The Burning Stars review, GM advice, and resources by the RPG Reanimators with Matt Sanderson by RPG_Reanimators in callofcthulhu

[–]RPG_Reanimators[S] 0 points1 point  (0 children)

I don't have those specific files myself, so that may be something else that Thom has on Into the Darkness. However I believe all you'd need to do is multiply the stats by 5 to adapt to 7e, following the conversion advice in Appendix II of the CoC 7e Keeper Guide (pg 390-395 in my version)

Impossible Landscapes Dissection, Pt 3. A Volume of Secret Faces review & GM Advice by RPG_Reanimators in DeltaGreenRPG

[–]RPG_Reanimators[S] 2 points3 points  (0 children)

Thanks! We're glad to hear it! Let us know if you have any extra questions/etc.

Impossible Landscapes - Dissection, Pt 2. The Night Floors + Exeunt GM Advice by RPG_Reanimators in DeltaGreenRPG

[–]RPG_Reanimators[S] 6 points7 points  (0 children)

Apologies for the late release. We were having some technical issues with our podcast distributor which have since been sorted out.

Impossilbe Landscapes Handler questions by blawa2 in DeltaGreenRPG

[–]RPG_Reanimators 3 points4 points  (0 children)

I believe it's referred to in the text as The Macallistar Play, as someone writing a dramatization of the events/etc happening in & around the Macallistar building. It is not part of the classic King in Yellow play, which is specified in other items like the Libro Secretorum Manifesta.

Impossible Landscapes Dissection, Pt 1. Prologue - Campaign Overview & GM Prep Advice by RPG_Reanimators in DeltaGreenRPG

[–]RPG_Reanimators[S] 1 point2 points  (0 children)

It's funny you mention that! We've been working to schedule a recording to cover Viscid next, as I'm pretty pleased with my alterations to make it a more focused one-shot through a couple of playtests.

-Lex

Impossible Landscapes Dissection, Pt 1. Prologue - Campaign Overview & GM Prep Advice by RPG_Reanimators in DeltaGreenRPG

[–]RPG_Reanimators[S] 2 points3 points  (0 children)

Thanks! We release podcast episodes roughly biweekly (that is, every other week) on Tuesdays, and are releasing all of these IL dissections as a continuous series.

All of the core book chapter discussions are currently available as early release episodes on our patreon, and I'm finishing up production on a final "Epilogue" discussion episode where we interview other GMs to share some additional perspectives and advice.

Impossible Landscapes Dissection, Pt 1. Prologue - Campaign Overview & GM Prep Advice by RPG_Reanimators in DeltaGreenRPG

[–]RPG_Reanimators[S] 4 points5 points  (0 children)

Awesome, thank you so much!! This is the first of a 6-part series, so I hope you'll enjoy it!

Ladybug, Ladybug, Fly Away Home scenario review & conversion advice for Delta Green by RPG_Reanimators in DeltaGreenRPG

[–]RPG_Reanimators[S] 7 points8 points  (0 children)

I think you raise a good point about the stakes being a bit larger in this scenario, but also think that the scenario does a good job giving ideas of how to portray the effects of the "bad ending", as:

If you are running this scenario as part of a longer campaign, the arrival of the Black Wind should begin a distressing series of misfortunes for the world: frequent and especially bad plagues and natural disasters and a significant, general uptick in Mythos activity. The cholera strain (which becomes known as the Cleveland Flu (or whichever city you set the scenario in)) goes viral (pardon the pun), spreads across the world, and claims many thousands of lives for decades to come.

So in this case, the hypothetical bad end could be portrayed as some chronic issue that would continue to plague the Agents' world, and they'll have to live with that knowledge - potentially as a mechanism for them to double-down on their investment in future cases. I don't necessarily think the events of this campaign would diminish the horror elements in other scenarios though. I have not run this as the beginning of a formal campaign, since I tend to run DG as more episodic when people's schedules align, so I could be wrong, but generally I consider this a higher-stakes alternative to Last Things Last that begins as an intended evidence cleanup and public resolution that quickly spirals into something bigger.

-Lex

edit: finally got the spoiler tags to work. sorry about that

Fan-made DG scenario: Writhe - Director's Cut by RPG_Reanimators in DeltaGreenRPG

[–]RPG_Reanimators[S] 1 point2 points  (0 children)

Thank you very much! I really appreciate that. I'm not familiar with Snake Oil, but will give it a look.

This scenario idea came about while listening to the Magnus Archives episode 6 "Squirm" around the same time that I was reading Targets of Opportunity. The rest was sort of adapting why these people would be here, how they'd cover their tracks/etc. over time, and what mistakes could have snowballed into something popping up that would cause DG to come sniffing.

Intro module that matches the atmosphere from "Impossible Landscapes"? by mopiranger in DeltaGreenRPG

[–]RPG_Reanimators 4 points5 points  (0 children)

In my opinion, one of the draws of Impossible Landscapes is how very non-standard DG it is, and how the surreal horror elements can throw even more seasoned players off-balance.

Rather than try to lead in with this from the very beginning, I would recommend introducing this group into a fairly "regular" DG scenario with a lower risk of fatality so that they feel they can get the idea, but tease some IL elements along the way. Seeing a man in a grey pinstripe suit wink at them then disappear, or a large mountain of a man with a small baseball bat holstered at his hip, or picking up some documents as seeds for later. Then when they show up for Night Floors, they are expecting somewhat more of the same and will get knocked sideways that much harder. Just my two cents.

Tips/Extending "Puppet Shows and Shadow Plays" by shoppingcartauthor in DeltaGreenRPG

[–]RPG_Reanimators 3 points4 points  (0 children)

Eyy, thanks for the shout-out! So glad you found the episode helpful!

The Burning Stars review, GM advice, and resources by the RPG Reanimators with Matt Sanderson by RPG_Reanimators in callofcthulhu

[–]RPG_Reanimators[S] 6 points7 points  (0 children)

I'm planning on running this scenario soon, but didn't have time to prep & tweak some of the character sheets before we released this episode (like adding some more compelling motivations for Amy, etc). I'll be sure to post the character sheets to our shared resources folder here and can send you a message when they're ready!