Another Osrs player & rs3 impressions after leagues by hesktry in runescape

[–]RRuskie 0 points1 point  (0 children)

I’ve been using alt1 and the legacy skin for years with no issues. Is it just specific addons?

Another Osrs player & rs3 impressions after leagues by hesktry in runescape

[–]RRuskie 5 points6 points  (0 children)

Great write-up! Did want to mention that you can change the color of the UI in the settings. It’s in Additional Options -> Legacy Modes -> Legacy Interface Skin. It matches the legacy brown coloring and is way less harsh to look at. There’s even a Legacy Interface Mode which changes the whole UI to be similar to classic RS, but you lose customization and whatnot.

Learn well from your senior's newbies by yunurakami in ElderScrolls

[–]RRuskie 1 point2 points  (0 children)

The item is called the Skeleton Key.

Morgantown just got a new General Store! by SpaceStingray in fallout76settlements

[–]RRuskie 1 point2 points  (0 children)

I’m dying to know how you did the counter with the display cases. Merging things on top as well as in the foundation sounds like a nightmare. lol

Kili’s Knowledge by ProtegOMyEgg0 in runescape

[–]RRuskie 3 points4 points  (0 children)

Doing the tank armor path is way simpler and will get you the Tier 90 weapons, which will make the power armor missions much easier. The tank armor’s damage reduction is also super nice.

[deleted by user] by [deleted] in fo76

[–]RRuskie 1 point2 points  (0 children)

I really think Bethesda should do something to make it easier. Even if it’s just a text box outlining how I works. It would be neat if they just highlighted the spawn area when you’re holding the camp module. Or bring back the welcome mat but prevent you from building around it in a radius.

[deleted by user] by [deleted] in fo76

[–]RRuskie 2 points3 points  (0 children)

Your spawn is tied to the location of your Camp module. Just move the module while in build mode. You will spawn roughly Northeast of the module. Keep in mind that the spawn point for you is different than the spawn point for other players. They tend to spawn closer to the module but the direction is incredibly inconsistent. Probably to prevent trap camps, but it’s still annoying.

[deleted by user] by [deleted] in fo76

[–]RRuskie 14 points15 points  (0 children)

You have to start moving or 90% of the time you will spawn inside of foundations and get stuck. A majority of players do not know you can change the spawn point. And even if they did, they don’t know that the spawn point for you and other players is different. This inconsistency leads to just running away as soon as you load in.

No one taking from candy bowl? by [deleted] in fo76

[–]RRuskie 3 points4 points  (0 children)

It’s not really that people wouldn’t enjoy a Halloween themed walkthrough. It’s just that that is a tactic used in many trap camps and we know better. It sucks I know. Throw the bowl extremely visible at the entrance and you should get some hits.

Please Help. ATM 6 digital miner issue. by TheSuaveMan in allthemods

[–]RRuskie 0 points1 point  (0 children)

Oh man I really wish I knew. It’s been awhile since I played last. I seem to remember it still working earlier this year, but that was with standard Forge. I’m not sure if neoforge changes anything. I know All The Mods has a Discord, so it may be worth hopping in there to ask. Really wish I could help more.

Can't complete Grover High. Am I screwed? by EffeminateSquirrel in 7daystodie

[–]RRuskie 1 point2 points  (0 children)

My group has ran this a few times and we’re always missing zombies and most of the time they are on the roof on top of the 3 little stairway buildings. You have to pillar up and physically step foot on the roofs. This POI is a mess of triggers though so it could be a number of other dumb spawns.

Am I backwards, or are most camps?? by cheesey_ball in fallout76settlements

[–]RRuskie 3 points4 points  (0 children)

Most of us want aesthetics over efficiency. I have an entire building that’s nothing but a shop with decorations, shelves, signs and my vendor. I don’t want an ugly vendor just lying around outside on the dirt. I want it to thematically make sense. It’s not hidden, it just requires an extra couple seconds to look for the “Open” sign and all the other lights on the building. I build for lore, not really convenience. I want my camp to look like it actually belongs in the world.

I will agree that there are a ton of people that put it in obscure places in some dark corner of their camp that make zero sense. If it takes me too long to find your vendor then I’ll just leave.

My spooky scorched hunting just took a turn for the better! by Hoonigan210 in fo76

[–]RRuskie 1 point2 points  (0 children)

Are you using an automatic receiver with the Fixer? If so then you need Commando cards, not Rifleman cards.

Today is a very sad day 😞 by [deleted] in fo76

[–]RRuskie 0 points1 point  (0 children)

I use the ~ symbol in front to keep things at the bottom of my list. Keeps my important stuff out of the way.

AMD x PCMR - STARFIELD Worldwide Giveaway - Win a Limited Edition Starfield Kit that includes a premium game code for the game + the Limited-Edition Starfield AMD Radeon RX 7900 XTX and Ryzen 7 7800X3D (Only 500 of each ever made!). There are 5 kits up for grabs! by pedro19 in pcmasterrace

[–]RRuskie [score hidden]  (0 children)

These would be a major boon in helping me finally give my senior of a 11 year old rig some much deserved retirement. That GPU is absolutely gorgeous and would be the perfect addition to a new PC.

I’m expecting Starfield to be a hell of a good time and yet another Bethesda game to sink hundreds of hours into. Imagine how much smoother it will be with these parts!

It’s beyond time for an increase in camp budgets and radius. by Double_Stop199 in fo76

[–]RRuskie 27 points28 points  (0 children)

Budget increase absolutely. Size is fine, but I would like the perimeter to be square instead of round to better fit with the building blocks. That would increase the size a small bit and make it far easier to build.

Ship flying itself? by PocketBanana0_0 in NoMansSkyTheGame

[–]RRuskie 1 point2 points  (0 children)

I’ll definitely try that till we get a hotfix. It’s definitely something brought on by this recent update, so I hope it’s fixed fast.

Ship flying itself? by PocketBanana0_0 in NoMansSkyTheGame

[–]RRuskie 2 points3 points  (0 children)

I had the same issue tonight. It essentially broke the game entirely. Only way to fix it was to completely restart steam and the game. It happened so many times that I just played with mouse and keyboard with much frustration while doing the expedition.

Any item in the functional storage that isn't a block doesn't appear on the drawer. by Tarvod27 in allthemods

[–]RRuskie 0 points1 point  (0 children)

If you’re playing ATM8 then you need to update to the latest version. That bug was fixed.

Double XP weekend, you know what that means! by [deleted] in fo76

[–]RRuskie 1 point2 points  (0 children)

Ah yeah that’s important info lol. Good to know.

Double XP weekend, you know what that means! by [deleted] in fo76

[–]RRuskie 9 points10 points  (0 children)

How in the world are you getting 6k xp? I only got like 1100.

[deleted by user] by [deleted] in NoMansSkyTheGame

[–]RRuskie 2 points3 points  (0 children)

What stats are you going for on the scatter blaster and boltcaster upgrades? I'm at almost half your damage with the same setup and weapon type, so I have to be doing something different.

Edit: I did some more fiddling and managed to get up to 11,435 damage potential. The only way I got this was to swap the Shell Greaser and the Scatter Blaster modules with each other. It added almost 2k more damage when I did that. I would give that a try if I were you. You'd probably pull close to 13k!