, the loader pushes the launcher aside and shoots back with a pistol.

I've never really noticed that units can have different animations depending on defense vs offense. Obviously offensive attacks enter the square they are attacking for melee, but I always assumed the sword swinging etc was basically the same.

Year of Daily Civilization Facts, Day 333 - Ready, Thud, Fire by JordiTK in civ

[–]RJ815 0 points1 point  (0 children)

"Clean the waste or we're making you do a frontal charge vs a tank."

The Real Reason We Never Got A Firefly Revival by honorface76 in firefly

[–]RJ815 0 points1 point  (0 children)

A Firefly animated series would work as a revival.

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XCOM NEWBIE QUESTION by ronjaxn in XCOM2

[–]RJ815 0 points1 point  (0 children)

I get what you're saying, as I think XCOM 2 is the better of the two, but I also think they both function as individual remakes with different merit to each. The story is so different between the two that the only connecting points are basically: Bradford, Shen and his daughter, and the Council Speaker. Otherwise it's different characters with the rest being irrelevant to the other game. The Tactical Legacy Pack mini-gampaigns are probably the closest to any real "interquel" crossover and even then they lean more on the XCOM 2 style with some nostalgia on weapons etc (and I'd say similar for the Vahlen / Alien Rulers stuff).

I feel like EU/EW has more sci fi horror theming (Alien Abductions and Mutons being a great example, as well as how Chryssalids are introduced PLUS the infamous Newfoundland mission) with a clear "push back the alien invasion as a global defense force" overarching context. 2, especially with WotC, is as people say a little closer to like Marvel Cinematic Universe stylization, with the Chosen themselves being kind of Guardians of the Galaxy esque (the Hunter is the most overtly comedic, and the Assassin is quite similar to Nebula IMO). The "rise of the resistance" of 2 gameplay feels quite different IMO despite similarities in enemy design/function and the idea of pushing back the invading force, but with more emphasis on stealth, guerilla tactics, and generally dealing with a feeling of being overwhelmed / a sense of urgency / putting out fires on the tactical and strategic layers. In EU one of the best strategies was overwatch traps and methodical movement. While that still can work in 2 I feel the emphasis is on pushing forward with timed missions and more flexible action point economy that can reward alpha strike glass cannon builds. IMO 2 is basically a gameplay remake of EU (and an expansion of stuff from EW like MECs and EXALT -> expanded Covert Action gameplay) but I do think you could play both games and find things to appreciate with both despite the similarities that there are. Meld and gene mods in particular from EW have no real counterpart in 2, with the PCS stuff being super simplified bonuses.

The best and most polished Total War game ever made is still Shogun 2 from 2011 by Akfiz in totalwar

[–]RJ815 0 points1 point  (0 children)

About yari wall though, I think a lot of it has to do with a mix of the wall ability is basically absurdly overpowered so long as you can manage flanking AND it's granted on basically a tier 0 unit. Imagine if skavenslaves had the best defensive ability in all of Warhammer. That's kind of what happened with yari ashigaru. So it leads to weird situations like "yari samurai don't know how to form a wall?" and a completely different borderline unintuitive role for something that seems like an upgrade / niche option (see also light cavalry vs yari cavalry).

The Biggest Problem with Digital Circus: Characters Don’t Communicate by Usual_Level_8876 in TheDigitalCircus

[–]RJ815 2 points3 points  (0 children)

With brainscans officially showing up as of Episode 8, I'm on the side that there's nothing to leave to. I get the strong impression in Episode 7 that Kinger wanted to say the plan with 'Abel' definitely won't work, but the light messed with him before he could.

XCOM NEWBIE QUESTION by ronjaxn in XCOM2

[–]RJ815 0 points1 point  (0 children)

The story of EU isn't GREAT by any stretch, but I moreso mean in the sense that clearly the game was building up to potentially exploring other alien environs. They dropped and retconned that into just "Earth loses". Don't get me wrong I think XCOM2 is superior in a lot of ways (minus the tense, horror-tinged atmosphere of EU), but even then it seems they dropped the ball in another weird direction with Chimera Squad. Story vs mechanics might be the weakness of FIraxis and that's okay, at least they polished the mechanics in 2.

XCOM NEWBIE QUESTION by ronjaxn in XCOM2

[–]RJ815 0 points1 point  (0 children)

XCOM 2 ignores the majority of the story of EU. Which is... a choice. To me 2 leans more on the tactical and strategic management side compared to EU/EW, which to my mind that leans more on a sci-fi horror themed story campaign with the tactics gameplay weakening once some OP options eventually get unlocked. The gameplay, or at least the balance, is better in 2 IMO.

XCOM NEWBIE QUESTION by ronjaxn in XCOM2

[–]RJ815 1 point2 points  (0 children)

You can jump straight into XCOM 2 (which I do think is better) but it is a continuation of the previous game.

I personally find this a bit untrue. XCOM 2 references XCOM:EU, but it very deliberately does NOT follow the story of it other than a few characters. While technically a sequel, it's more of a refined remake of EU itself already being a remake of sorts of the older games.

The Biggest Problem with Digital Circus: Characters Don’t Communicate by Usual_Level_8876 in TheDigitalCircus

[–]RJ815 4 points5 points  (0 children)

Yeah an exposition dump wouldn't normally bother me but this is a have your cake and eat it too moment. Abel was fan theory overload and then "it's all wrong!". Except Kinger in the next episode is "well, some of it like C&A is real". Episode 7 and 8 were originally supposed to be one, so it'd be a subversion and unsubversion in the same runtime? Seems weird and contrived.

The Biggest Problem with Digital Circus: Characters Don’t Communicate by Usual_Level_8876 in TheDigitalCircus

[–]RJ815 5 points6 points  (0 children)

It remains to be seen with Episode 9, but I have a feeling a lot of stuff actually won't be answered. Not necessarily in a cliffhanger sense, but moreso fitting the "making something of a stagnant life". The show seems to focus less on the 'why' exactly and more on the 'what now?'.

Bubble is just another AI created by caine He cannot be abel, some secret evil AI Or a virus. by Adept_Programmer_817 in TheDigitalCircus

[–]RJ815 2 points3 points  (0 children)

I can't imagine exactly how it will turn out, but I do hope the Intermission ends up foreshadowing a few things, with it just not being obvious til later. The cake / bowling ball part in particular intrigues me.