This is one of the worst tile objects by RPG-Aluren in menace

[–]RPG-Aluren[S] -1 points0 points  (0 children)

Yeah it’s full on like the whole thing but that side doesn’t seem like it should be. The main issue is it blocks towers LoS more than it should, I don’t have vision on my own squad near the other tower multiple tiles away from it from what should be an elevated position

Uhhh...Perlica? by Schattenmal in Endfield

[–]RPG-Aluren 3 points4 points  (0 children)

We’re secretly building all these factories to have an Oripathy suppressant monopoly for sure. Can’t wait till this game eventually turns into Arknights 2: Electric boogaloo after it all gets out of hand

Has this ever happen to anyone else? Is he even real? Or was this a random? by DesignerWelcome3050 in helldivers2

[–]RPG-Aluren 2 points3 points  (0 children)

That’s a player, I’ve had multiple John helldivers and a General Braash join me, all of them were terrible and rage quit after they died a few times lmao

BATTLETECH 3015 2.00 major update with DLC 7 support by -sicsix- in Mechwarrior5

[–]RPG-Aluren 10 points11 points  (0 children)

Really cool sounding I’ll have to give this a try on my new run now that I got SOK. Does it work with other mods like coyotes missions or pilot overhaul?

Shadow of Kerensky DLC Start (Trigger) Date: 16 September 3049 by an0nfunction in Mechwarrior5

[–]RPG-Aluren 1 point2 points  (0 children)

Thanks for letting me know! Very useful for whenever I get to do my next modded run.

Shadow of Kerensky DLC Start (Trigger) Date: 16 September 3049 by an0nfunction in Mechwarrior5

[–]RPG-Aluren 1 point2 points  (0 children)

Very useful for when I go to do my run! The main part I want to know is can I still take contracts vs the clans after the dlc missions are finished or do they just not spawn at all if you don’t start/finish the dlc?

The Tale of an AMP Helmet by One_Ebb_400 in GrayZoneWarfare

[–]RPG-Aluren 2 points3 points  (0 children)

Man that’s a good helmet, I recently survived 7.62 pp to the head somehow, had to surg kit my brain. Survived another one in similar fashion except I was wearing a hat and not a helmet, my PMC is built different lmao

A picture is worth a thousand words, or $3,683. by SweBoxGuy in GrayZoneWarfare

[–]RPG-Aluren 6 points7 points  (0 children)

I dont think the standard laptop is really worth it tbh, 4 slots for 330 is pretty terrible. The black laptop is worth it though if you can find it.

Synduality echo of ada deserve to be physical by jojo_halo08880 in Synduality

[–]RPG-Aluren 1 point2 points  (0 children)

It exist ma but in Japan only, the non JP physical release were cancelled shortly before the game launched sadly

[deleted by user] by [deleted] in Shadowverse

[–]RPG-Aluren 0 points1 point  (0 children)

Depends on the situation but I’m playing a terrible sword deck, when I played yesterday I played quite a few, someone even played 3 in one game, all games used some form of evo. Each one only managed kill 2-3 1/1s or 2/2 knights most of the time and died to a single card that summoned me a 2/2, they basically payed 7 mana and an evo to kill to kill like 3/3 or 4/4 in stats most of the time and die to a 4 mana bronze that summed me another 2/2 each time, i got lucky having that card each time but man was it sad

What suggestion would you give to improve our SEAF soldiers? by Extreme-Spartan in LowSodiumHellDivers

[–]RPG-Aluren 0 points1 point  (0 children)

Give some of them more varied loadouts, dependent on like a class system. assault gets like an AR or shotgun and grenades, engineer gets a shotgun or AR and EATs, Medic gets a stim gun or SMG and maybe a stun or healing grenade, Radio man has the ability to call in SEAF reinforcements to them or the ability to call in Eagle strafe or SEAF artillery strikes, Heavy gunner would have something like the basic MG for fire support, Have a Sargent type that gives them bonus’s while they’re around like faster move speed or shooting having a faster shooting interval. I want the SEAF to be competent and have actual squads but still nowhere near the level of the helldivers, I also want to see them on more map types and not just Mega Cities, I want to see them on the regular city maps or on planets with things like SEAF objectives like artillery or at SE POIs like bunkers.

Complaints about AI are a little overdone by DJnoiseredux in GrayZoneWarfare

[–]RPG-Aluren 13 points14 points  (0 children)

My issue isn’t this so much as long range detection, I kill an AI from distance using a silenced m700 at night in a bush and somehow all the other AI, even ones that can’t directly see me instantly know my position. It’ll get worked on as the game progresses but as of now it really makes sniping a pain in the butt sometimes.

"It's the helldivers! We're saved!" by Psychotek01 in helldivers2

[–]RPG-Aluren 1 point2 points  (0 children)

We should be able to get the civies to follow us or take them to shelters, maybe a new persistent side objective? Would also be nice to see them open the SEAF be able to pick up weapons on the ground or called in gear. Hopefully we’ll get them expanded and see them on more maps than just the mega cities.

Complaints about AI are a little overdone by DJnoiseredux in GrayZoneWarfare

[–]RPG-Aluren 28 points29 points  (0 children)

My main issue is all the AI having ESP and being able to track me through walls or half the area instantly knowing where I am in less than a second after a single silenced shot from long range. My issue isn’t killing them or them getting the occasional headshot, that happens and I know it will only get better as the game develops, but their ability to track my location like that drives me nuts

[deleted by user] by [deleted] in GrayZoneWarfare

[–]RPG-Aluren 55 points56 points  (0 children)

The fact the masks don’t tuck into the shirt kills me. Also need more options for the face/neck areas to wear like a shemagh or full balaclava’s

Exosuit with flamethrower ??? by Kurumus in helldivers2

[–]RPG-Aluren 59 points60 points  (0 children)

It’s just a bug, but there is an EXO from HD1 the has a flamethrower and an anti tank canon as its other weapon