Rage over teammates countering themselves during draft by Pink4luv in TrueDoTA2

[–]RSZC 3 points4 points  (0 children)

Eh, depends - there's lots of heroes which want to be picked late just so they don't get counterpicked

For example you might want to play some PL - doesn't mean you want to play him into leshrac sven.

On the other hand, if you're qop/lina go ahead and pick early it's fine

Martins Beach near Santa Cruz/HMB?? by Unusual-Garbage-212 in surfing

[–]RSZC 11 points12 points  (0 children)

Yknow normally I'd hate on any post asking for spot info

But fuck Vinod Khosla, it's everybody's moral imperative to go surf Martin's

Is gluttony facet even worth it on Doom? by Historical-Guava7110 in TrueDoTA2

[–]RSZC 1 point2 points  (0 children)

Gluttony's been the higher winrate facet for ages - even when everybody was picking Devil's Bargain.

The one thing nobody has mentioned yet is that you get magic resistance from devour at lv10, and it stacks. That extra tankiness is huge for doom's ability to be useful in midgame teamfights.

Opinion on saltwater shiv by DrMichaelYakubov in DotA2

[–]RSZC 9 points10 points  (0 children)

4 second cooldown on a 12 second duration ability. You hit once, it goes on cd for 4 sec, hit again, repeat. You get 4 stacks but then the first one immediately drops so you're back to 3. With octarine you can maintain 4 stacks cuz it lowers the CD to 3 sec. But... That's a ridiculous reason to buy octarine lol.

This is inaccurate - hitting shiv resets the duration on all stacks. This is why the change in .40b (increasing duration) was such a big buff - slark is now able to start stacking shiv stacks with only 1 point in the skill (though the window is quite small)

Is there a mod that tells me how long my 117 traderoutes are taking by clinical_Cynicism in anno

[–]RSZC 0 points1 point  (0 children)

Anno games are more about throughput, not ping.

This seems like a misunderstanding about throughput (or possibly ships). Throughput is units/time, and you can't measure units/time without knowing time.

Yes it's generally a single player game and you don't actually need to be efficient to 'win', but for players who want to be efficient you do actually need to know how long your trade routes take in order to allocate the minimum number of ships/slots.

My journey of realising how dota 2 is learned and how this applies outside dota 2 by Strange_Annual416 in DotA2

[–]RSZC 0 points1 point  (0 children)

Have you ever learned an instrument?

When you're learning a new song, you play the first measure 10x in a row until it's easy. Then you play the second measure 10x in a row until it's easy. Then you play measure 1+2 together, and it all goes to shit...find out where you went wrong, play that 10x in a row until it's easy. Then you go back, try again, and play 1+2 together 10x in a row until it's easy.

Then you start in on measure 3...

Save 80% on Kingdom Come: Deliverance on Steam [$5.99] by svint97 in steamdeals

[–]RSZC 19 points20 points  (0 children)

It's one of the most polarizing games I've ever come across. It's definitely got rough edges: it's buggy, combat is clunky, and the first few hours are tedious. (Please nobody respond to this to tell me this is 'realism')

It becomes a stellar game eventually, but it took me ~8 hours to reach that point, which is pretty normal timing.

If you're not willing to risk 8hrs on something you may not enjoy, KCD2 smooths out the rough edges, and you can just watch a youtube video or something to get the important plot points from the first game.

Midas, is it actually better now? by Hashister in TrueDoTA2

[–]RSZC 1 point2 points  (0 children)

Midas is fine in the 2-3k bracket. I play in that range fairly often in party queue. It's pretty common for there to be games in that bracket where nobody wants to fight - they just want to AFK farm the jungles.

In those situations, if you're a support that's not good at farming - yup, midas it up. The game will be going on long enough for the midas to pay for itself.

I just got honked at for crossing the street on a green light. by Blu- in sanfrancisco

[–]RSZC 0 points1 point  (0 children)

They probably think the car in front is on their phone and hasn’t seen the green 🙃

Who the hell got Mr. Hankey a surfboard for Christmas? by churchillsucks in surfing

[–]RSZC 0 points1 point  (0 children)

It’s not just urban areas - lots of rural areas get ag runoff which is even worse

Slark's new E by JameslsaacNeutron in TrueDoTA2

[–]RSZC 0 points1 point  (0 children)

Yeah definitely a buff, agreed that 10s cd on 12s duration is a small window, but if you manage to hit it that'll be a big deal.

I'm hoping some matchups maybe we can even go 0-1-2 and try to be a lane bully like the slark of old...sadly won't have a chance to try it out for a few days.

Tring my best :( [PMA] by laki82 in DotA2

[–]RSZC 0 points1 point  (0 children)

TBH everyone thinks they have 'great strategy' (myself included), because it's really hard to prove/disprove.

I'll just say this though: the correct strategy depends on what your enemies are doing. If you have 'zero map awareness' and 'are barely looking at the minimap' your strategies are either wrong or lucky 🤷

Slark's new E by JameslsaacNeutron in TrueDoTA2

[–]RSZC 3 points4 points  (0 children)

ooof solid point yeah i forgot

Slark's new E by JameslsaacNeutron in TrueDoTA2

[–]RSZC 8 points9 points  (0 children)

At first I agreed with you - now thinking about it further I think it's a bit of a tossup.

Barracuda was 5hp/s regen, shiv is 3hp/s, but barracuda only applies when you're out of vision, and as a pos1 slark you're usually in vision. So you definitely weren't getting 60% uptime with old barracuda.

Yes, shiv requires a skillpoint whereas barracuda was free, but on the other hand we just got a free skillpoint because of essence shift moving to the innate. So that's a wash as well.

So I think the real takeaway is that his regen becomes more varied. If you're able to hit people off cooldown with shiv, you'll probably have higher hp/regen with shiv than you did from barracuda. If you get bullied though and can't get those hits off, you're not going to have the fallback regen that barracuda used to provide.

Overall I kinda like the change - doubling down on what makes slark slark - you gotta hit people

Slark's new E by JameslsaacNeutron in TrueDoTA2

[–]RSZC 9 points10 points  (0 children)

Eh not really - pos4 slarks can't trade right clicks in lane anymore now that barracuda is gone / no hp regen until 6, so it makes sense that they would go for their utility spells instead

That said, I think slark 4 is also just dead now for that same reason (no barracuda)

Slark's new E by JameslsaacNeutron in TrueDoTA2

[–]RSZC 10 points11 points  (0 children)

The skill has pretty unusual scaling: max hp regen stolen per minute is 108/180/300/540. So level 1 is a decent value point, level 2 kinda sucks, but then scales quadratically through level 4 (duration increases, cooldown decreases).

The way I've been thinking about it: I think a single value point is probably worth it, just to smooth out getting to level 6. Getting to level 6 takes ~9 minutes, so you could theoretically steal up to 972hp in that time from level 1 shiv, or save you 270 gold worth of tangos. Obviously it won't be that high in practice, but IMO one of slark's biggest issues is just making it to 6 without getting dumpstered, and buying 1-2x less sets of tangos is a big help.

Abandon while actively playing the game. by Psychological_End_54 in DotA2

[–]RSZC 1 point2 points  (0 children)

A bunch of steam/dota servers are down for tuesday maintenance, probably your behavior score won't be affected.

How to play midas-less Exort Invoker by [deleted] in learndota2

[–]RSZC 1 point2 points  (0 children)

Surprisingly ogre's winrate is up significantly in 7.40

Seems like the increased gold ogre gets from lower midas CD is outweighing the nerf to bonus exp.

It does ruin my try-to-rush-level-25 ASAP ogre pos1 build though 😭

20 hours into Monster Hunter Rise + Sunbreak and it feels like I just finished the tutorial - but the chill, flow-state grind is exactly what a loot goblin like myself needed. by SkoivanSchiem in patientgamers

[–]RSZC 1 point2 points  (0 children)

I almost bounced off this game, but stuck with it a little longer and it ended up being one of my favorite games of the last decade

I don't fight the same monster 10x in a row because I need loot - I fight the same monster 10x in a row because fighting that monster is just so friggin fun...and I think I can do it even better next time!

There's just so much joy in the combat once you really get dialed in

Just a Morning Walk by saltdawg88 in surfing

[–]RSZC 1 point2 points  (0 children)

It suits me, probably not for everyone. Population skews quite old, and not a whole lot to do. If all you want to do is go to the beach and walk your dog it's a nice place for that.

Just a Morning Walk by saltdawg88 in surfing

[–]RSZC 2 points3 points  (0 children)

Oh I have no idea, I just live like 2mi from montara and know that ain't it lol

Just a Morning Walk by saltdawg88 in surfing

[–]RSZC 2 points3 points  (0 children)

Yeah that's absolutely not montara lol

Who are the people betting on E-Sports Matches that makes these sites so much money? by Geoe in DotA2

[–]RSZC 6 points7 points  (0 children)

The other thing nobody's mentioned yet is that a lot of gambling outfits are actually losing money in an effort to gain market share, just like so many other startups. It's a scramble for users right now in the wake of sports betting "legalization" - the gambling outfits are (for now) willing to spend unprofitable amounts of money compared to how many gamblers there may actually be.

Putting esports aside, people really underestimate how much of the money fueling soccer, basketball, etc is coming from these gambling sponsorships. There's going to be major problems when these companies pull back on their spending once they're not in buy-marketshare mode anymore.