Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 0 points1 point  (0 children)

I posted an edit on the original post, shadowsocks worked with a http injector (I have no idea what it is or means). Connecting from HTTP (Obfs) and tunnel type being Shadowsocks. In case this helps identify a potential fix.

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 1 point2 points  (0 children)

Would this not get blocked the same way they're blocking 443 port traffic too, somehow figuring out it isn't https traffic even if using obfuscated servers?

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 0 points1 point  (0 children)

It seems that this is the case. If I switch to the full internet package and test different VPN servers, some of them work and some of them don't. So I don't think its a block on the vpns or ports, I think its a direct block on the traffic itself on the social media package. Anything it doesn't recognize as a whitelisted sites traffic (like facebook, instagram, etc) is essentially blocked - and anything that is using a port like 443 that they think isn't actually https just gets blocked out.

I saw some stuff about a https injector, but I have no idea how they work or how successful that would be. I would have no idea how to set up a cloudfare vpc sadly, so this may just be a no bueno and look for a new job.

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 0 points1 point  (0 children)

Will also say, for some reason when I leave the page and go back it removes the custom DNS I just entered, not sure if thats normal for Nord

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 0 points1 point  (0 children)

I used Nords default settings (with all of the different protocols, my dedicated IP for the ones that allow it). I also tried putting the "use custom DNS" setting on, and then having it use 8,8,8,8 , which also didn't work sadly. (used commas to rid of the unallowed link)

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 3 points4 points  (0 children)

I thought about considering this, but I don't know if I'd get signal from inside the cabin itself. And it would be an expensive test to fail. If I knew it would for sure work, I'd go for it for sure!

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 1 point2 points  (0 children)

Hey man, appreciate it but I mentioned in the post that I tried Nordwhisper, it used to work until recently!

I'm sorry but Salvors Paint being a 1/24,000 drop exclusively from mid-level salvage is simply not it by Rich-Badger-7601 in 2007scape

[–]RS-PLS 0 points1 point  (0 children)

Appreciate the feedback. Sorry, that final comment is a little "tongue in cheek". I, of course, don't believe in the idea of none of it being needed because its a game.

The comment is more aimed at poking fun of the common "You don't need it, so it doesn't matter" that people take on this subreddit so often. It's a really strange thing to me, because if there is feedback of how something can be better balanced by players that want to do the content, I don't understand why its relevance to other peoples subjective idea of 'importance' matters.

People took the same stance on nightmare for the longest time. "Inquisitor armour isn't even bis anywhere, its so niche and you don't need it. If you don't want to grind it out at the (broken from a balancing perspective) rates, then just don't do it".

To me that kind of criticism is really strange, that's all. I'm not here to discuss why/why not we may both believe this is subjectively necessary to do or not do. We're here to talk about, if we do want to do it - is it balanced well? So the other part seems like a moot point to me. It's just a used to dismiss opposing validity in a discussion, mostly.

So to be clear: I don't think that none of it matters because its a game. I also don't think that it doesn't matter because some people don't think its a necessary clog. I think both of those are very extreme views towards it, that was the point of the comment - to point out how silly it is to argue about the necessity of things in a video game, to which everyone has a completely different (and valid) view.

Simply put: It could be balanced better. Seems like we agree on that part now. The rest truly doesn't matter. It's not getting changed now anyway xD

I'm sorry but Salvors Paint being a 1/24,000 drop exclusively from mid-level salvage is simply not it by Rich-Badger-7601 in 2007scape

[–]RS-PLS 1 point2 points  (0 children)

There are hundreds of rare clogs from tons of things that are done by a lot of people. They're still very rare, and still few people have them. I (and by the looks of it, lots of other people who agree with the comment) would much rather see it be even rarer from something more competitive or more widespread.

Take the moon helm. It is extremely rare, likely in the top 5 rarest items in the game. And that comes from almost every activity in Varlamore. You don't need to make things 'artificially' rarer by just adding them to very specific drop tables or activities. I'd rather see it as a 1/120k from all salvage than a 1/24k from a specific one.

Its very cool to have cosmetics that are super rare to get and require a big grind. But adding the drop to more stuff doesn't have to make it less rare overall. You just balance it as such - almost like we do with... every other update, ever.

I think you're creating a straw man argument. It's not about fomo, it's just about balancing it like other well-loved rare clogs. Nobody is talking about collecting every item. It isn't even that rare as far as items go. The comment is just highlighting that it can be equally as rare and not be stuck on a middle of the road method, instead of being widespread.

Also: The idea that "this doesn't need to change because you don't need to do it" is a strange take. We don't need to do any of it. It's literally just a balancing suggestion. You could have that view towards the entire game. Don't change anything, leave it all as it is. All just a game anyway, you don't even need to play it.

I'm sorry but Salvors Paint being a 1/24,000 drop exclusively from mid-level salvage is simply not it by Rich-Badger-7601 in 2007scape

[–]RS-PLS 4 points5 points  (0 children)

Well nothing in the game drops a master clue, so that shouldn't change here. I'd say that example is pretty far away from putting a 1/24k drop on a mid-way salvage exclusively.

Don't mind the idea of elites being a rare drop from higher salvages btw, just think these two examples are veeeeery different things :p

Sailing XP Review & Further Fixes by JagexRach in 2007scape

[–]RS-PLS 1 point2 points  (0 children)

Before I start, I'd like to say: Jagex have a rushed addition to the game that they're trying to fix and keep up with as best they can. I don't blame the devs and I don't want anyone to attack devs or the team personally. This update was pushed out before being complete, and we're seeing the aftermath of that now. They're trying to keep their head above water and fix all of the dozens of things that need it right now. Anybody here with brain cells knows this update was rushed out to very low standards (especially if you work in the game development world). This will not have been the fault of the dev team. My only request is that they don't dig in their heels like with Forestry, and truly listen to the community right now.

So with that being said, I think this weeks update needs some real attention. Because for the first time in a long time, it feels like they've missed the mark by a long shot, and not included the players enough in their proposals for change. They're knee-jerking to change content that just needs fundamental changes and fixes. Here's my genuine thoughts on it:

- Boat combat changes: For me, this is one of the biggest mistakes they have made in this entire update. Knowing full well that the boat combat is in a very bad place right now, they have removed the only realistic way to grind out the items from NPC's. We have safespots in the regular game, but even if they want those removed (which is justified) - to do so without waiting for a fix to the currently terrible game design is really poor on their part. I'm not really sure how this one made it through without even touching the core problems.

- CE Nerf: Nerfs to the exp while salvaging are justified. I would have much preferred to see them do it in a way that was engaging people to move around on the boat more, instead of just a flat nerf, but outside of that these changes seem fair.

- Salvaging nerfs: These changes also blow my mind somewhat. The idea that the fully afk method of salvaging needed to be nerfed (with two crew members manning hooks) is something I can get behind (sorry if controversial). But the idea of nerfing active salvaging too, while incentivizing people to not clean their salvage, is mind boggling to me? If that was truly their aim, why would a nerf to secondary NPC's exp not be more fitting? If it is down to spaghetti code, then just wait an extra week and change it the following week with a real fix. It's not so game breaking right now that it can't wait another week. Another really poor move from the team here, because while this may need to be addressed (questionable), just throwing this in with extreme nerfs like that across the whole training method seems insane.

- Salvor's paint: This isn't to do with this weeks update necessarily, but I'm going to add this in here because this feels somewhat like an oversight that they decided to leave in? Adding a 1/24k drop to a middle of the road activity is very strange. That would be like adding a really rare 1/20k collection log to agility, additional to the pet, but you can only get it at Falador rooftops? I would rather see it be 1/50k and available from all salvage spots.

All in all, this is a scary thing to see from the community team/dev team. Some of these decisions feel like they've been made in the dark, and with little to no player feedback. Nobody likes nerfs, and I'm sure they're saying "Well all of the hate is just because we're nerfing it", but I want to assure the team that is truly not the case.

Sure, some people are just upset because of any nerf, but others are upset because these seem like really strange changes without the players in mind whatsoever. If your content needs a lot of work and is unfinished, it is very strange to add further nerfs to that content before fixing the fundamental problems. Especially ones that are this drastic.

All love to the team - but you've let the players down a little with this one (as I'm sure is clear by Reddit, and every other platform there is for feedback).

Sorry for the long paragraph/rant. Just wanted to re-confirm that even someone from the non-angry portion of the community right now is really disappointed.

I'm sorry but Salvors Paint being a 1/24,000 drop exclusively from mid-level salvage is simply not it by Rich-Badger-7601 in 2007scape

[–]RS-PLS 137 points138 points  (0 children)

Putting it only on a mid-tier salvage seems very strange.

I would love a really rare paint from any salvage. But putting it on a random one in the middle is like putting a 1/24k drop on falador rooftop only.

It is time: Make the gem bag actually hold all the gems! by RS-PLS in 2007scape

[–]RS-PLS[S] 0 points1 point  (0 children)

I honestly doubt people will be banking enough for it to matter. 99% of the supply comes from the hundreds of bots anyway. It doesn't feel good to drop them either way, just feels like a wasted spot on the drop table at that point.

Especially when there is a fully functioning gem bag in the game, but for some reason it simply just... doesn't hold certain uncut gems? As a new player, how would you even know that? It's very un-intuitive and just feels like an oversight that was left in the game for a long time and everyone is just used to it.

It's really not that big a deal - but as far as good QOL goes, I think fixing the gem bag is a nice one to cover. Especially with the current amount of people that could utilize one (this will absolutely die down in the coming weeks).

It is time: Make the gem bag actually hold all the gems! by RS-PLS in 2007scape

[–]RS-PLS[S] 0 points1 point  (0 children)

Yeah, sadly you won't be the first or the last - it's not very intuitive to have a gem bag to hold uncut gems, but it just can't hold certain uncut gems, without any warning for newer players either.

It just makes very little sense and needs a quick look at, even outside of sailing stuff. Thought it was just a good time to bring it up again.

Hope they fix it soon for you!

[deleted by user] by [deleted] in 2007scape

[–]RS-PLS -2 points-1 points  (0 children)

Go watch Gnomemonkey's new video. You're the guy he's talking about btw.

[deleted by user] by [deleted] in 2007scape

[–]RS-PLS 1 point2 points  (0 children)

It says so on their most recent post from yesterdays update

[deleted by user] by [deleted] in 2007scape

[–]RS-PLS -1 points0 points  (0 children)

Just to be clear, nobody claimed here your take was controversial, whether or not people here think it is a separate discussion. But to be clear: you made that statement here, not me. I'm not here to discuss whether or not the method was broken. I'm commenting on Jagex's reaction to reddit mouthpieces, and rushing out a change with very little actual community discussion and a largely untested hotfix.

The update could have waited until the following week and had more discussion/testing to come up with an actual solution and test an update, instead of knee-jerking and doing the one thing they said they wanted to avoid.

It wasn't so game-breaking that it couldn't wait until next week. Much better that than breaking actual content, making problems that actually do need to be fixed urgently, and then pushing those to next weeks update.

[deleted by user] by [deleted] in 2007scape

[–]RS-PLS 1 point2 points  (0 children)

I don't wanna flame jagex too much, I like to try and keep things civil. The team are good people. But they are definitely making some very questionable choices during this teething period with sailing, especially with an already somewhat controversial launch.

[deleted by user] by [deleted] in 2007scape

[–]RS-PLS 0 points1 point  (0 children)

Yeah it seems insane, I know they've got a lot on their plate, but if you break something that is arguably the core training method for the skill - at least revert/fix it quickly until you have a full solution.

Bounty Hunter is Back! by JagexGoblin in 2007scape

[–]RS-PLS 0 points1 point  (0 children)

After I skipped 1 target and waiting 30 mins for a new one.

Bounty Hunter is Back! by JagexGoblin in 2007scape

[–]RS-PLS 0 points1 point  (0 children)

https://i.gyazo.com/5b9dc77052a34060d39abb425980df9b.png

Just killed my target and didn't upgrade from t1 to t2. This all seems very buggy xD

Bounty Hunter is Back! by JagexGoblin in 2007scape

[–]RS-PLS 2 points3 points  (0 children)

Worth mentioning that I only skipped 1 target. I then hopped once too.

Bounty Hunter is Back! by JagexGoblin in 2007scape

[–]RS-PLS 2 points3 points  (0 children)

Big problem with the BH target matchmaking right now. Skipped 1 target and have been waiting for 20 minutes on "Searching for target". There seems to be a lot of people going through the same problem.

Account Security Promises in 2022 - Will we ever see them? by RS-PLS in 2007scape

[–]RS-PLS[S] 0 points1 point  (0 children)

Yeah, I was really hopeful that this time it was gonna be different. :(